示例#1
0
int	World::getCollidableGridColumns()
{
	int maxColumns = 0;
	vector<WorldLayer*>::iterator it = layers->begin();
	while (it != layers->end())
	{
		WorldLayer *layer = (*it);
		if (layer->hasCollidableTiles())
		{
			int numColumns = layer->getColumns();
			if (numColumns > maxColumns)
				maxColumns = numColumns;
		}
		it++;
	}
	return maxColumns;
}