示例#1
0
bool AnimationController::updateAnimations(RenderElement& renderer, const RenderStyle& newStyle, std::unique_ptr<RenderStyle>& animatedStyle)
{
    auto* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;
    if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions()))
        return false;

    if (renderer.document().pageCacheState() != Document::NotInPageCache)
        return false;

    // Don't run transitions when printing.
    if (renderer.view().printing())
        return false;

    // Fetch our current set of implicit animations from a hashtable.  We then compare them
    // against the animations in the style and make sure we're in sync.  If destination values
    // have changed, we reset the animation.  We then do a blend to get new values and we return
    // a new style.

    // We don't support anonymous pseudo elements like :first-line or :first-letter.
    ASSERT(renderer.element());

    CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(renderer);
    bool animationStateChanged = rendererAnimations.animate(renderer, oldStyle, newStyle, animatedStyle);

    if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->animations())) {
        m_data->updateAnimationTimerForRenderer(renderer);
#if ENABLE(REQUEST_ANIMATION_FRAME)
        renderer.view().frameView().scheduleAnimation();
#endif
    }

    return animationStateChanged;
}
static void appendChildSnapOffsets(HTMLElement& parent, bool shouldAddHorizontalChildOffsets, Vector<LayoutUnit>& horizontalSnapOffsetSubsequence, bool shouldAddVerticalChildOffsets, Vector<LayoutUnit>& verticalSnapOffsetSubsequence)
{
    RenderElement* scrollContainer = parent.renderer();
    ASSERT(scrollContainer);
    
    RenderView& renderView = scrollContainer->view();

    Vector<const RenderBox*> elements;
    for (auto& element : renderView.boxesWithScrollSnapCoordinates()) {
        if (element->findEnclosingScrollableContainer() != scrollContainer)
            continue;

        elements.append(element);
    }

    for (auto& box : elements) {
        auto& scrollSnapCoordinates = box->style().scrollSnapCoordinates();
        if (scrollSnapCoordinates.isEmpty())
            continue;
        
        LayoutRect viewSize = box->contentBoxRect();
        FloatPoint position = box->localToContainerPoint(FloatPoint(parent.renderBox()->scrollLeft(), parent.renderBox()->scrollTop()), parent.renderBox());
        for (auto& coordinate : scrollSnapCoordinates) {
            LayoutUnit lastPotentialSnapPositionX = position.x() + valueForLength(coordinate.width(), viewSize.width());
            if (shouldAddHorizontalChildOffsets && lastPotentialSnapPositionX > 0)
                horizontalSnapOffsetSubsequence.append(lastPotentialSnapPositionX);
            
            LayoutUnit lastPotentialSnapPositionY = position.y() + valueForLength(coordinate.height(), viewSize.height());
            if (shouldAddVerticalChildOffsets && lastPotentialSnapPositionY > 0)
                verticalSnapOffsetSubsequence.append(lastPotentialSnapPositionY);
        }
    }
}
PassRefPtr<RenderStyle> RenderNamedFlowFragment::computeStyleInRegion(RenderElement& renderer, RenderStyle& parentStyle)
{
    ASSERT(!renderer.isAnonymous());

    // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node.
    RefPtr<RenderStyle> renderObjectRegionStyle = renderer.view().document().ensureStyleResolver().styleForElement(renderer.element(), &parentStyle, DisallowStyleSharing, MatchAllRules, this);

    return renderObjectRegionStyle.release();
}
PassRef<RenderStyle> AnimationController::updateAnimations(RenderElement& renderer, PassRef<RenderStyle> newStyle)
{
    // Don't do anything if we're in the cache
    if (renderer.document().inPageCache())
        return newStyle;

    RenderStyle* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;

    if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.get().animations() && !newStyle.get().transitions()))
        return newStyle;

    // Don't run transitions when printing.
    if (renderer.view().printing())
        return newStyle;

    // Fetch our current set of implicit animations from a hashtable.  We then compare them
    // against the animations in the style and make sure we're in sync.  If destination values
    // have changed, we reset the animation.  We then do a blend to get new values and we return
    // a new style.

    // We don't support anonymous pseudo elements like :first-line or :first-letter.
    ASSERT(renderer.element());

    Ref<RenderStyle> newStyleBeforeAnimation(std::move(newStyle));

    CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(&renderer);
    auto blendedStyle = rendererAnimations.animate(renderer, oldStyle, newStyleBeforeAnimation.get());

    if (renderer.parent() || newStyleBeforeAnimation->animations() || (oldStyle && oldStyle->animations())) {
        m_data->updateAnimationTimerForRenderer(&renderer);
#if ENABLE(REQUEST_ANIMATION_FRAME)
        renderer.view().frameView().scheduleAnimation();
#endif
    }

    if (&blendedStyle.get() != &newStyleBeforeAnimation.get()) {
        // If the animations/transitions change opacity or transform, we need to update
        // the style to impose the stacking rules. Note that this is also
        // done in StyleResolver::adjustRenderStyle().
        if (blendedStyle.get().hasAutoZIndex() && (blendedStyle.get().opacity() < 1.0f || blendedStyle.get().hasTransform()))
            blendedStyle.get().setZIndex(0);
    }
    return blendedStyle;
}
示例#5
0
void RenderCounter::rendererRemovedFromTree(RenderElement& renderer)
{
    if (!renderer.view().hasRenderCounters())
        return;
    RenderObject* currentRenderer = renderer.lastLeafChild();
    if (!currentRenderer)
        currentRenderer = &renderer;
    while (true) {
        if (is<RenderElement>(*currentRenderer))
            destroyCounterNodes(downcast<RenderElement>(*currentRenderer));
        if (currentRenderer == &renderer)
            break;
        currentRenderer = currentRenderer->previousInPreOrder();
    }
}
示例#6
0
void RenderCounter::rendererSubtreeAttached(RenderElement& renderer)
{
    if (!renderer.view().hasRenderCounters())
        return;
    Element* element = renderer.element();
    if (element && !element->isPseudoElement())
        element = element->parentElement();
    else
        element = renderer.generatingElement();
    if (element && !element->renderer())
        return; // No need to update if the parent is not attached yet
    for (RenderObject* descendant = &renderer; descendant; descendant = descendant->nextInPreOrder(&renderer)) {
        if (is<RenderElement>(*descendant))
            updateCounters(downcast<RenderElement>(*descendant));
    }
}