void ParticleSpawner::disable() { this->enabled = false; Projectile *proj = game->projectiles->getProjectileByHandle(this->projectileHandle); if (proj != NULL) { if (proj->getAfterLifeTime() > 1) { proj->setAfterLifeTime(1); } if (proj->getLifeTime() > 1) { proj->setLifeTime(1); } } }