void ArenaTeam::SetCaptain(uint64 guid) { // Disable remove/promote buttons Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain()); if (oldCaptain) oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // Set new captain CaptainGuid = guid; // Update database PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN); stmt->setUInt32(0, GUID_LOPART(guid)); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); // Enable remove/promote buttons Player* newCaptain = ObjectAccessor::FindPlayer(guid); if (newCaptain) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); char const* oldCaptainName = oldCaptain ? oldCaptain->GetName() : ""; uint32 oldCaptainLowGuid = oldCaptain ? oldCaptain->GetGUIDLow() : 0; sLog->outInfo(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldCaptainName, oldCaptainLowGuid, newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); } }
void ArenaTeam::SetCaptain(const uint64& guid) { // Disable remove/promote buttons Player* oldCaptain = sObjectMgr->GetPlayer(GetCaptain()); if (oldCaptain) oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // Set new captain CaptainGuid = guid; // Update database PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ARENA_TEAM_CAPTAIN); stmt->setUInt32(0, GUID_LOPART(guid)); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); // Enable remove/promote buttons Player *newCaptain = sObjectMgr->GetPlayer(guid); if (newCaptain) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldCaptain->GetName(), oldCaptain->GetGUIDLow(), newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); } }
int32 ArenaTeam::WonAgainst(uint32 againstRating, uint32 SoloQueueRating) { // called when the team has won // 'chance' calculation - to beat the opponent float chance = GetChanceAgainst(SoloQueueRating > 0 ? SoloQueueRating : m_stats.rating, againstRating); // calculate the rating modification (ELO system with k=32) int32 mod = (int32)floor((SoloQueueRating > 0 ? 16.0f : 32.0f) * (1.0f - chance)); // Smolderforge rating adjustments if (GetType() == ARENA_TEAM_5v5) // solo queue { if (mod < 1) mod = 1; // called for each participant of a match after losing for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Player *plr = sObjectMgr->GetPlayer(itr->guid); if (plr) { itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); } } } else if (GetType() == ARENA_TEAM_2v2) { if (m_stats.rating < 1850) mod += 2; if (mod == 30) mod++; if (mod < 3) mod = 3; } // modify the team stats accordingly FinishGame(mod); m_stats.wins_week += 1; m_stats.wins_season += 1; // return the rating change, used to display it on the results screen return mod; }
void ArenaTeam::SetCaptain(ObjectGuid guid) { // Disable remove/promote buttons Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain()); if (oldCaptain) oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // Set new captain CaptainGuid = guid; // Update database PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN); stmt->setUInt32(0, guid.GetCounter()); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); // Enable remove/promote buttons if (Player* newCaptain = ObjectAccessor::FindPlayer(guid)) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); if (oldCaptain) { TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u, Name: %s] [Type: %u].", oldCaptain->GetName().c_str(), oldCaptain->GetGUID().GetCounter(), newCaptain->GetName().c_str(), newCaptain->GetGUID().GetCounter(), GetId(), GetName().c_str(), GetType()); } } }
void ArenaTeam::SetCaptain(uint64 guid) { // Disable remove/promote buttons Player* oldCaptain = ObjectAccessor::FindPlayerInOrOutOfWorld(GetCaptain()); if (oldCaptain) oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // Set new captain CaptainGuid = guid; // Update database PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN); stmt->setUInt32(0, GUID_LOPART(guid)); stmt->setUInt32(1, GetId()); CharacterDatabase.Execute(stmt); // Enable remove/promote buttons if (Player* newCaptain = ObjectAccessor::FindPlayerInOrOutOfWorld(guid)) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); /*if (oldCaptain) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldCaptain->GetName().c_str(), oldCaptain->GetGUIDLow(), newCaptain->GetName().c_str(), newCaptain->GetGUIDLow(), GetId(), GetType()); }*/ } }
void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb) { Player* player = ObjectAccessor::FindConnectedPlayer(guid); Group* group = (player && player->GetGroup()) ? player->GetGroup() : nullptr; // Remove member from team for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { // Remove queues of members if (Player* playerMember = ObjectAccessor::FindConnectedPlayer(itr->Guid)) { if (group && playerMember->GetGroup() && group->GetGUID() == playerMember->GetGroup()->GetGUID()) { if (BattlegroundQueueTypeId bgQueue = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_AA, GetType())) { GroupQueueInfo ginfo; BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue); if (queue.GetPlayerGroupInfoData(playerMember->GetGUID(), &ginfo)) if (!ginfo.IsInvitedToBGInstanceGUID) { WorldPacket data; playerMember->RemoveBattlegroundQueueId(bgQueue); sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, nullptr, playerMember->GetBattlegroundQueueIndex(bgQueue), STATUS_NONE, 0, 0, 0, 0); queue.RemovePlayer(playerMember->GetGUID(), true); playerMember->GetSession()->SendPacket(&data); } } } } if (itr->Guid == guid) { Members.erase(itr); sCharacterCache->UpdateCharacterArenaTeamId(guid, GetSlot(), 0); break; } } // Inform player and remove arena team info from player data if (player) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for (uint32 i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] left arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().GetCounter(), GetType(), GetId(), GetName().c_str()); } // Only used for single member deletion, for arena team disband we use a single query for more efficiency if (cleanDb) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER); stmt->setUInt32(0, GetId()); stmt->setUInt32(1, guid.GetCounter()); CharacterDatabase.Execute(stmt); } }
void ArenaTeam::SetCaptain(const uint64& guid) { // disable remove/promote buttons Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain()); if (oldcaptain) oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // set new captain m_CaptainGuid = guid; // update database CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId); // enable remove/promote buttons Player *newcaptain = sObjectMgr.GetPlayer(guid); if (newcaptain) newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); }
void ArenaTeam::SetCaptain(const uint64& guid) { // disable remove/promote buttons Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain()); if (oldcaptain) oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); // set new captain m_CaptainGuid = guid; // update database CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId()); // enable remove/promote buttons Player *newcaptain = sObjectMgr.GetPlayer(guid); if (newcaptain) { newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUIDLow(), GetId(), GetType()); } }
void ArenaTeam::DelMember(ObjectGuid guid) { for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { m_members.erase(itr); break; } } Player* player = sObjectMgr.GetPlayer(guid); if (player) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter()); }
bool ArenaTeam::AddMember(const uint64& playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or ObjectMgr Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { // 0 1 // SELECT name, class FROM characters WHERE guid = ? PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_CHARACTER_NAME_CLASS); stmt->setUInt32(0, GUID_LOPART(playerGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return false; playerName = (*result)[0].GetString(); playerClass = (*result)[1].GetUInt8(); } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt32(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newmember; newmember.Name = playerName; newmember.Guid = playerGuid; newmember.Class = playerClass; newmember.SeasonGames = 0; newmember.WeekGames = 0; newmember.SeasonWins = 0; newmember.WeekWins = 0; newmember.PersonalRating = personalRating; newmember.MatchMakerRating = matchMakerRating; Members.push_back(newmember); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_INSERT_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId()); return true; }
bool ArenaTeam::AddMember(const uint64& PlayerGuid) { std::string plName; uint8 plClass; uint32 plPRating; uint32 plMMRating; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = sObjectMgr.GetPlayer(PlayerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if (!result) return false; plName = (*result)[0].GetString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); plPRating = 0; if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) plPRating = 1000; sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot()); if (result) plMMRating = (*result)[0].GetUInt32(); // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = plPRating; newmember.matchmaker_rating = plMMRating; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid)); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); // hide promote/remove buttons if (m_CaptainGuid != PlayerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true; }
bool ArenaTeam::AddMember(ObjectGuid playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or character cache Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid); if (!cInfo) return false; playerName = cInfo->Name; playerClass = cInfo->Class; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0) { TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt16(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType())); // Feed data to the struct ArenaTeamMember newMember; newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; Members.push_back(newMember); sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, playerGuid.GetCounter()); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str()); return true; }
bool ArenaTeam::AddMember(ObjectGuid playerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetMaxMembersSize()) return false; Player *pl = sObjectMgr.GetPlayer(playerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter()); if (!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str()); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = playerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; if (GetType() == ARENA_TYPE_2v2) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_3v3) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_5v5) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING); if (conf_value < 0) // -1 = select by season id { if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = 0; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } } else newmember.personal_rating = uint32(conf_value); m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, newmember.guid.GetCounter(), newmember.personal_rating ); if(pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating); // hide promote/remove buttons if (m_CaptainGuid != playerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } return true; }
bool ArenaTeam::AddMember(uint64 playerGuid) { std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // xinef: Get player name and class from player storage or global data storage Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid)); if (!playerData) return false; playerName = playerData->name; playerClass = playerData->playerClass; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // xinef: zomg! sync query // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint16 matchMakerRating; uint16 maxMMR; if (result) { matchMakerRating = (*result)[0].GetUInt16(); uint16 Max = (*result)[1].GetUInt16(); maxMMR = std::max(Max, matchMakerRating); } else { matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); maxMMR = matchMakerRating; } // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newMember; //newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; newMember.MaxMMR = maxMMR; Members.push_back(newMember); sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } return true; }
bool ArenaTeam::AddMember(const uint64& playerGuid) { std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(playerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(playerGuid)); if (!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player %llu already in this sized team", playerGuid); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = playerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = ARENA_NEW_PERSONAL_RATING; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot()); pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating); // hide promote/remove buttons if (m_CaptainGuid != playerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true; }