void OctreeNode::updateObjectPosition(Object3D* object){

	OctreeNode* actualNode = object->getOctreeNode();
	actualNode->objects.remove(object);
	if(actualNode->objectsInBranch()==0){
		actualNode->clearChildren();
	}
	if (actualNode->objectFits(object)){
		actualNode->addObject(object);
		return;
	}
	OctreeNode* parent =actualNode->getParent();
	if(parent == NULL){
		actualNode->objects.push_back(object);
		return;
	}
	object->setOctreeNode(parent);
	updateObjectPosition(object);
}