示例#1
0
	void player_left_clicked(int x, int y)
	{
		if (world_state != WORLDSTATE_NOLOAD) {return;}
		if ((*global).active_screen != SCREEN_WORLD){return;}
		if ((*global).game_pause) {return;}

		int player_x = (*global).player.player_at_x_int;
		int player_y = (*global).player.player_at_y_int;

		bool close_tile = util.tiles_are_one_appart(x, y, player_x, player_y);
		bool same_tile = util.is_same_tile(x,y, player_x, player_y);
		bool going_for_monster_interaction = false;
		int16_t interaction_monster_type = MON_VOID;
		bool going_for_mech_activation = false;
		int16_t interaction_mech_type = TILE_MECH_VOID;
		bool going_for_a_walk = false;

		if (close_tile)
		{
			(*global).lock_tile(x, y);
			if ( (*global).tile_exists(x, y))
			{

				(*global).tile[x][y].monsters.reset_itt();
				if((*global).tile[x][y].monsters.can_request_next())
				{
					tile_monster* tmon = (*global).tile[x][y].monsters.request_next();
					if ((*global).monsters.selectable((*tmon).type))
					{
						going_for_monster_interaction = true;
						interaction_monster_type = (*tmon).type;
					}
				}

				if ( (*global).tile[x][y].has_mechanic  && !going_for_monster_interaction)
				{
					tile_mechanic* tm = (*global).tile[x][y].mech;
					if ( (*global).mechanics.selectable((*tm).type) )
					{
						going_for_mech_activation = true;
						interaction_mech_type = (*tm).type;
					}
				}
			}
			(*global).unlock_tile(x, y);
		}

		if (!going_for_monster_interaction && !going_for_mech_activation && !same_tile)
		{
			going_for_a_walk = true;
		}



		if ( going_for_monster_interaction)
		{
			t_o_interact.player_to_monster_interaction(interaction_monster_type, x, y);
		}
		else if ( going_for_mech_activation)
		{
			t_o_interact.player_to_mechanic_interaction(interaction_mech_type, x, y);
		}
		else if (going_for_a_walk)
		{
			t_o_interact.player_going_for_a_walk(x,y);
		}



	}