void MaterialManager::initialise() { Material * default_mat = create("BaseWhite"); Technique* tec = default_mat->createTechnique(); tec->SetColorEnabled(true); tec->SetObjectColor(Color::White); GpuProgram* program = tec->CreateGpuProgram(); Shader* vsShader = ShaderManager::getSingleton()->CreateShader("Basic.vert"); program->mVertexShader = vsShader; Shader* fsShader = ShaderManager::getSingleton()->CreateShader("BasicObjectColor.frag"); program->mFragmentShader = fsShader; }