void ScriptEngine::run() { if (!_isInitialized) { init(); } _isRunning = true; emit runningStateChanged(); QScriptValue result = _engine.evaluate(_scriptContents); if (_engine.hasUncaughtException()) { int line = _engine.uncaughtExceptionLineNumber(); qDebug() << "Uncaught exception at line" << line << ":" << result.toString(); emit errorMessage("Uncaught exception at line" + QString::number(line) + ":" + result.toString()); } QElapsedTimer startTime; startTime.start(); int thisFrame = 0; NodeList* nodeList = NodeList::getInstance(); qint64 lastUpdate = usecTimestampNow(); while (!_isFinished) { int usecToSleep = (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - startTime.nsecsElapsed() / 1000; // nsec to usec if (usecToSleep > 0) { usleep(usecToSleep); } if (_isFinished) { break; } QCoreApplication::processEvents(); if (_isFinished) { break; } if (_voxelsScriptingInterface.getVoxelPacketSender()->serversExist()) { // release the queue of edit voxel messages. _voxelsScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_voxelsScriptingInterface.getVoxelPacketSender()->isThreaded()) { _voxelsScriptingInterface.getVoxelPacketSender()->process(); } } if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) { // release the queue of edit voxel messages. _particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) { _particlesScriptingInterface.getParticlePacketSender()->process(); } } if (_modelsScriptingInterface.getModelPacketSender()->serversExist()) { // release the queue of edit voxel messages. _modelsScriptingInterface.getModelPacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_modelsScriptingInterface.getModelPacketSender()->isThreaded()) { _modelsScriptingInterface.getModelPacketSender()->process(); } } if (_isAvatar && _avatarData) { const int SCRIPT_AUDIO_BUFFER_SAMPLES = floor(((SCRIPT_DATA_CALLBACK_USECS * SAMPLE_RATE) / (1000 * 1000)) + 0.5); const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t); QByteArray avatarPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarData); avatarPacket.append(_avatarData->toByteArray()); nodeList->broadcastToNodes(avatarPacket, NodeSet() << NodeType::AvatarMixer); if (_isListeningToAudioStream || _avatarSound) { // if we have an avatar audio stream then send it out to our audio-mixer bool silentFrame = true; int16_t numAvailableSamples = SCRIPT_AUDIO_BUFFER_SAMPLES; const int16_t* nextSoundOutput = NULL; if (_avatarSound) { const QByteArray& soundByteArray = _avatarSound->getByteArray(); nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data() + _numAvatarSoundSentBytes); int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES ? SCRIPT_AUDIO_BUFFER_BYTES : soundByteArray.size() - _numAvatarSoundSentBytes; numAvailableSamples = numAvailableBytes / sizeof(int16_t); // check if the all of the _numAvatarAudioBufferSamples to be sent are silence for (int i = 0; i < numAvailableSamples; ++i) { if (nextSoundOutput[i] != 0) { silentFrame = false; break; } } _numAvatarSoundSentBytes += numAvailableBytes; if (_numAvatarSoundSentBytes == soundByteArray.size()) { // we're done with this sound object - so set our pointer back to NULL // and our sent bytes back to zero _avatarSound = NULL; _numAvatarSoundSentBytes = 0; } } QByteArray audioPacket = byteArrayWithPopulatedHeader(silentFrame ? PacketTypeSilentAudioFrame : PacketTypeMicrophoneAudioNoEcho); QDataStream packetStream(&audioPacket, QIODevice::Append); // use the orientation and position of this avatar for the source of this audio packetStream.writeRawData(reinterpret_cast<const char*>(&_avatarData->getPosition()), sizeof(glm::vec3)); glm::quat headOrientation = _avatarData->getHeadOrientation(); packetStream.writeRawData(reinterpret_cast<const char*>(&headOrientation), sizeof(glm::quat)); if (silentFrame) { if (!_isListeningToAudioStream) { // if we have a silent frame and we're not listening then just send nothing and break out of here break; } // write the number of silent samples so the audio-mixer can uphold timing packetStream.writeRawData(reinterpret_cast<const char*>(&SCRIPT_AUDIO_BUFFER_SAMPLES), sizeof(int16_t)); } else if (nextSoundOutput) { // write the raw audio data packetStream.writeRawData(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples * sizeof(int16_t)); } nodeList->broadcastToNodes(audioPacket, NodeSet() << NodeType::AudioMixer); } } qint64 now = usecTimestampNow(); float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND; emit update(deltaTime); lastUpdate = now; if (_engine.hasUncaughtException()) { int line = _engine.uncaughtExceptionLineNumber(); qDebug() << "Uncaught exception at line" << line << ":" << _engine.uncaughtException().toString(); emit errorMessage("Uncaught exception at line" + QString::number(line) + ":" + _engine.uncaughtException().toString()); } } emit scriptEnding(); // kill the avatar identity timer delete _avatarIdentityTimer; if (_voxelsScriptingInterface.getVoxelPacketSender()->serversExist()) { // release the queue of edit voxel messages. _voxelsScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_voxelsScriptingInterface.getVoxelPacketSender()->isThreaded()) { _voxelsScriptingInterface.getVoxelPacketSender()->process(); } } if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) { // release the queue of edit voxel messages. _particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) { _particlesScriptingInterface.getParticlePacketSender()->process(); } } if (_modelsScriptingInterface.getModelPacketSender()->serversExist()) { // release the queue of edit voxel messages. _modelsScriptingInterface.getModelPacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent if (!_modelsScriptingInterface.getModelPacketSender()->isThreaded()) { _modelsScriptingInterface.getModelPacketSender()->process(); } } // If we were on a thread, then wait till it's done if (thread()) { thread()->quit(); } emit finished(_fileNameString); _isRunning = false; emit runningStateChanged(); }
int main(int argc, const char * argv[]) { pthread_mutex_init(&::treeLock, NULL); qInstallMessageHandler(sharedMessageHandler); NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, VOXEL_LISTEN_PORT); setvbuf(stdout, NULL, _IOLBF, 0); // Handle Local Domain testing with the --local command line const char* local = "--local"; ::wantLocalDomain = cmdOptionExists(argc, argv,local); if (::wantLocalDomain) { printf("Local Domain MODE!\n"); nodeList->setDomainIPToLocalhost(); } nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode; nodeList->startSilentNodeRemovalThread(); srand((unsigned)time(0)); const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats"; ::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS); printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats)); const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending"; ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING); printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending)); const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving"; ::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING); printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving)); const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug"; ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG); printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug)); const char* WANT_COLOR_RANDOMIZER = "--wantColorRandomizer"; ::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER); printf("wantColorRandomizer=%s\n", debug::valueOf(::wantColorRandomizer)); // By default we will voxel persist, if you want to disable this, then pass in this parameter const char* NO_VOXEL_PERSIST = "--NoVoxelPersist"; if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) { ::wantVoxelPersist = false; } printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist)); // if we want Voxel Persistance, load the local file now... bool persistantFileRead = false; if (::wantVoxelPersist) { printf("loading voxels from file...\n"); persistantFileRead = ::serverTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); if (persistantFileRead) { PerformanceWarning warn(::shouldShowAnimationDebug, "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug); // after done inserting all these voxels, then reaverage colors serverTree.reaverageVoxelColors(serverTree.rootNode); printf("Voxels reAveraged\n"); } ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead)); unsigned long nodeCount = ::serverTree.rootNode->getSubTreeNodeCount(); unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount(); unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount(); printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount); } // Check to see if the user passed in a command line option for loading an old style local // Voxel File. If so, load it now. This is not the same as a voxel persist file const char* INPUT_FILE = "-i"; const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE); if (voxelsFilename) { serverTree.readFromSVOFile(voxelsFilename); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND); if (packetsPerSecond) { PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10; if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) { PACKETS_PER_CLIENT_PER_INTERVAL = 1; } printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL); } const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels"; if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) { // create an octal code buffer and load it with 0 so that the recursive tree fill can give // octal codes to the tree nodes that it is creating randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode); } const char* ADD_SCENE = "--AddScene"; bool addScene = cmdOptionExists(argc, argv, ADD_SCENE); const char* NO_ADD_SCENE = "--NoAddScene"; bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE); if (addScene && noAddScene) { printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n"); } // We will add a scene if... // 1) we attempted to load a persistant file and it wasn't there // 2) you asked us to add a scene // HOWEVER -- we will NEVER add a scene if you explicitly tell us not to! // // TEMPORARILY DISABLED!!! bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead)); if (actuallyAddScene) { addSphereScene(&serverTree); } // for now, initialize the environments with fixed values environmentData[1].setID(1); environmentData[1].setGravity(1.0f); environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE); environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE); environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f); environmentData[2].setID(2); environmentData[2].setGravity(1.0f); environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE); environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE); environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f); environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue pthread_t sendVoxelThread; pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL); sockaddr nodePublicAddress; unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE]; ssize_t receivedBytes; timeval lastDomainServerCheckIn = {}; // loop to send to nodes requesting data while (true) { // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { gettimeofday(&lastDomainServerCheckIn, NULL); NodeList::getInstance()->sendDomainServerCheckIn(); } // check to see if we need to persist our voxel state persistVoxelsWhenDirty(); if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) && packetVersionMatch(packetData)) { int numBytesPacketHeader = numBytesForPacketHeader(packetData); if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) { bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE); PerformanceWarning warn(::shouldShowAnimationDebug, destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL", ::shouldShowAnimationDebug); ::receivedPacketCount++; unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader))); if (::shouldShowAnimationDebug) { printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n", destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL", receivedBytes,itemNumber); } if (::debugVoxelReceiving) { printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n", destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL", ::receivedPacketCount, receivedBytes,itemNumber); } int atByte = numBytesPacketHeader + sizeof(itemNumber); unsigned char* voxelData = (unsigned char*)&packetData[atByte]; while (atByte < receivedBytes) { unsigned char octets = (unsigned char)*voxelData; const int COLOR_SIZE_IN_BYTES = 3; int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES; int voxelCodeSize = bytesRequiredForCodeLength(octets); // color randomization on insert int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0; int red = voxelData[voxelCodeSize + 0]; int green = voxelData[voxelCodeSize + 1]; int blue = voxelData[voxelCodeSize + 2]; if (::shouldShowAnimationDebug) { printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n", (::wantColorRandomizer?"yes":"no"),red,green,blue); } red = std::max(0, std::min(255, red + colorRandomizer)); green = std::max(0, std::min(255, green + colorRandomizer)); blue = std::max(0, std::min(255, blue + colorRandomizer)); if (::shouldShowAnimationDebug) { printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n", (::wantColorRandomizer?"yes":"no"),red,green,blue); } voxelData[voxelCodeSize + 0] = red; voxelData[voxelCodeSize + 1] = green; voxelData[voxelCodeSize + 2] = blue; if (::shouldShowAnimationDebug) { float* vertices = firstVertexForCode(voxelData); printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]); delete []vertices; } serverTree.readCodeColorBufferToTree(voxelData, destructive); // skip to next voxelData += voxelDataSize; atByte += voxelDataSize; } } else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) { // Send these bits off to the VoxelTree class to process them pthread_mutex_lock(&::treeLock); serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes); pthread_mutex_unlock(&::treeLock); } else if (packetData[0] == PACKET_TYPE_Z_COMMAND) { // the Z command is a special command that allows the sender to send the voxel server high level semantic // requests, like erase all, or add sphere scene char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command int commandLength = strlen(command); // commands are null terminated strings int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination printf("got Z message len(%ld)= %s\n", receivedBytes, command); bool rebroadcast = true; // by default rebroadcast while (totalLength <= receivedBytes) { if (strcmp(command, ERASE_ALL_COMMAND) == 0) { printf("got Z message == erase all\n"); eraseVoxelTreeAndCleanupNodeVisitData(); rebroadcast = false; } if (strcmp(command, ADD_SCENE_COMMAND) == 0) { printf("got Z message == add scene\n"); addSphereScene(&serverTree); rebroadcast = false; } if (strcmp(command, TEST_COMMAND) == 0) { printf("got Z message == a message, nothing to do, just report\n"); } totalLength += commandLength + 1; // 1 for null termination } if (rebroadcast) { // Now send this to the connected nodes so they can also process these messages printf("rebroadcasting Z message to connected nodes... nodeList.broadcastToNodes()\n"); nodeList->broadcastToNodes(packetData, receivedBytes, &NODE_TYPE_AGENT, 1); } } else if (packetData[0] == PACKET_TYPE_HEAD_DATA) { // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we // need to make sure we have it in our nodeList. uint16_t nodeID = 0; unpackNodeId(packetData + numBytesPacketHeader, &nodeID); Node* node = nodeList->addOrUpdateNode(&nodePublicAddress, &nodePublicAddress, NODE_TYPE_AGENT, nodeID); nodeList->updateNodeWithData(node, packetData, receivedBytes); } else if (packetData[0] == PACKET_TYPE_PING) { // If the packet is a ping, let processNodeData handle it. nodeList->processNodeData(&nodePublicAddress, packetData, receivedBytes); } } } pthread_join(sendVoxelThread, NULL); pthread_mutex_destroy(&::treeLock); return 0; }