示例#1
0
void RenderMathMLRow::layout() 
{
    RenderBlock::layout();
    
    LayoutUnit maxHeight = 0;
    int childCount = 0;
    int operatorCount = 0;

    // Calculate the non-operator max height of the row.
    LayoutUnit operatorHeight = 0;
    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
        childCount++;
        if (current->isRenderMathMLBlock()) {
            RenderMathMLBlock* block = toRenderMathMLBlock(current);
            // Check to see if the non-operator block has a greater height.
            if (!block->hasBase() && !block->isRenderMathMLOperator() && block->offsetHeight() > maxHeight)
                maxHeight = block->offsetHeight();
            if (block->hasBase() && block->nonOperatorHeight() > maxHeight) 
                maxHeight = block->nonOperatorHeight();
            // If the block is an operator, capture the maximum height and increment the count.
            if (block->isRenderMathMLOperator()) {
                if (block->offsetHeight() > operatorHeight)
                    operatorHeight = block->offsetHeight();
                operatorCount++;
            }
        } else if (current->isBoxModelObject()) {
            RenderBoxModelObject* box = toRenderBoxModelObject(current);
            // Check to see if this box has a larger height.
            if (box->offsetHeight() > maxHeight)
                maxHeight = box->offsetHeight();
        }
    }
    
    if (childCount > 0 && childCount == operatorCount) {
        // We have only operators and so set the max height to the operator height.
        maxHeight = operatorHeight;
    }
    
    // Stretch everything to the same height (blocks can ignore the request).
    if (maxHeight > 0) {
        bool didStretch = false;
        for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
            if (current->isRenderMathMLBlock()) {
                RenderMathMLBlock* block = toRenderMathMLBlock(current);
                block->stretchToHeight(maxHeight);
                didStretch = true;
            }
        }
        if (didStretch) {
            setNeedsLayout(true);
            setPreferredLogicalWidthsDirty(true, false);
            RenderBlock::layout();
        }
    }
    
}    
示例#2
0
int RenderMathMLRow::nonOperatorHeight() const
{
    int maxHeight = 0;
    for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
        if (current->isRenderMathMLBlock()) {
            RenderMathMLBlock* block = toRenderMathMLBlock(current);
            int blockHeight = block->nonOperatorHeight();
            // Check to see if this box has a larger height
            if (blockHeight > maxHeight)
                maxHeight = blockHeight;
        } else if (current->isBoxModelObject()) {
            RenderBoxModelObject* box = toRenderBoxModelObject(current);
            // Check to see if this box has a larger height
            if (box->offsetHeight() > maxHeight)
                maxHeight = box->offsetHeight();
        }
        
    }
    return maxHeight;
}