示例#1
0
QPixmap
FX::tint(const QPixmap &mask, const QColor &color)
{
    QPixmap pix = mask.copy();
    pix.fill(Qt::transparent);

#ifndef QT_NO_XRENDER
    if (useRender)
    {
        Q2XRenderColor(c, color);
        OXPicture tnt = createFill (dpy, &c);
        if (tnt == X::None)
            return pix;

        XRenderComposite( dpy, PictOpOver, tnt, mask.x11PictureHandle(), pix.x11PictureHandle(),
                          0, 0, 0, 0, 0, 0, mask.width(), mask.height());
        XRenderFreePicture (dpy, tnt);
    }
    else
#endif
    {
        QPainter p(&pix);
        p.setPen(Qt::NoPen); p.setBrush(color);
        p.drawRect(pix.rect());
        p.end();
        pix = FX::applyAlpha(pix, mask);
    }

    return pix;
}
示例#2
0
void
FX::composite(const QPixmap &src, OXPicture mask, const QPixmap &dst,
                    int sx, int sy, int mx, int my, int dx, int dy, uint w, uint h, int op)
{
    XRenderComposite(   dpy, op, src.x11PictureHandle(), mask,
                        dst.x11PictureHandle(), sx, sy, mx, my, dx, dy, w, h );
}
示例#3
0
void // TODO: would be cool to get this working - doesn't, though...
FX::setAlpha(QPixmap &pix, const OXPicture &alpha)
{
   XRenderPictureAttributes pa;
   pa.alpha_map = alpha;
   pa.alpha_x_origin = pa.alpha_y_origin = 0;
   XRenderChangePicture(dpy, pix.x11PictureHandle(), CPAlphaMap|CPAlphaXOrigin|CPAlphaYOrigin, &pa);
}
示例#4
0
bool
FX::blend(const QPixmap &upper, QPixmap &lower, double opacity, int x, int y)
{
    if (opacity == 0.0)
        return false; // haha...
#ifndef QT_NO_XRENDER
    if (useRender)
    {
        OXPicture alpha = (opacity == 1.0) ? 0 : blendPicture(opacity);
        XRenderComposite (dpy, PictOpOver, upper.x11PictureHandle(), alpha,
                          lower.x11PictureHandle(), 0, 0, 0, 0, x, y,
                          upper.width(), upper.height());
    }
    else
#endif
    {
        QPixmap tmp;
        if ( useRaster ) // raster engine is broken... :-(
        {
            tmp = QPixmap(upper.size());
            tmp.fill(Qt::transparent);
            QPainter p(&tmp);
            p.drawPixmap(0,0, upper);
            p.end();
        }
        else
            tmp = upper;

        QPainter p;
        if (opacity < 1.0)
        {
            p.begin(&tmp);
            p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
            p.fillRect(tmp.rect(), QColor(0,0,0, opacity*255.0));
            p.end();
        }
        p.begin(&lower);
        p.setCompositionMode(QPainter::CompositionMode_SourceOver);
        p.drawPixmap(x, y, tmp);
        p.end();
    }
   return true;
}
示例#5
0
QPixmap
FX::applyAlpha(const QPixmap &toThisPix, const QPixmap &fromThisPix, const QRect &rect, const QRect &alphaRect)
{
    QPixmap pix;
    int sx,sy,ax,ay,w,h;
    if (rect.isNull())
        { sx = sy = 0; w = toThisPix.width(); h = toThisPix.height(); }
    else
        rect.getRect(&sx,&sy,&w,&h);
    if (alphaRect.isNull())
        { ax = ay = 0; }
    else
    {
        ax = alphaRect.x(); ay = alphaRect.y();
        w = qMin(alphaRect.width(),w); h = qMin(alphaRect.height(),h);
    }

    if (w > fromThisPix.width() || h > fromThisPix.height())
        pix = QPixmap(w, h);
    else
        pix = fromThisPix.copy(0,0,w,h); // cause slow depth conversion...
    pix.fill(Qt::transparent);
#ifndef QT_NO_XRENDER
    if (useRender)
    {
        XRenderComposite( dpy, PictOpOver, toThisPix.x11PictureHandle(),
                          fromThisPix.x11PictureHandle(), pix.x11PictureHandle(),
                          sx, sy, ax, ay, 0, 0, w, h );
    }
    else
#endif
    {
        QPainter p(&pix);
        p.drawPixmap(0, 0, toThisPix, sx, sy, w, h);
        p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
        p.drawPixmap(0, 0, fromThisPix, ax, ay, w, h);
        p.end();
    }
    return pix;
}
示例#6
0
void
PixmapRenderer::drawPixmap(
	QPainter& painter, QPixmap const& pixmap)
{
#if !defined(Q_WS_X11)
	drawPixmapNoXRender(painter, pixmap);
#else
	QPaintDevice* const dev = painter.device();
	
	QPoint offset; // Both x and y will be either zero or negative.
	QPaintDevice* const redir_dev = QPainter::redirected(painter.device(), &offset);
	QPaintDevice* const paint_dev = redir_dev ? redir_dev : dev;

#if defined(ENABLE_OPENGL)
	if (dynamic_cast<QGLWidget*>(paint_dev)) {
		drawPixmapNoXRender(painter, pixmap);
		return;
	}
#endif

	QRect const device_rect(
		QRect(0, 0, dev->width(), dev->height()).translated(-offset)
	);
	
	QRectF const src_rect(pixmap.rect());
	
	Display* const dpy = QX11Info::display();
	Picture const src_pict = pixmap.x11PictureHandle();
	Picture dst_pict = 0;
	if (QWidget* widget = dynamic_cast<QWidget*>(paint_dev)) {
		dst_pict = widget->x11PictureHandle();
	} else if (QPixmap* pixmap = dynamic_cast<QPixmap*>(paint_dev)) {
		dst_pict = pixmap->x11PictureHandle();
	}
	
	if (!dst_pict) {
		drawPixmapNoXRender(painter, pixmap);
		return;
	}
	
	// Note that device transform already accounts for offset
	// within a destination surface.
	QTransform const src_to_dst(painter.deviceTransform());
	QTransform const dst_to_src(src_to_dst.inverted());
	QPolygonF const dst_poly(src_to_dst.map(src_rect));
	
	XTransform xform = {{
		{
			XDoubleToFixed(dst_to_src.m11()),
			XDoubleToFixed(dst_to_src.m21()),
			XDoubleToFixed(dst_to_src.m31())
		},
		{
			XDoubleToFixed(dst_to_src.m12()),
			XDoubleToFixed(dst_to_src.m22()),
			XDoubleToFixed(dst_to_src.m32())
		},
		{
			XDoubleToFixed(dst_to_src.m13()),
			XDoubleToFixed(dst_to_src.m23()),
			XDoubleToFixed(dst_to_src.m33())
		}
	}};
	
	XRenderSetPictureTransform(dpy, src_pict, &xform);

	char const* filter = "fast";
	if (painter.testRenderHint(QPainter::SmoothPixmapTransform)) {
		filter = "good";
	}
	
	XRenderSetPictureFilter(dpy, src_pict, filter, 0, 0);
	
	QRectF const dst_rect_precise(dst_poly.boundingRect());
	QRect const dst_rect_fitting(
		QPoint(
			int(ceil(dst_rect_precise.left())),
			int(ceil(dst_rect_precise.top()))
		),
		QPoint(
			int(floor(dst_rect_precise.right())) - 1,
			int(floor(dst_rect_precise.bottom())) - 1
		)
	);
	QRect dst_bounding_rect(device_rect);
	if (painter.hasClipping()) {
		QRect const clip_rect(
			src_to_dst.map(painter.clipPath()).boundingRect().toRect()
		);
		dst_bounding_rect = dst_bounding_rect.intersected(clip_rect);
	}
	QRect const dst_rect(dst_rect_fitting.intersect(dst_bounding_rect));
	
	// Note that XRenderComposite() expects destination coordinates
	// everywhere, even for source picture origin.
	XRenderComposite(
		dpy, PictOpSrc,
		src_pict, 0, dst_pict, dst_rect.left(), dst_rect.top(), 0, 0,
		dst_rect.left(), dst_rect.top(), dst_rect.width(), dst_rect.height()
	);
#endif
}
示例#7
0
void X11EmbedContainer::setBackgroundPixmap(QPixmap background)
{
    if (!clientWinId()) {
        return;
    }

    Display *display = QX11Info::display();
    Pixmap bg = XCreatePixmap(display, clientWinId(), width(), height(), d->attr.depth);

    XRenderPictFormat *format = XRenderFindVisualFormat(display, d->attr.visual);
    Picture picture = XRenderCreatePicture(display, bg, format, 0, 0);

    //Prevent updating the background-image if possible. Updating can cause a very annoying flicker due to the XClearArea, and thus has to be kept to a minimum
    QImage image;
    if (background.paintEngine()->type() != QPaintEngine::X11)
      image = background.toImage(); // With the raster graphics system this call just returns the backing image, so the image data isn't copied.
    else
      image = background.copy().toImage(); //With the X11 graphics engine, we have to create a copy first, else we get a crash

    if(d->oldBackgroundImage == image) {
      XFreePixmap(display, bg);
      XRenderFreePicture(display, picture);
      return;
    }
    d->oldBackgroundImage = image;

    if (background.paintEngine()->type() != QPaintEngine::X11) {

        XRenderPictFormat *format = 0;
        int depth = 0;
        int bpp = 0;

        if (image.format() == QImage::Format_ARGB32_Premultiplied) {
            format = XRenderFindStandardFormat(display, PictStandardARGB32);
            depth = 32;
            bpp = 32;
        } else if (image.format() == QImage::Format_RGB32) {
            format = XRenderFindStandardFormat(display, PictStandardRGB24);
            depth = 24;
            bpp = 32;
        } else if (image.format() == QImage::Format_RGB16) {
            bpp = 16;
            depth = 16;

            // Try to find a picture format that matches the image format.
            // The Render spec doesn't require the X server to support 16bpp formats,
            // so this call can fail.
            XRenderPictFormat templ;
            templ.type             = PictTypeDirect;
            templ.direct.alpha     = 0;
            templ.direct.alphaMask = 0;
            templ.depth            = 16;
            templ.direct.red       = 11;
            templ.direct.redMask   = 0x1f;
            templ.direct.green     = 5;
            templ.direct.greenMask = 0x3f;
            templ.direct.blue      = 0;
            templ.direct.blueMask  = 0x1f;
            format = XRenderFindFormat(display, PictFormatType | PictFormatDepth | PictFormatAlpha |
                                       PictFormatAlphaMask | PictFormatRed | PictFormatRedMask |
                                       PictFormatGreen | PictFormatGreenMask | PictFormatBlue |
                                       PictFormatBlueMask, &templ, 0);
        }

        if (format == 0)
        {
            // Convert the image to a standard format.
            if (image.hasAlphaChannel()) {
                image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
                format = XRenderFindStandardFormat(display, PictStandardARGB32);
                depth = 32;
            } else { 
                image = image.convertToFormat(QImage::Format_RGB32);
                format = XRenderFindStandardFormat(display, PictStandardRGB24);
                depth = 24;
            }
            bpp = 32;
        }

        if (image.format() == QImage::Format_RGB32) {
            // Make sure the would be alpha bits are set to 1.
            quint32 * const pixels = (quint32*)(const_cast<const QImage*>(&image)->bits());
            for (int i = 0; i < image.width() * image.height(); i++) {
                pixels[i] |= 0xff000000;
            }
        }

        Q_ASSERT(format != 0);

        // Get the image data into a pixmap
        XImage ximage;
        ximage.width            = image.width(); 
        ximage.height           = image.height();
        ximage.xoffset          = 0; 
        ximage.format           = ZPixmap;
        // This is a hack to prevent the image data from detaching
        ximage.data             = (char*) const_cast<const QImage*>(&image)->bits();
#if Q_BYTE_ORDER == Q_BIG_ENDIAN
        ximage.byte_order       = MSBFirst;
#else
        ximage.byte_order       = LSBFirst;
#endif
        ximage.bitmap_unit      = bpp;
        ximage.bitmap_bit_order = ximage.byte_order;
        ximage.bitmap_pad       = bpp;
        ximage.depth            = depth;
        ximage.bytes_per_line   = image.bytesPerLine();
        ximage.bits_per_pixel   = bpp;
        if (depth > 16) {
            ximage.red_mask     = 0x00ff0000;
            ximage.green_mask   = 0x0000ff00;
            ximage.blue_mask    = 0x000000ff;
        } else {
            // r5g6b5
            ximage.red_mask     = 0xf800;
            ximage.green_mask   = 0x07e0;
            ximage.blue_mask    = 0x001f;
        }
        ximage.obdata           = 0;
        if (XInitImage(&ximage) == 0) {
            XRenderFreePicture(display, picture);
            XFreePixmap(display, bg);
            return;
        }

        Pixmap pm = XCreatePixmap(display, clientWinId(), width(), height(), ximage.depth);
        GC gc = XCreateGC(display, pm, 0, 0);
        XPutImage(display, pm, gc, &ximage, 0, 0, 0, 0, width(), height());
        XFreeGC(display, gc);

        Picture pict = XRenderCreatePicture(display, pm, format, 0, 0);
        XRenderComposite(display, PictOpSrc, pict, None, picture,
                         0, 0, 0, 0, 0, 0, width(), height());
        XRenderFreePicture(display, pict);
        XFreePixmap(display, pm);
    } else {
        XRenderComposite(display, PictOpSrc, background.x11PictureHandle(),
                         None, picture, 0, 0, 0, 0, 0, 0, width(), height());
    }

    XSetWindowBackgroundPixmap(display, clientWinId(), bg);

    XRenderFreePicture(display, picture);
    XFreePixmap(display, bg);

    XClearArea(display, clientWinId(), 0, 0, 0, 0, True);
}