示例#1
0
bool World::isInsideCollidableTile(int centerX, int centerY)
{
	vector<WorldLayer*>::iterator it = layers->begin();
	while (it != layers->end())
	{
		WorldLayer *layer = (*it);
		if (layer->hasCollidableTiles())
		{
			if (layer->isInsideCollidableTile(centerX, centerY))
				return true;
		}
		it++;
	}
	return false;}