void AbstractSceneManager::addPickedObjects(std::vector<SceneObject*>& vPickedObjects)
{
	for (size_t i=0; i<m_vPickedList.size(); i++)
	{
		m_vPickedList.at(i)->setPicked(false);
	}
	m_vPickedList.clear();
	m_vPickedList.insert(m_vPickedList.begin(),vPickedObjects.begin(),vPickedObjects.end());
	for (size_t i=0; i<m_vPickedList.size(); i++)
	{
		m_vPickedList.at(i)->setPicked(true);
	}
	if (m_vPickedList.empty())
	{
		emit pickedSeveralSkeletons();
	}
	else if (m_vPickedList.size() == 1)
	{
		//Node* pNode = m_vPickedList.at(0)->m_pNode;
		//if (pNode)
		//{
		//	MotionJointProp mjp;
		//	mjp.strName = pNode->getName();
		//	mjp.vAbsolutePosition = pNode->getAbsolutePosition();
		//	mjp.vRelativePosition = pNode->getPosition();
		//	mjp.eRotation = pNode->getRotation();
		//	emit pickedOneObject(mjp);	
		//}
	}
	else
	{
		int n = 0;
		Skeleton* pSkeleton = NULL;
		m_sPickedSkeleton.clear();
		for (size_t i=1; i<m_vPickedList.size(); i++)
		{
			if (m_vPickedList.at(i)->m_pNode->isBoneNode())
			{
				BoneNode* pBoneNode = (BoneNode*)m_vPickedList.at(i)->m_pNode;
				if (pSkeleton != pBoneNode->getSkeleton())
				{
					n++;
					pSkeleton = pBoneNode->getSkeleton();
					m_sPickedSkeleton.insert(pSkeleton);
				}
			}
		}
		if (n == 1)
		{
			if (pSkeleton)
			{
				MotionClip* pMotionClip = pSkeleton->getMotionClip();
				//if (pMotionClip)
				//{
				//	MotionFileProp mfp;
				//	mfp.strPath = QString::fromStdString(pMotionClip->getFileName());
				//	mfp.fFrameTime = pMotionClip->getFrameTime();
				//	mfp.nFrameCount = pMotionClip->getFrameCount();
				//	mfp.nJointCount = pMotionClip->getJointCount();
				//	mfp.mstate = pSkeleton->getViewState();
				//	mfp.bshowmesh = pSkeleton->isShowMesh();
				//	emit pickedOneSkeleton(mfp);	
				//}
			}
		}
		else
		{
			emit pickedSeveralSkeletons();
		}
	}
}