示例#1
0
文件: Agent.cpp 项目: hifialanwu/hifi
void Agent::run() {
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NodeType::Agent);
    
    nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer);
    
    // figure out the URL for the script for this agent assignment
    QString scriptURLString("http://%1:8080/assignment/%2");
    scriptURLString = scriptURLString.arg(NodeList::getInstance()->getDomainIP().toString(),
                                          uuidStringWithoutCurlyBraces(_uuid));
    
    QNetworkAccessManager *networkManager = new QNetworkAccessManager(this);
    QNetworkReply *reply = networkManager->get(QNetworkRequest(QUrl(scriptURLString)));
    
    qDebug() << "Downloading script at" << scriptURLString;
    
    QEventLoop loop;
    QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
    
    loop.exec();
    
    QString scriptContents(reply->readAll());
    
    qDebug() << "Downloaded script:" << scriptContents;
    
    timeval startTime;
    gettimeofday(&startTime, NULL);
    
    QTimer* domainServerTimer = new QTimer(this);
    connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
    domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000);
    
    QTimer* silentNodeTimer = new QTimer(this);
    connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
    silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
    
    QTimer* pingNodesTimer = new QTimer(this);
    connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes()));
    pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000);
    
    // tell our script engine about our local particle tree
    _scriptEngine.getParticlesScriptingInterface()->setParticleTree(&_particleTree);
    
    // setup an Avatar for the script to use
    AvatarData scriptedAvatar;
    
    // give this AvatarData object to the script engine
    _scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
    
    // register ourselves to the script engine
    _scriptEngine.registerGlobalObject("Agent", this);

    _scriptEngine.setScriptContents(scriptContents);
    _scriptEngine.run();    
}
示例#2
0
文件: Agent.cpp 项目: JeroMiya/hifi
void Agent::run() {
    ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
                                                 << NodeType::AudioMixer
                                                 << NodeType::AvatarMixer
                                                 << NodeType::VoxelServer
                                                 << NodeType::ParticleServer
                                                 << NodeType::ModelServer
                                                );
    
    // figure out the URL for the script for this agent assignment
    QUrl scriptURL;
    if (_payload.isEmpty())  {
        scriptURL = QUrl(QString("http://%1:%2/assignment/%3")
            .arg(NodeList::getInstance()->getDomainHandler().getIP().toString())
            .arg(DOMAIN_SERVER_HTTP_PORT)
            .arg(uuidStringWithoutCurlyBraces(_uuid)));
    } else {
        scriptURL = QUrl(_payload);
    }
   
    NetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
    QNetworkReply *reply = networkAccessManager.get(QNetworkRequest(scriptURL));
    
    QNetworkDiskCache* cache = new QNetworkDiskCache();
    QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
    cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
    networkAccessManager.setCache(cache);
    
    qDebug() << "Downloading script at" << scriptURL.toString();
    
    QEventLoop loop;
    QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
    
    loop.exec();
    
    QString scriptContents(reply->readAll());
    
    qDebug() << "Downloaded script:" << scriptContents;
    
    // setup an Avatar for the script to use
    ScriptableAvatar scriptedAvatar(&_scriptEngine);
    scriptedAvatar.setForceFaceshiftConnected(true);

    // call model URL setters with empty URLs so our avatar, if user, will have the default models
    scriptedAvatar.setFaceModelURL(QUrl());
    scriptedAvatar.setSkeletonModelURL(QUrl());
    
    // give this AvatarData object to the script engine
    _scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
    _scriptEngine.setAvatarHashMap(&_avatarHashMap, "AvatarList");
    
    // register ourselves to the script engine
    _scriptEngine.registerGlobalObject("Agent", this);

    _scriptEngine.init(); // must be done before we set up the viewers

    _scriptEngine.registerGlobalObject("VoxelViewer", &_voxelViewer);
    // connect the VoxelViewer and the VoxelScriptingInterface to each other
    JurisdictionListener* voxelJL = _scriptEngine.getVoxelsScriptingInterface()->getJurisdictionListener();
    _voxelViewer.setJurisdictionListener(voxelJL);
    _voxelViewer.init();
    _scriptEngine.getVoxelsScriptingInterface()->setVoxelTree(_voxelViewer.getTree());
    
    _scriptEngine.registerGlobalObject("ParticleViewer", &_particleViewer);
    JurisdictionListener* particleJL = _scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener();
    _particleViewer.setJurisdictionListener(particleJL);
    _particleViewer.init();
    _scriptEngine.getParticlesScriptingInterface()->setParticleTree(_particleViewer.getTree());

    _scriptEngine.registerGlobalObject("ModelViewer", &_modelViewer);
    JurisdictionListener* modelJL = _scriptEngine.getModelsScriptingInterface()->getJurisdictionListener();
    _modelViewer.setJurisdictionListener(modelJL);
    _modelViewer.init();
    _scriptEngine.getModelsScriptingInterface()->setModelTree(_modelViewer.getTree());

    _scriptEngine.setScriptContents(scriptContents);
    _scriptEngine.run();
    setFinished(true);
}