示例#1
0
report generate_report(TYPE type,
                       const team &viewing_team, int current_side, int playing_side,
                       const map_location& loc, const map_location& mouseover,
                       const std::set<std::string> &observers,
                       const config& level, bool show_everything)
{
	unit_map& units = *resources::units;
	gamemap& map = *resources::game_map;
	std::vector<team>& teams = *resources::teams;

	const unit *u = NULL;

	if ((int(type) >= int(UNIT_REPORTS_BEGIN) && int(type) < int(UNIT_REPORTS_END)) || type == POSITION){
		u = get_visible_unit(loc, viewing_team, show_everything);
		if (!u && type != POSITION) {
			return report();
		}
	}

	std::ostringstream str;
	std::ostringstream tooltip;
	using utils::signed_percent;
	using font::span_color;

	switch(type) {
	case UNIT_NAME:
		// str << font::SMALL_TEXT << u->name();
		str << u->name();

		tooltip << _("Name: ") << u->name();

		return report(str.str(), "", tooltip.str());
	case UNIT_TYPE: {
		if (!u->packed()) {
			str << "<245,230,193>" << u->type_name();
		} else {
			str << "<245,230,193>" << u->packee_type()->type_name();
			str << "[" << u->type_name() << "]";
		}
		if (game_config::tiny_gui) {
			str << "(" << hero::adaptability_str2(ftofxp12(u->adaptability_[u->arms()])) << ")";
		}

		tooltip << _("Type: ")
			<< u->type_name();

		const std::string help_page = "unit_" + u->type_id();

		return report(str.str(), "", tooltip.str(), help_page);
	}
	case UNIT_RACE: {
		str << "<166,146,117>" << u->race()->name(u->gender());

		const std::string help_page = "..race_" + u->race()->id();

		return report(str.str(), "", tooltip.str(), help_page);
	}
	case UNIT_SIDE: {
		std::string flag_icon = teams[u->side() - 1].flag_icon();
		std::string old_rgb = game_config::flag_rgb;
		std::string new_rgb = team::get_side_color_index(u->side());
		std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";

		if(flag_icon.empty()) {
			flag_icon = game_config::images::flag_icon;
		}

		image::locator flag_icon_img(flag_icon, mods);
		return report("", flag_icon_img, teams[u->side() - 1].current_player());
	}
	case UNIT_LEVEL: {
		str << u->level();

		tooltip << _("Level: ")
			<< "<b>" << u->level() << "</b>\n";

		const std::vector<std::string>& adv_to = u->advances_to();
		if(adv_to.empty()) {
			tooltip << _("No advancement");
		} else {
			tooltip << _("Advances to:") << "\n"
					<< "<b>\t" << utils::join(adv_to, "\n\t") << "</b>";
		}

		return report(str.str(), "", tooltip.str());
	}
	case UNIT_AMLA: {
		report res;
		typedef std::pair<std::string, std::string> pair_string;
		foreach(const pair_string& ps, u->amla_icons()) {
			res.add_image(ps.first,ps.second);
		}
		return(res);
	}
	case UNIT_TRAITS: {
		report res;
		const std::vector<t_string>& traits = u->trait_names();
		unsigned int nb = traits.size();
		for(unsigned int i = 0; i < nb; ++i) {
			str << traits[i];
			if(i != nb - 1 )
				str << ", ";
			tooltip << _("Trait: ")
				<< "<b>" << traits[i] << "</b>\n";

			res.add_text(flush(str), flush(tooltip));
		}

		return res;
	}
	case UNIT_STATUS: {
		report res;
		if (map.on_board(loc) && u->invisible(loc)) {
			add_status(res, "misc/invisible.png", N_("invisible: "),
				N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
		}
		if (u->get_state(unit::STATE_SLOWED)) {
			add_status(res, "misc/slowed.png", N_("slowed: "),
				N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
		}
		if (u->get_state(unit::STATE_BROKEN)) {
			add_status(res, "misc/broken.png", N_("broken: "),
				N_("This unit has been broken. It will suffer 1.5 times its normal damage when defending."));
		}
		if (u->get_state(unit::STATE_POISONED)) {
			add_status(res, "misc/poisoned.png", N_("poisoned: "),
				N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
		}
		if (u->get_state(unit::STATE_PETRIFIED)) {
			add_status(res, "misc/petrified.png", N_("petrified: "),
				N_("This unit has been petrified. It may not move or attack."));
		}
		return res;
	}

	case UNIT_ALIGNMENT: {
		const std::string &align = unit_type::alignment_description(u->alignment(), u->gender());
		const std::string &align_id = unit_type::alignment_id(u->alignment());
		int cm = combat_modifier(loc, u->alignment(), u->is_fearless());

		str << align << " (" << signed_percent(cm) << ")";
		tooltip << _("Alignment: ")
			<< "<b>" << align << "</b>\n"
			<< string_table[align_id + "_description"];
		return report(str.str(), "", tooltip.str(), "time_of_day");
	}
	case UNIT_ABILITIES: {
		report res;
		const std::vector<std::string> &abilities = u->ability_tooltips();
		for(std::vector<std::string>::const_iterator i = abilities.begin(); i != abilities.end(); ++i) {
			const std::string& name = gettext(i->c_str());
			str << name;
			if(i+2 != abilities.end())
				str << ", ";
			++i;
			//FIXME pull out ability's name from description
			tooltip << _("Ability: ")
				<< *i;
			const std::string help_page = "ability_" + name;

			res.add_text(flush(str), flush(tooltip), help_page);
		}

		return res;
	}
	case UNIT_HP: {
		str << font::color2markup(u->hp_color()) << u->hitpoints()
			<< '/' << u->max_hitpoints();

		return report(str.str(), "", tooltip.str());
	}
	case UNIT_XP: {
		str << font::color2markup(u->xp_color()) << u->experience()
			<< '/' << u->max_experience();

		return report(str.str(), "", tooltip.str());
	}
	case UNIT_ADVANCEMENT_OPTIONS: {
		report res;
		typedef std::pair<std::string, std::string> pair_string;
		foreach(const pair_string& ps, u->advancement_icons()){
			res.add_image(ps.first,ps.second);
		}
		return res;
	}
	case UNIT_WEAPONS: {
		if (u->second().valid()) {
			str << u->second().name();
		}
		if (u->third().valid()) {
			str << " " << u->third().name();
		}
		return report(str.str(), "", tooltip.str());
	}
	case UNIT_IMAGE:
	{
//		const std::vector<Uint32>& old_rgb = u->second.team_rgb_range();
//		color_range new_rgb = team::get_side_color_range(u->second.side());

		report res("", image::locator(u->absolute_image(), u->image_mods()), "");
		if (!u->is_artifical() && u->character() != NO_CHARACTER) {
			res.add_image(unit_types.character(u->character()).image_, "");
			res.back().rect.w = 16;
			res.back().rect.h = 16;
		}
		return res;
	}
	case TIME_OF_DAY: {
		time_of_day tod;

		if (viewing_team.shrouded(mouseover)) {
			// Don't show time on shrouded tiles.
			tod = resources::tod_manager->get_time_of_day();
		} else if (viewing_team.fogged(mouseover)) {
			// Don't show illuminated time on fogged tiles.
			tod = resources::tod_manager->get_time_of_day(mouseover);
		} else {
			tod = resources::tod_manager->time_of_day_at(mouseover);
		}

		int b = tod.lawful_bonus;
		int c = tod.liminal_bonus;
		tooltip << tod.name << '\n'
			<< _("Lawful units: ") << signed_percent(b) << "\n"
			<< _("Neutral units: ") << signed_percent(0) << "\n"
			<< _("Chaotic units: ") << signed_percent(-b);

		if (tod.liminal_present)
		tooltip <<  "\n" << _("Liminal units: ") << signed_percent(c);

		std::string tod_image = tod.image;
		if (tod.lawful_bonus_modified > 0) tod_image += "~BRIGHTEN()";
		else if (tod.lawful_bonus_modified < 0) tod_image += "~DARKEN()";
		if (preferences::flip_time()) tod_image += "~FL(horiz)";

		if (game_config::tiny_gui) {
			return report("", tod_image, "");
		} else {
			return report("", tod_image, tooltip.str(), "time_of_day");
		}
	}
	case TURN: {
		str << 	teams[playing_side-1].name() << "[" << resources::tod_manager->turn() << "]";
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		//Supposes the full/"pathfind" unit map is applied
		int fake_gold = viewing_team.gold();
		if (current_side != playing_side) {
			str << font::GRAY_TEXT;
		} else if (fake_gold < 0) {
			str << font::RED_TEXT;
		}

		int cost_exponent = viewing_team.cost_exponent();
		int hundred = cost_exponent / 100;

		str << viewing_team.gold() << "(" << hundred << "." << (cost_exponent - hundred * 100) / 10 << ")";
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.villages << '/';
		if (viewing_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); ++i) {
				if (!viewing_team.shrouded(*i))
					++unshrouded_villages;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		break;
	}
	case UPKEEP: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.expenses << "(" << data.upkeep << ")";
		break;
	}
	case EXPENSES: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.expenses;
		break;
	}
	case INCOME: {
		team_data data = calculate_team_data(viewing_team, current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		else if (data.net_income < 0)
			str << font::BAD_TEXT;

		str << data.net_income;
		break;
	}
	case TACTIC: {
		int tactic_point = viewing_team.tactic_point();
		if (current_side != playing_side) {
			str << font::GRAY_TEXT;
		} else if (tactic_point >= game_config::max_tactic_point) {
			str << font::RED_TEXT;
		} else if (tactic_point > game_config::max_tactic_point * 2 / 3) {
			str << "<255,255,0>";
		} else {
			str << font::GOOD_TEXT;
		}

		str << viewing_team.tactic_point();
		break;
	}
	case TERRAIN: {
		if(!map.on_board(mouseover) || viewing_team.shrouded(mouseover))
			break;

		const t_translation::t_terrain terrain = map.get_terrain(mouseover);
		if (terrain == t_translation::OFF_MAP_USER)
			break;

		const t_translation::t_list& underlying = map.underlying_union_terrain(terrain);

		if(map.is_village(mouseover)) {
			int owner = village_owner(mouseover, teams) + 1;
			if(owner == 0 || viewing_team.fogged(mouseover)) {
				str << map.get_terrain_info(terrain).income_description();
			} else if(owner == current_side) {
				str << map.get_terrain_info(terrain).income_description_own();
			} else if(viewing_team.is_enemy(owner)) {
				str << map.get_terrain_info(terrain).income_description_enemy();
			} else {
				str << map.get_terrain_info(terrain).income_description_ally();
			}
			str << " ";
		} else {
		        str << map.get_terrain_info(terrain).description();
		}

		if(underlying.size() != 1 || underlying.front() != terrain) {
			str << " (";

			for(t_translation::t_list::const_iterator i =
					underlying.begin(); i != underlying.end(); ++i) {

			str << map.get_terrain_info(*i).name();
				if(i+1 != underlying.end()) {
					str << ",";
				}
			}
			str << ")";
		}
		break;
	}
	case POSITION: {
		// coordinate  [terrain] resitance
		if (!map.on_board(mouseover)) {
			break;
		}

		const t_translation::t_terrain terrain = map[mouseover];

		if (terrain == t_translation::OFF_MAP_USER)
			break;

		str << mouseover;
		if (game_config::tiny_gui) {
			str << "\n";
		}

		if (!viewing_team.shrouded(mouseover)) {
			const t_translation::t_list& underlying = map.underlying_union_terrain(terrain);

			if (!game_config::tiny_gui) {
				str << _("Terrains") << ":";
			}

			if (map.is_village(mouseover)) {
				int owner = village_owner(mouseover, teams) + 1;
				if(owner == 0 || viewing_team.fogged(mouseover)) {
					str << map.get_terrain_info(terrain).income_description();
				} else if(owner == current_side) {
					str << map.get_terrain_info(terrain).income_description_own();
				} else if(viewing_team.is_enemy(owner)) {
					str << map.get_terrain_info(terrain).income_description_enemy();
				} else {
					str << map.get_terrain_info(terrain).income_description_ally();
				}
				str << " ";
			} else {
				str << map.get_terrain_info(terrain).description();
			}

			if (underlying.size() != 1 || underlying.front() != terrain) {
				str << " (";

				for(t_translation::t_list::const_iterator i =
						underlying.begin(); i != underlying.end(); ++i) {

				str << map.get_terrain_info(*i).name();
					if(i+1 != underlying.end()) {
						str << ",";
					}
				}
				str << ")";
			}

			// display ownership
			std::map<const map_location, int>::const_iterator it = unit_map::economy_areas_.find(mouseover);
			if (it != unit_map::economy_areas_.end()) {
				str << "(" << units.city_from_cityno(it->second)->name() << ")";
			} else if (terrain == t_translation::TERRAIN_ECONOMY_AREA) {
				str << "(--)";
			}

			str << "    ";
			if (game_config::tiny_gui) {
				str << "\n";
			}
		}

		if (!u)
			break;
		if (viewing_team.shrouded(mouseover))
			break;

		int move_cost = u->movement_cost(terrain);
		int defense = 100 - u->defense_modifier(terrain);

		if (!game_config::tiny_gui) {
			str << " ";
		}
		if (move_cost < unit_movement_type::UNREACHABLE) {
			str << "(" << defense << "%," << move_cost << ")";
		} else if (mouseover == loc) {
			str << "(" << defense << "%,-)";
		} else {
			str << "(-,-)";
		}

		break;
	}
	case STRATUM: {
		const hero* rpg_hero = rpg::h;
		std::string stratum_icon;
		if (rpg::stratum == hero_stratum_wander) {
			stratum_icon = "/misc/stratum-wander.png";
		} else if (rpg::stratum == hero_stratum_citizen) {
			stratum_icon = "/misc/stratum-citizen.png";
		} else if (rpg::stratum == hero_stratum_mayor) {
			stratum_icon = "/misc/stratum-mayor.png";
		} else if (rpg::stratum == hero_stratum_leader) {
			stratum_icon = "/misc/stratum-leader.png";
		}
		image::locator stratum_icon_img(stratum_icon);
		return report("", stratum_icon_img, "");
	}
	case MERITORIOUS: {
		str << rpg::h->meritorious_;
		break;
	}
	case SIDE_PLAYING: {
		std::string flag_icon = teams[playing_side-1].flag_icon();
		std::string old_rgb = game_config::flag_rgb;
		std::string new_rgb = team::get_side_color_index(playing_side);
		std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";

		if(flag_icon.empty()) {
			flag_icon = game_config::images::flag_icon;
		}

		image::locator flag_icon_img(flag_icon, mods);
		return report("", flag_icon_img, teams[playing_side-1].name());
	}

	case OBSERVERS: {
		if(observers.empty()) {
			return report();
		}

		str << _("Observers:") << "\n";

		for(std::set<std::string>::const_iterator i = observers.begin(); i != observers.end(); ++i) {
			str << *i << "\n";
		}

		return report("",game_config::images::observer,str.str());
	}
#ifdef DISABLE_EDITOR
	case EDITOR_SELECTED_TERRAIN:
	case EDITOR_LEFT_BUTTON_FUNCTION:
		return report();
#else
	case EDITOR_SELECTED_TERRAIN: {
		if (editor::selected_terrain.empty())
			return report();
		else
			return report(editor::selected_terrain);
	}
	case EDITOR_LEFT_BUTTON_FUNCTION: {
		if (editor::left_button_function.empty())
			return report();
		else
			return report(editor::left_button_function);
	}
#endif
	case REPORT_COUNTDOWN: {
		int min;
		int sec;
		if (viewing_team.countdown_time() > 0){
			sec = viewing_team.countdown_time() / 1000;
			char const *end = naps;
			if (current_side != playing_side)
				str << span_color(font::GRAY_COLOR);
			else if (sec < 60)
				str << "<span foreground=\"#c80000\">";
			else if (sec < 120)
				str << "<span foreground=\"#c8c800\">";
			else
				end = "";

			min = sec / 60;
			str << min << ":";
			sec = sec % 60;
			if (sec < 10) {
				str << "0";
			}
			str << sec << end;
			break;
		} // Intentional fall-through to REPORT_CLOCK
		  // if the time countdown isn't valid.
		  // If there is no turn time limit,
		  // then we display the clock instead.
		}
	case REPORT_CLOCK: {
		time_t t = std::time(NULL);
		struct tm *lt = std::localtime(&t);
		if (lt) {
			char temp[10];
			size_t s = std::strftime(temp, 10, preferences::clock_format().c_str(), lt);
			if(s>0) {
				return report(temp);
			} else {
				return report();
			}
		} else {
			return report();
		}
	}
	default:
		assert(false);
		break;
	}
	return report(str.str());
}