/*! \brief PrepareMapperQueue iterates the datatree PrepareMapperQueue iterates the datatree in order to find mappers which shall be rendered. Also, it sortes the mappers wrt to their layer. */ void mitk::VtkPropRenderer::PrepareMapperQueue() { // variable for counting LOD-enabled mappers m_NumberOfVisibleLODEnabledMappers = 0; // Do we have to update the mappers ? if (m_LastUpdateTime < GetMTime() || m_LastUpdateTime < this->GetCurrentWorldPlaneGeometry()->GetMTime()) { Update(); } else if (m_MapperID >= 1 && m_MapperID < 6) Update(); // remove all text properties before mappers will add new ones m_TextRenderer->RemoveAllViewProps(); for (unsigned int i = 0; i < m_TextCollection.size(); i++) { m_TextCollection[i]->Delete(); } m_TextCollection.clear(); // clear priority_queue m_MappersMap.clear(); int mapperNo = 0; // DataStorage if (m_DataStorage.IsNull()) return; DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { const DataNode::Pointer node = it->Value(); if (node.IsNull()) continue; const mitk::Mapper::Pointer mapper = node->GetMapper(m_MapperID); if (mapper.IsNull()) continue; bool visible = true; node->GetVisibility(visible, this, "visible"); // The information about LOD-enabled mappers is required by RenderingManager if (mapper->IsLODEnabled(this) && visible) { ++m_NumberOfVisibleLODEnabledMappers; } // mapper without a layer property get layer number 1 int layer = 1; node->GetIntProperty("layer", layer, this); int nr = (layer << 16) + mapperNo; m_MappersMap.insert(std::pair<int, Mapper *>(nr, mapper)); mapperNo++; } }