示例#1
0
static int lua_Technique_setParameterAutoBinding(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    RenderState::AutoBinding param2 = (RenderState::AutoBinding)luaL_checkint(state, 3);

                    Technique* instance = getInstance(state);
                    instance->setParameterAutoBinding(param1, param2);
                    
                    return 0;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    const char* param2 = gameplay::ScriptUtil::getString(3, false);

                    Technique* instance = getInstance(state);
                    instance->setParameterAutoBinding(param1, param2);
                    
                    return 0;
                }
            } while (0);

            lua_pushstring(state, "lua_Technique_setParameterAutoBinding - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}