void RenderMathMLFraction::paint(PaintInfo& info, const LayoutPoint& paintOffset) { RenderMathMLBlock::paint(info, paintOffset); if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground) return; if (!firstChild() ||!m_lineThickness) return; LayoutUnit verticalOffset = 0; // The children are always RenderMathMLBlock instances if (firstChild()->isRenderMathMLBlock()) { int adjustForThickness = m_lineThickness > 1 ? int(m_lineThickness / 2) : 1; if (int(m_lineThickness) % 2 == 1) adjustForThickness++; RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); if (numerator->isRenderMathMLRow()) verticalOffset = numerator->offsetHeight() + adjustForThickness; else verticalOffset = numerator->offsetHeight(); } LayoutPoint adjustedPaintOffset = paintOffset + location(); adjustedPaintOffset.setY(adjustedPaintOffset.y() + verticalOffset); GraphicsContextStateSaver stateSaver(*info.context); info.context->setStrokeThickness(m_lineThickness); info.context->setStrokeStyle(SolidStroke); info.context->setStrokeColor(style()->visitedDependentColor(CSSPropertyColor), ColorSpaceSRGB); info.context->drawLine(adjustedPaintOffset, IntPoint(adjustedPaintOffset.x() + offsetWidth(), adjustedPaintOffset.y())); }
void RenderMathMLRow::layout() { RenderBlock::layout(); LayoutUnit maxHeight = 0; int childCount = 0; int operatorCount = 0; // Calculate the non-operator max height of the row. LayoutUnit operatorHeight = 0; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { childCount++; if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); // Check to see if the non-operator block has a greater height. if (!block->hasBase() && !block->isRenderMathMLOperator() && block->offsetHeight() > maxHeight) maxHeight = block->offsetHeight(); if (block->hasBase() && block->nonOperatorHeight() > maxHeight) maxHeight = block->nonOperatorHeight(); // If the block is an operator, capture the maximum height and increment the count. if (block->isRenderMathMLOperator()) { if (block->offsetHeight() > operatorHeight) operatorHeight = block->offsetHeight(); operatorCount++; } } else if (current->isBoxModelObject()) { RenderBoxModelObject* box = toRenderBoxModelObject(current); // Check to see if this box has a larger height. if (box->offsetHeight() > maxHeight) maxHeight = box->offsetHeight(); } } if (childCount > 0 && childCount == operatorCount) { // We have only operators and so set the max height to the operator height. maxHeight = operatorHeight; } // Stretch everything to the same height (blocks can ignore the request). if (maxHeight > 0) { bool didStretch = false; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); block->stretchToHeight(maxHeight); didStretch = true; } } if (didStretch) { setNeedsLayout(true); setPreferredLogicalWidthsDirty(true, false); RenderBlock::layout(); } } }
void RenderMathMLRow::layout() { RenderBlock::layout(); int maxHeight = 0; // Calculate the non-operator max height of the row. for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); if (!block->unembellishedOperator() && block->offsetHeight() > maxHeight) maxHeight = block->offsetHeight(); } else if (current->isBoxModelObject()) { RenderBoxModelObject* box = toRenderBoxModelObject(current); // Check to see if this box has a larger height. if (box->pixelSnappedOffsetHeight() > maxHeight) maxHeight = box->pixelSnappedOffsetHeight(); } } if (!maxHeight) maxHeight = style()->fontSize(); // Stretch everything to the same height (blocks can ignore the request). if (maxHeight > 0) { bool didStretch = false; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); block->stretchToHeight(maxHeight); didStretch = true; } } if (didStretch) { setNeedsLayout(true); setPreferredLogicalWidthsDirty(true, false); RenderBlock::layout(); } } }
LayoutUnit RenderMathMLFraction::baselinePosition(FontBaseline, bool firstLine, LineDirectionMode lineDirection, LinePositionMode linePositionMode) const { if (firstChild() && firstChild()->isRenderMathMLBlock()) { RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); RenderStyle* refStyle = style(); if (previousSibling()) refStyle = previousSibling()->style(); else if (nextSibling()) refStyle = nextSibling()->style(); int shift = int(ceil((refStyle->fontMetrics().xHeight() + 1) / 2)); return numerator->offsetHeight() + shift; } return RenderBlock::baselinePosition(AlphabeticBaseline, firstLine, lineDirection, linePositionMode); }
void RenderMathMLRow::layout() { RenderBlock::layout(); // Calculate the maximum height of the row without the operators. int maxHeight = nonOperatorHeight(); // Set the maximum height of the row for intermediate layouts. style()->setHeight(Length(maxHeight, Fixed)); // Notify contained operators they may need to re-layout their stretched operators. // We need to keep track of the number of children and operators because a row of // operators needs some special handling. int childCount = 0; int operatorCount = 0; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { childCount++; if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); block->stretchToHeight(maxHeight); if (block->isRenderMathMLOperator()) operatorCount++; } } // Layout the non-operators which have just been stretched. setNeedsLayoutAndPrefWidthsRecalc(); markContainingBlocksForLayout(); RenderBlock::layout(); // Make a second pass with the real height of the operators. int operatorHeight = 0; for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); if (!block->hasBase() && !block->isRenderMathMLOperator()) { // Check to see if this box has a larger height. if (block->offsetHeight() > maxHeight) maxHeight = block->offsetHeight(); } if (block->isRenderMathMLOperator()) if (block->offsetHeight() > operatorHeight) operatorHeight = block->offsetHeight(); } else if (current->isBoxModelObject()) { RenderBoxModelObject* box = toRenderBoxModelObject(current); // Check to see if this box has a larger height. if (box->offsetHeight() > maxHeight) maxHeight = box->offsetHeight(); } } if (childCount > 0 && childCount == operatorCount) { // We have only operators and so set the max height to the operator height. maxHeight = operatorHeight; } int stretchHeight = maxHeight; // Stretch the operators again and re-calculate the row height. for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { if (current->isRenderMathMLBlock()) { RenderMathMLBlock* block = toRenderMathMLBlock(current); if (block->isRenderMathMLOperator()) { RenderMathMLOperator* mathop = toRenderMathMLOperator(block); mathop->stretchToHeight(stretchHeight); } else { block->stretchToHeight(stretchHeight); RenderBoxModelObject* box = toRenderBoxModelObject(current); // Check to see if this box has a larger height if (box->offsetHeight() > maxHeight) maxHeight = box->offsetHeight(); } } else if (current->isBoxModelObject()) { RenderBoxModelObject* box = toRenderBoxModelObject(current); // Check to see if this box has a larger height if (box->offsetHeight() > maxHeight) maxHeight = box->offsetHeight(); } } // Set the maximum height of the row based on the calculations. style()->setHeight(Length(maxHeight, Fixed)); // Do the final layout by calling our parent's layout again. setNeedsLayoutAndPrefWidthsRecalc(); markContainingBlocksForLayout(); RenderBlock::layout(); }