示例#1
0
//-------------------------------------------------------------------------------------------
void MagickWidget::loadMesh(Ogre::MeshPtr pMesh)
{
    QString directory(OgitorsRoot::getSingletonPtr()->GetProjectOptions()->ProjectDir.c_str());
    if(directory.isEmpty())
        directory = "./";

    QDir(directory).mkpath("entitycache");

    Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "MeshMagickTex", 
                   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 
                   512, 512, 0, Ogre::PF_R8G8B8A8 , Ogre::TU_RENDERTARGET );

    Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget();
    Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "MeshMagickTexMgr");

    Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight");
    dirl->setDirection(-1,-1,-1);
    dirl->setDiffuseColour(1,1,1);
    dirl->setType(Ogre::Light::LT_DIRECTIONAL);

    Ogre::Camera* RTTCam = mSceneMgr->createCamera("MeshMagickCam");
    RTTCam->setNearClipDistance(0.01F);
    RTTCam->setFarClipDistance(0);
    RTTCam->setAspectRatio(1);
    RTTCam->setFOVy(Ogre::Degree(90));
    RTTCam->setPosition(0,0,1);
    RTTCam->lookAt(0,0,0);

    Ogre::Viewport *v = rttTex->addViewport( RTTCam );
    v->setClearEveryFrame( true );
    v->setBackgroundColour(Ogre::ColourValue(0,0,0));

    Ogre::Entity *mEntity;

    mEntity = mSceneMgr->createEntity("scbDisplay", pMesh->getName());
    mSceneMgr->getRootSceneNode()->attachObject(mEntity);

    Ogre::Vector3 vSize = mEntity->getBoundingBox().getHalfSize();
    Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); 
    
    vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z);

    float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z);
    
    vSize = Ogre::Vector3(0, 0, maxsize * 1.15f) + vCenter;
    
    RTTCam->setPosition(vSize.x,vSize.y,vSize.z);
    RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z);

    rttTex->update();
    Ogre::String imagefile = OgitorsUtils::QualifyPath(directory.toStdString() + "/entitycache/meshmagick.png");
    rttTex->writeContentsToFile(imagefile);

    mEntity->detachFromParent();
    mSceneMgr->destroyEntity(mEntity);
    rttTex->removeAllViewports();
    Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr);
    mDisplayWidget->setImage(QString(imagefile.c_str()));
}
	 int startup(){
		 _root = new Ogre::Root("plugins_d.cfg");
		 if(!_root->showConfigDialog()){
			 return -1;
		 }

		 Ogre::RenderWindow* window = _root->initialise(true, "Ventana Ogre");

		 _sceneManager =  _root->createSceneManager(Ogre::ST_GENERIC);

		 Ogre::Camera* camera = _sceneManager->createCamera("Camera");
		 camera->setPosition(Ogre::Vector3(500,100,500));
		 camera->lookAt(Ogre::Vector3(0,0,0));
		 camera->setNearClipDistance(5);

		 Ogre::Viewport* viewport = window->addViewport(camera);
		 viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
		 camera->setAspectRatio(Ogre::Real(viewport->getActualWidth()/viewport->getActualHeight()));

		 _listener = new FrameListenerProyectos(window,camera);
		 _root->addFrameListener(_listener);

		 loadResources();
		 createScene();
		 _root->startRendering();

		 return 0;
	 }
示例#3
0
int Hundir::start() {
    _root = new Ogre::Root();

    if(!_root->restoreConfig()) {
        _root->showConfigDialog();
        _root->saveConfig();
    }
    Ogre::RenderWindow* window = _root->initialise(true,"Hundir Example");
    _sceneManager = _root->createSceneManager(Ogre::ST_GENERIC);
    Ogre::Camera* cam = _sceneManager->createCamera("MainCamera");
    cam->setPosition(Ogre::Vector3(-10,30,35));
    cam->lookAt(Ogre::Vector3(0,0,0));
    cam->setNearClipDistance(5);
    cam->setFarClipDistance(10000);

    Ogre::Viewport* viewport = window->addViewport(cam);
    viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
    double width = viewport->getActualWidth();
    double height = viewport->getActualHeight();
    cam->setAspectRatio(width / height);

    loadResources();
    createScene();

    _framelistener = new MyFrameListener(window, cam, _sceneManager);
    _root->addFrameListener(_framelistener);
    _root->startRendering();
    return 0;
}
示例#4
0
void SingleplayerGame::createScene(std::vector<std::string> partyNames){
    auto scnMgr = mRenderer->mSceneManager;
    auto root = scnMgr->getRootSceneNode();
    Ogre::Camera* camera = mRenderer->mCamera;
    mRoomRoot = root->createChildSceneNode();
    scnMgr->setSkyBox(true, "Examples/MorningSkyBox", 5000, true);


    // Set ambient light
    scnMgr->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3));
    scnMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
 
    // Create a light
    mMainLight = scnMgr->createLight(BaseGame::mainLightName);
    mMainLight->setPosition(0, 500, 0);
    mMainLight->setType(Ogre::Light::LT_POINT);
    mMainLight->setDiffuseColour(.5, .5, .5);

    // Create ground plane
    ground = new Plane(scnMgr, mRoomRoot);

    // Add test objects
    Player* p = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo(partyNames[0]),
            Ogre::Vector3(500, 0, 200), mSoundBank);
    myParty.push_back(p);

    Player* p2 = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo(partyNames[1]),
            Ogre::Vector3(500, 0, 0), mSoundBank);
    myParty.push_back(p2);

    Player* p3 = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo(partyNames[2]),
            Ogre::Vector3(500, 0, -200), mSoundBank);
    myParty.push_back(p3);
    

    Player* p4 = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo("Mecha-Scoot"),
            Ogre::Vector3(-500, 0, 200), mSoundBank);
    enemyParty.push_back(p4);

    Player* p5 = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo("SSJVirginia"),
            Ogre::Vector3(-500, 0, 0), mSoundBank);
    enemyParty.push_back(p5);

    Player* p6 = new Player(scnMgr, mRoomRoot,
            mPlayerBank->getPlayerInfo("Metal Scoot"),
            Ogre::Vector3(-500, 0, -200), mSoundBank);
    enemyParty.push_back(p6);

    // Set Camera Position
    cameraInitialPosition = Ogre::Vector3(1100, 250, 700);
    cameraInitialLookAt = Ogre::Vector3(0, 0, 0);
    camera->setPosition(cameraInitialPosition);
    camera->lookAt(cameraInitialLookAt);
}
示例#5
0
void			Player::_handleCamera()
{
  Ogre::Camera *cam = indie::GameManager::getCamera();

  cam->setPosition(gameObject->getPosition().x,
		   cam->getPosition().y,
		   gameObject->getPosition().z + 300);
}
示例#6
0
int main(int argc, char* argv[]){
    cout << "Test Ogre Program blaha" << endl;

    //Relative to where its executed from, not binary location
    Ogre::Root *mRoot = new Ogre::Root("configs/plugins.cfg","configs/config.cfg","logs/main.log");
    if(!(mRoot->restoreConfig() || mRoot->showConfigDialog())){
        delete mRoot;
        return -1;
    }

    // setup resources
    // Only add the minimally required resource locations to load up the Ogre head mesh
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/programs/GLSL", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/scripts", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/materials/textures", "FileSystem", "General");
    Ogre::ResourceGroupManager::getSingleton().addResourceLocation("/Users/jgrey/OgreSDK/Media/models", "FileSystem", "General");

    
    //Create the window
    Ogre::RenderWindow *mWindow = mRoot->initialise(true, "initial Render Window");
    Ogre::SceneManager *sceneManager = mRoot->createSceneManager(Ogre::ST_GENERIC);

    Ogre::Camera *camera = sceneManager->createCamera("PlayerCam");

    camera->setPosition(Ogre::Vector3(0,0,80));
    camera->lookAt(Ogre::Vector3(0,0,-300));
    camera->setNearClipDistance(5);
    
    Ogre::Viewport* vp = mWindow->addViewport(camera);
    vp->setBackgroundColour(Ogre::ColourValue(0,0,0,0));
    camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    
    Ogre::Entity* ogreHead = sceneManager->createEntity("Head","ogreHead.mesh");
    Ogre::SceneNode* headNode = sceneManager->getRootSceneNode()->createChildSceneNode();
    headNode->attachObject(ogreHead);

    sceneManager->setAmbientLight(Ogre::ColourValue(0.5,0.5,0.5));
    
    
    
    
    //Run the system
    bool continueRunning = true;
    while(continueRunning){
        mRoot->renderOneFrame();
        headNode->rotate(Ogre::Vector3(0,1,0),Ogre::Radian(0.005));
        if(mWindow->isClosed()){
            continueRunning = false;
        }

    }
    
    
    delete mRoot;
}
void application::create_camera()
{
    cam = scene_mgr->createCamera("PlayerCam");
    cam->setPosition(Ogre::Vector3 {0, 0, 80});
    cam->lookAt(Ogre::Vector3 {0, 0, -300});
    cam->setNearClipDistance(5);

    cameraman = new OgreBites::SdkCameraMan(cam);
}
示例#8
0
文件: graphics.cpp 项目: Mononofu/OTE
void GraphicsImpl::createCamera()
{
	camera = sceneMgr->createCamera("MainCamera");
	// Position it at 500 in Z direction
	camera->setPosition(Ogre::Vector3(0, 50, 100));
	// Look back along -Z
	camera->lookAt(Ogre::Vector3(0, -10, 0));
	camera->setNearClipDistance(5);
	camera->setFarClipDistance(0);
}
示例#9
0
// 设置眼睛的位置, ogre 坐标
VOID CEngineInterface::Camera_SetEyePos(const fVector3& fvPos)
{
	if(m_pFairySystem)
	{
		Ogre::Camera* pOgreCamera = m_pFairySystem->getCamera();

		pOgreCamera->setPosition(Ogre::Vector3(fvPos.x, fvPos.y, fvPos.z));
		
	}
}
示例#10
0
文件: main.cpp 项目: Isaj7/finalOgre
			// funcion que configura la camara
			void createCamera(Ogre::RenderWindow* window){
				camera = _sceneManager->createCamera("Camera");
				camera->setPosition(Ogre::Vector3(0,60,-100));
				camera->lookAt(Ogre::Vector3(0,0,50));
				camera->setNearClipDistance(5);

				Ogre::Viewport* viewport = window->addViewport(camera);
				viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
				camera->setAspectRatio(Ogre::Real(viewport->getActualWidth())/Ogre::Real(viewport->getActualHeight()));

			}
示例#11
0
void BaseApp::createCamera()
{
	Ogre::Camera* cam = mSceneMgr->createCamera("PlayerCam");
	cam->setPosition(0,0,0);
	cam->lookAt(0,0,0);
	//cam->setAutoAspectRatio(true);
	cam->setNearClipDistance(1);
	cam->setFarClipDistance(10000);
	mCameraMan = new OgreBites::SdkCameraMan(cam);
	mCameraMan->setTopSpeed(1000);
}
示例#12
0
// 设置眼睛的位置, ogre 坐标
VOID	CRenderSystem::Camera_SetEyePos(const fVector3& fvPos)
{
	
	if(m_pRenderSystem)
	{
		Ogre::Camera* pOgreCamera = m_pRenderSystem->getCamera();

		pOgreCamera->setPosition(Ogre::Vector3(fvPos.x, fvPos.y, fvPos.z));
		
	}
}
//------------------------------------------------------------------------
void TApplySetup_CameraUp::WorkFromThread_Ogre()
{
  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
  nsMathTools::TVector3 point(0,0,0);
  pCamera->setPosition(point.x, point.y, point.z);
  pCamera->lookAt(mVCameraUp.x, mVCameraUp.y, mVCameraUp.z);
  Ogre::Degree degree;
  degree = 90;
  Ogre::Radian rad;
  rad = degree.valueRadians();
  pCamera->pitch(rad);
}
示例#14
0
 void ReliefApp::GenerateRelief()
 {
     //Get depth data
     Ogre::TexturePtr depthTex = Ogre::TextureManager::getSingleton().createManual(  
         "DepthTexture",      // name   
         Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,  
         Ogre::TEX_TYPE_2D,   // type   
         512,  // width   
         512,  // height   
         0,                   // number of mipmaps   
         //Ogre::PF_B8G8R8A8,   // pixel format
         Ogre::PF_FLOAT32_R,
         Ogre::TU_RENDERTARGET
         ); 
     Ogre::RenderTarget* pTarget = depthTex->getBuffer()->getRenderTarget();
     Ogre::Camera* pOrthCam = MagicCore::RenderSystem::GetSingleton()->GetMainCamera();
     pOrthCam->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
     pOrthCam->setOrthoWindow(3, 3);
     pOrthCam->setPosition(0, 0, 3);
     pOrthCam->lookAt(0, 0, 0);
     pOrthCam->setAspectRatio(1.0);
     pOrthCam->setNearClipDistance(0.5);
     pOrthCam->setFarClipDistance(5);
     Ogre::Viewport* pViewport = pTarget->addViewport(pOrthCam);
     pViewport->setDimensions(0, 0, 1, 1);
     MagicCore::RenderSystem::GetSingleton()->RenderLightMesh3D("RenderMesh", "Depth", mpLightMesh);
     MagicCore::RenderSystem::GetSingleton()->Update();
     Ogre::Image img;
     depthTex->convertToImage(img);
     std::vector<double> heightField(512 * 512);
     for(int x = 0; x < 512; x++)  
     {  
         for(int y = 0; y < 512; y++)  
         {
             heightField.at(x * 512 + y) = (img.getColourAt(x, 511 - y, 0))[1];
         }
     }
     Ogre::TextureManager::getSingleton().remove("DepthTexture");
     //
     MagicDGP::LightMesh3D* pReliefMesh = MagicDGP::ReliefGeneration::PlaneReliefFromHeightField(heightField, 511, 511);
     //MagicDGP::LightMesh3D* pReliefMesh = MagicDGP::ReliefGeneration::CylinderReliefFromHeightField(heightField, 511, 511);
     if (pReliefMesh != NULL)
     {
         delete mpLightMesh;
         mpLightMesh = pReliefMesh;
         mpLightMesh->UnifyPosition(2);
         mpLightMesh->UpdateNormal();
     }
     MagicCore::RenderSystem::GetSingleton()->SetupCameraDefaultParameter();
     MagicCore::RenderSystem::GetSingleton()->RenderLightMesh3D("RenderMesh", "MyCookTorrance", mpLightMesh);
 }
示例#15
0
void World::EnableFreeCamera( bool bEnable )
{
	assert(m_pRenderSystem->m_pMainCamera && m_cameraMan);

	if(!bEnable)
	{
		Ogre::Camera* cam = m_pRenderSystem->m_pMainCamera;
		const Ogre::Vector3 pos = cam->getPosition();
		cam->setPosition(0, 24, 0);
		cam->lookAt(0, 0, 8);
	}

	m_bFreeCamMode = bEnable;
}
示例#16
0
void DotSceneLoader::processCamera(rapidxml::xml_node<>* XMLNode,
		Ogre::SceneNode *pParent) {
	// Process attributes
	Ogre::String name = getAttrib(XMLNode, "name");
	Ogre::String id = getAttrib(XMLNode, "id");
// Ogre::Real fov = getAttribReal(XMLNode, "fov", 45);
// Ogre::Real aspectRatio = getAttribReal(XMLNode, "aspectRatio", 1.3333);
	Ogre::String projectionType = getAttrib(XMLNode, "projectionType",
			"perspective");

	// Create the camera
	Ogre::Camera *pCamera = mSceneMgr->createCamera(name);

	// Set the projection type
	if (projectionType == "perspective")
		pCamera->setProjectionType(Ogre::PT_PERSPECTIVE);
	else if (projectionType == "orthographic")
		pCamera->setProjectionType(Ogre::PT_ORTHOGRAPHIC);

	rapidxml::xml_node<>* pElement;

	// Process clipping (?)
	pElement = XMLNode->first_node("clipping");
	if (pElement) {
		Ogre::Real nearDist = getAttribReal(pElement, "near");
		if (nearDist > 0)
		  pCamera->setNearClipDistance(nearDist);

		Ogre::Real farDist = getAttribReal(pElement, "far");
		pCamera->setFarClipDistance(farDist);
	}

	// Process position (?)
	pElement = XMLNode->first_node("position");
	if (pElement)
		pCamera->setPosition(parseVector3(pElement));

	// Process rotation (?)
	pElement = XMLNode->first_node("rotation");
	if (pElement)
		pCamera->setOrientation(parseQuaternion(pElement));

	// construct a scenenode is no parent
	if (!pParent) {
		Ogre::SceneNode* pNode = mAttachNode->createChildSceneNode(name);
		pNode->setPosition(pCamera->getPosition());
		pNode->setOrientation(pCamera->getOrientation());
		pNode->scale(1, 1, 1);
	}
}
示例#17
0
static void setupScene()
{
	LOGI("------->setupScene()");

	Ogre::ConfigFile cf;
	cf.load(openAPKFile("resources.cfg"));

	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
	while (seci.hasMoreElements())
	{
		Ogre::String sec, type, arch;
		sec = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();
		Ogre::ConfigFile::SettingsMultiMap::iterator i;

		for (i = settings->begin(); i != settings->end(); i++)
		{
			type = i->first;
			arch = i->second;
			Ogre::ResourceGroupManager::getSingleton().addResourceLocation(arch, type, sec);
		}
	}

	Ogre::ResourceGroupManager::getSingletonPtr()->initialiseResourceGroup(
			Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

	gSceneMgr = gRoot->createSceneManager(Ogre::ST_GENERIC);
	Ogre::Camera* camera = gSceneMgr->createCamera("MyCam");

	Ogre::Entity* pEntity = gSceneMgr->createEntity("SinbadInstance", "Sinbad.mesh");
	Ogre::SceneNode* pNode = gSceneMgr->getRootSceneNode()->createChildSceneNode();
	pNode->attachObject(pEntity);

	Ogre::Light* pDirLight = gSceneMgr->createLight();
	pDirLight->setDirection(Ogre::Vector3(0, -1, 0));
	pDirLight->setType(Ogre::Light::LT_DIRECTIONAL);
	pNode->attachObject(pDirLight);

	camera->setNearClipDistance(1.0f);
	camera->setFarClipDistance(100000.0f);
	camera->setPosition(0, 0, 20.0f);
	camera->lookAt(0, 0, 0);
	camera->setAutoAspectRatio(true);

	Ogre::Viewport* vp = gRenderWnd->addViewport(camera);
	vp->setBackgroundColour(Ogre::ColourValue(1, 0, 0));

	LOGI("<-------setupScene()");
}
//We're not sure whether return a reference to a vector is such a great idea. 
void
    CinematicManager::createPerspectiveCamera(Ogre::Real windowW, Ogre::Real windowH, const Ogre::Vector3 &initialPos,
    const Ogre::Quaternion &initialOrient, Control* control)
{
    Ogre::Camera* cam = _scnMgr->createCamera(PERSP_CAM_NAME + Ogre::StringConverter::toString(_camCurId));
    cam->setNearClipDistance(1.0f);
    cam->setFarClipDistance(400.0f);
    cam->setPosition(0.0f, 0.0f, 0.0f);
    cam->setAspectRatio(windowW / windowH);
    Ogre::SceneNode* defaultNode = _scnMgr->createSceneNode();
    defaultNode->setPosition(initialPos); //It's in local space.
    defaultNode->setOrientation(initialOrient);
    defaultNode->attachObject(cam);
    _camsVec.push_back(new ZCameraInfo(_camsVec.size(), "PERSPECTIVE", cam->getName(), control, cam));
}
void
    CinematicManager::createOrthoCamera(Ogre::Real windowW, Ogre::Real windowH, const Ogre::Vector3 &initialPos,
    const Ogre::Quaternion &initialOrient, Control* control)
{
    Ogre::Camera* cam = _scnMgr->createCamera(ORTHO_CAM_NAME + Ogre::StringConverter::toString(_camCurId));
    cam->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
    cam->setOrthoWindow(100, 50);
    cam->setNearClipDistance(1);
    cam->setPosition(0.0f, 0.0f,  0.0f);
    //cam->setFarClipDistance(100.0f);
    cam->setFOVy(Ogre::Radian(Ogre::Math::PI / 2.0f));
    Ogre::SceneNode* defaultNode = _scnMgr->createSceneNode();
    defaultNode->setPosition(initialPos);
    defaultNode->setOrientation(initialOrient);
    defaultNode->attachObject(cam);
    _camsVec.push_back(new ZCameraInfo(_camsVec.size(), "ORTHOGRAPHIC", cam->getName(), control, cam));
}
示例#20
0
int MyApp::start() {
  _root = new Ogre::Root();
  
  if(!_root->restoreConfig()) {
    _root->showConfigDialog();
    _root->saveConfig();
  }

  _pTrackManager = new TrackManager;
  _pSoundFXManager = new SoundFXManager;
  
  Ogre::RenderWindow* window = _root->initialise(true,"MyApp Example");
  _sceneManager = _root->createSceneManager(Ogre::ST_GENERIC);
  
  Ogre::Camera* cam = _sceneManager->createCamera("MainCamera");
  cam->setPosition(Ogre::Vector3(7,10.5,8));
  cam->lookAt(Ogre::Vector3(0,3.5,0));
  cam->setNearClipDistance(5);
  cam->setFarClipDistance(10000);
  
  Ogre::Viewport* viewport = window->addViewport(cam);
  viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
  double width = viewport->getActualWidth();
  double height = viewport->getActualHeight();
  cam->setAspectRatio(width / height);
  
  loadResources();
  createScene();
  createOverlay();

  Ogre::SceneNode *node = _sceneManager->getSceneNode("Neptuno");
  
  _framelistener = new MyFrameListener(this, window, cam, node, _overlayManager, 
				       _sceneManager);
  _root->addFrameListener(_framelistener);
  
  // Reproducción del track principal...
  this->_mainTrack->play();

  _root->startRendering();
  return 0;
}
示例#21
0
//---------------------------------------------------------------------------------------------
void TShowTankWoT_test::ShowTanks(int cnt)
{
  Ogre::SceneManager* pSM = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetSceneManager();
  pSM->setAmbientLight(Ogre::ColourValue(1, 1, 1));
  
  // light
  Ogre::String nameLight = "mainLight";
  Ogre::Light* pLight = NULL;
  if( pSM->hasLight(nameLight) )
    pLight = pSM->getLight(nameLight);
  else
    pLight = pSM->createLight(nameLight);

  pLight->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight->setCastShadows(false);
  pLight->setVisible(true);
  Ogre::Vector3 posLight(0,0,0);
  pLight->setPosition(posLight);
  Ogre::Vector3 dirLight(1,0,0);
  dirLight.normalise();
  pLight->setDirection(dirLight);

  //pLight->setSpotlightRange(Ogre::Degree(20.0f), Ogre::Degree(25.0f), 0.95f);
	pLight->setDiffuseColour(1.0f, 1.0f, 1.0f);

	pLight->setDiffuseColour(1.0f, 1.0f, 1.0f);
	pLight->setSpecularColour(1.0f, 1.0f, 1.0f);	
	//pLight->setAttenuation(1000.0f, 1.0f, 0.0005f, 0.0f);
  // light

  Ogre::Vector3 pos;
  pos.y = 0;
  pos.z = 0;
  for( int i = 0 ; i < cnt ; i++ )
  {
    pos.x = i*50;
    ShowTank(i, pos);
  }
  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
  pCamera->setPosition(160,160,160);
  pCamera->lookAt(0,0,0);
}
示例#22
0
//----------------------------------------------------------------------------------------
ImageConverter::ImageConverter(const size_t& width/*=128*/, const size_t& height/*=128*/)
{
    mWidth = width;
    mHeight = height;

    mResourceManager = Ogre::ResourceGroupManager::getSingletonPtr();
    mResourceManager->createResourceGroup("QTImageConverter");
    mResourceManager->initialiseResourceGroup("QTImageConverter");
    
    mSceneMgrPtr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "QTImageConverterSceneManager");
    mSceneMgrPtr->setAmbientLight(Ogre::ColourValue(1, 1, 1));

    Ogre::TexturePtr rendertexture = Ogre::TextureManager::getSingleton().createManual("RenderTex", 
                   "QTImageConverter", Ogre::TEX_TYPE_2D, 
                   mWidth, mHeight, 1, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);

    mRttTex = rendertexture->getBuffer()->getRenderTarget();

    // create our plane to set a texture to
    Ogre::Plane plane(Ogre::Vector3::UNIT_Z, 0);
    Ogre::MeshManager::getSingleton().createPlane("terrain", "QTImageConverter",
        plane, 100, 100, 1, 1, true, 1, 1, 1, Ogre::Vector3::UNIT_Y);

    // attach the plane to the scene manager and rotate it so the camera can see it
    mEntityTerrain = mSceneMgrPtr->createEntity("terrainEntity", "terrain");
    Ogre::SceneNode* node = mSceneMgrPtr->getRootSceneNode()->createChildSceneNode();
    node->attachObject(mEntityTerrain);
    mEntityTerrain->setCastShadows(false);    
    
    Ogre::Camera* RTTCam = mSceneMgrPtr->createCamera("QTImageConverterCam");
    RTTCam->setNearClipDistance(0.01F);
    RTTCam->setFarClipDistance(0);
    RTTCam->setAspectRatio(1);
    RTTCam->setFOVy(Ogre::Degree(90));
    RTTCam->setPosition(0, 0, 50);
    RTTCam->lookAt(0, 0, 0);
    
    Ogre::Viewport *v = mRttTex->addViewport(RTTCam);
    v->setBackgroundColour(Ogre::ColourValue(1, 1, 1));
    v->setClearEveryFrame(true);
}
示例#23
0
	 int startup(){
		 _root = new Ogre::Root("plugins_d.cfg");
		 /*
		 if(!_root->showConfigDialog()){
			 return -1;
		 }
		 */

		 Ogre::RenderSystem* _rs = _root->getRenderSystemByName("Direct3D9 Rendering Subsystem");
		// or use "OpenGL Rendering Subsystem"
		_root->setRenderSystem(_rs);
		_rs->setConfigOption("Full Screen", "No");
		_rs->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour");
		_rs->setConfigOption("FSAA", "0");
		_rs->setConfigOption("Floating-point mode", "Fastest");
		_rs->setConfigOption("Use Multihead", "Auto");
		_rs->setConfigOption("VSync", "No");
		_rs->setConfigOption("VSync Interval", "1");

		 Ogre::RenderWindow* window = _root->initialise(true, "Ventana Ogre");

		 _sceneManager =  _root->createSceneManager(Ogre::ST_GENERIC);

		 Ogre::Camera* camera = _sceneManager->createCamera("Camera");
		 camera->setPosition(Ogre::Vector3(0.0f,300.0f,-1000.0f));
		 camera->lookAt(Ogre::Vector3(0,0,0));
		 camera->setNearClipDistance(5);

		 Ogre::Viewport* viewport = window->addViewport(camera);
		 viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
		 camera->setAspectRatio(Ogre::Real(viewport->getActualWidth()/viewport->getActualHeight()));

		 _listener = new FrameListenerProyectos(window,camera);
		 _root->addFrameListener(_listener);

		 loadResources();
		 createScene();
		 _root->startRendering();

		 return 0;
	 }
示例#24
0
GameCamera* CameraFactory::make(const rapidjson::Value& jsonobj){

  // Create the sphere
  Ogre::Camera* camera = game_manager->GetSceneManager()->createCamera(jsonobj["name"].GetString());

  SpaceObject*spaceobj=game_manager->getSpaceObject(jsonobj["attached_object"].GetString());

  // Set the node's position
  Eigen::Vector3f positionVec=spaceobj->position.cast<float>();
  camera->setPosition(Ogre::Vector3( static_cast<Ogre::Real*>(positionVec.data()) ));

  // Set the node's orientation
  Eigen::Quaterniond attitude=spaceobj->attitude;
  camera->setOrientation(Ogre::Quaternion(attitude.w(),attitude.x(),attitude.y(),attitude.z() ));

  camera->setNearClipDistance(jsonobj["near_clip"].GetDouble());
  camera->setFarClipDistance(jsonobj["far_clip"].GetDouble());

  GameCamera* gamecamera=new GameCamera(camera,spaceobj);

  return gamecamera;
}
示例#25
0
//---------------------------------------------------------------------------------------------
void TEditorMapLogic::LoadSettingCamera()
{
  Ogre::Vector3 pos( -4.225f, 44.0f, -6.4f );
  Ogre::Quaternion dir( 0.279825151f, -0.0655403361f, -0.932625532f, -0.218426302f );

  GetSettings()->BeginGroup( "SettingCamera" );

  pos.x = GetSettings()->ReadEntry<float>( "pos_x", &pos.x );
  pos.y = GetSettings()->ReadEntry<float>( "pos_y", &pos.y );
  pos.z = GetSettings()->ReadEntry<float>( "pos_z", &pos.z );

  dir.x = GetSettings()->ReadEntry<float>( "dir_x", &dir.x );
  dir.y = GetSettings()->ReadEntry<float>( "dir_y", &dir.y );
  dir.z = GetSettings()->ReadEntry<float>( "dir_z", &dir.z );
  dir.w = GetSettings()->ReadEntry<float>( "dir_w", &dir.w );

  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
  pCamera->setPosition( pos );
  pCamera->setOrientation( dir );

  pCamera->setNearClipDistance( 0.01f );
}
示例#26
0
	void InputHandler::miniMap(){
		Ogre::TexturePtr tex = Ogre::Root::getSingletonPtr()->getTextureManager()->createManual(
			"RTT",
			Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
			Ogre::TEX_TYPE_2D,
			512,
			512,
			0,
			Ogre::PF_R8G8B8,
			Ogre::TU_RENDERTARGET);

		Ogre::RenderTexture *rtex = tex->getBuffer()->getRenderTarget();
		Ogre::Camera *cam = mSceneMgr->createCamera("MiniCam");
		//Vector3 fool = Ogre::Vector3(1550,0,1250);
		cam->setPosition(0, 300, 0);
		cam->lookAt(750,50,750);
		
		Ogre::Viewport *v = rtex->addViewport(cam);
		v->setOverlaysEnabled(false);
		v->setClearEveryFrame(true);
		v->setBackgroundColour(Ogre::ColourValue::Black);
		CEGUI::Texture &guiTex = mGUIRenderer->createTexture(tex);
		CEGUI::Imageset &imageSet =
		CEGUI::ImagesetManager::getSingleton().create("RTTImageset", guiTex);
	imageSet.defineImage("RTTImage",
						 CEGUI::Point(0.0f, 0.0f),
						 CEGUI::Size(guiTex.getSize().d_width,
									 guiTex.getSize().d_height),
						 CEGUI::Point(0.0f, 0.0f));

		mini_map = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage", "RTTWindow");
		mini_map->setSize(CEGUI::UVector2(CEGUI::UDim(0.3f, 0),CEGUI::UDim(0.2f, 0)));
		mini_map->setPosition(CEGUI::UVector2(CEGUI::UDim(0.69f, 0),CEGUI::UDim(0.0f, 0)));
		mini_map->setProperty("Image", CEGUI::PropertyHelper::imageToString(&imageSet.getImage("RTTImage")));
		sheet->addChildWindow(mini_map);
		mini_map->setVisible(false);
	
	}
示例#27
0
    /**
     * This is the most basic "triangle" example, done as a Scene in Ogre.
     */
    Ogre::SceneManager* createTriangleScene() {
        Ogre::SceneManager* scene = mRoot->createSceneManager(Ogre::ST_GENERIC);

        // Configure camera (~ view & projection transforms, i.e. gluLookAt + glOrtho)
        Ogre::Camera* camera = scene->createCamera("MainCamera"); // We can use an arbitrary name here
        camera->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
        camera->setOrthoWindow(2, 2);              // ~ glOrtho(-1, 1, -1, 1)
        camera->setAspectRatio((float) mWindow->getWidth() / mWindow->getHeight());
        camera->setNearClipDistance(0.5);
        camera->setPosition(Ogre::Vector3(0,0,1)); // Move camera away from (0, 0, 0), otherwise the triangle at z=0 will be clipped

        // Now add some geometry to the scene
        Ogre::ManualObject* triangle = scene->createManualObject("Triangle");

        // ~ glBegin, glVertex, glEnd
        // "BaseWhiteNoLighting" is a built-in name for a basic non-lit material
        triangle->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST);
        triangle->position(0, 0.5, 0);            // ~ glVertex.
                                                  // Contrary to OpenGL we *first* must create the vertex
        triangle->colour(Ogre::ColourValue::Red); // .. and then provide its attributes such as color (~ glColor)
        triangle->position(-0.5, -0.5, 0);
        triangle->colour(Ogre::ColourValue::Green);
        triangle->position(0.5, -0.5, 0);
        triangle->colour(Ogre::ColourValue::Blue);
        triangle->end();

        // Add the created triangle object to the scene graph
        // For this we create a SceneNode object, which will combine information about
        // the object's geometry with its modeling transform
        // (see frameRenderingQueued to understand how to rotate the triangle by changing this transform)
        scene->getRootSceneNode()->createChildSceneNode("Triangle")->attachObject(triangle);

        // Exercise 1: Create new object, add vertices, attach the object to a new SceneNode
        // ...

        return scene;
    }
示例#28
0
void OgreApplication::InitViewport(void){

    try {

        /* Retrieve scene manager and root scene node */
        Ogre::SceneManager* scene_manager = ogre_root_->createSceneManager(Ogre::ST_GENERIC, "MySceneManager");
        Ogre::SceneNode* root_scene_node = scene_manager->getRootSceneNode();

        /* Create camera object */
        Ogre::Camera* camera = scene_manager->createCamera("MyCamera");
        Ogre::SceneNode* camera_scene_node = root_scene_node->createChildSceneNode("MyCameraNode");
        camera_scene_node->attachObject(camera);

		camera->setNearClipDistance(camera_near_clip_distance_g);
        camera->setFarClipDistance(camera_far_clip_distance_g); 

		camera->setPosition(camera_position_g);
		camera->lookAt(camera_look_at_g);
		camera->setFixedYawAxis(true, camera_up_g);

        /* Create viewport */
        Ogre::Viewport *viewport = ogre_window_->addViewport(camera, viewport_z_order_g, viewport_left_g, viewport_top_g, viewport_width_g, viewport_height_g);

        viewport->setAutoUpdated(true);
        viewport->setBackgroundColour(viewport_background_color_g);

		/* Set aspect ratio */
		float ratio = float(viewport->getActualWidth()) / float(viewport->getActualHeight());
        camera->setAspectRatio(ratio);
    }
    catch (Ogre::Exception &e){
        throw(OgreAppException(std::string("Ogre::Exception: ") + std::string(e.what())));
    }
    catch(std::exception &e){
        throw(OgreAppException(std::string("std::Exception: ") + std::string(e.what())));
    }
}
void DotSceneLoader::processCamera(rapidxml::xml_node<>* XMLNode, Ogre::SceneNode *pParent)
{
	// Process attributes
	Ogre::String name = getAttrib(XMLNode, "name");
	Ogre::String id = getAttrib(XMLNode, "id");
	Ogre::Real fov = getAttribReal(XMLNode, "fov", 45);
	Ogre::Real aspectRatio = getAttribReal(XMLNode, "aspectRatio", 1.3333);
	Ogre::String projectionType = getAttrib(XMLNode, "projectionType", "perspective");

	// Create the camera
	Ogre::Camera *pCamera = mSceneMgr->createCamera(name);

	//TODO: make a flag or attribute indicating whether or not the camera should be attached to any parent node.
	//if(pParent)
	//    pParent->attachObject(pCamera);

	// Set the field-of-view
	//! @todo Is this always in degrees?
	//pCamera->setFOVy(Ogre::Degree(fov));

	// Set the aspect ratio
	//pCamera->setAspectRatio(aspectRatio);

	// Set the projection type
	if (projectionType == "perspective")
		pCamera->setProjectionType(Ogre::PT_PERSPECTIVE);
	else if (projectionType == "orthographic")
		pCamera->setProjectionType(Ogre::PT_ORTHOGRAPHIC);

	rapidxml::xml_node<>* pElement;

	// Process clipping (?)
	pElement = XMLNode->first_node("clipping");
	if (pElement)
	{
		Ogre::Real nearDist = getAttribReal(pElement, "near");
		pCamera->setNearClipDistance(nearDist);

		Ogre::Real farDist = getAttribReal(pElement, "far");
		pCamera->setFarClipDistance(farDist);
	}

	// Process position (?)
	pElement = XMLNode->first_node("position");
	if (pElement)
		pCamera->setPosition(parseVector3(pElement));

	// Process rotation (?)
	pElement = XMLNode->first_node("rotation");
	if (pElement)
		pCamera->setOrientation(parseQuaternion(pElement));

	// Process normal (?)
	pElement = XMLNode->first_node("normal");
	if (pElement)
		;//!< @todo What to do with this element?

	// Process lookTarget (?)
	pElement = XMLNode->first_node("lookTarget");
	if (pElement)
		;//!< @todo Implement the camera look target

	// Process trackTarget (?)
	pElement = XMLNode->first_node("trackTarget");
	if (pElement)
		;//!< @todo Implement the camera track target

	// Process userDataReference (?)
	pElement = XMLNode->first_node("userDataReference");
	if (pElement)
		;//!< @todo Implement the camera user data reference

	// construct a scenenode is no parent
	if (!pParent)
	{
		Ogre::SceneNode* pNode = mAttachNode->createChildSceneNode(name);
		pNode->setPosition(pCamera->getPosition());
		pNode->setOrientation(pCamera->getOrientation());
		pNode->scale(1, 1, 1);
	}
}
示例#30
0
int main( int argc, char** argv )
{
  // initialize the entire render system
  RenderSystem* render_system = RenderSystem::get();

  QApplication app( argc, argv );


  // make the render window
  RenderWidget* window = new RenderWidget( render_system );
  window->setWindowTitle( "I hope this is not all black." );

  QVBoxLayout* layout = new QVBoxLayout;
  layout->addWidget( window );
  QPushButton* hide_button = new QPushButton( "hide" );
  layout->addWidget( hide_button );
  QPushButton* show_button = new QPushButton( "show" );
  layout->addWidget( show_button );

  QWidget container;
  container.setLayout( layout );
  container.resize( 900, 600 );
  container.show();

  // Make a scene and show it in the window.
  Ogre::SceneManager* scene_manager = render_system->root()->createSceneManager( Ogre::ST_GENERIC );

  Ogre::Entity* thing = scene_manager->createEntity( "thing", "rviz_cone.mesh" );
  Ogre::SceneNode* node = scene_manager->getRootSceneNode()->createChildSceneNode();
  node->attachObject( thing );

  scene_manager->setAmbientLight( Ogre::ColourValue( .5, .5, .5 ));
  Ogre::Light* light = scene_manager->createLight( "light" );
  light->setPosition( 20, 80, 50 );

  Ogre::Camera* camera = scene_manager->createCamera( "SampleCam" );
  camera->setPosition( Ogre::Vector3( 0, 0, 10 ));
  camera->lookAt( Ogre::Vector3( 0, 0, -300 ));
  camera->setNearClipDistance( 5 );

  Ogre::Viewport* viewport = window->getRenderWindow()->addViewport( camera );
  viewport->setBackgroundColour( Ogre::ColourValue( 0, 0, 1.0 ));

  camera->setAspectRatio( Ogre::Real( viewport->getActualWidth() ) / Ogre::Real( viewport->getActualHeight() ));

  // redraw every 33ms.
  QTimer timer;
  QObject::connect( &timer, SIGNAL(timeout()), window, SLOT(update()) );
  timer.start( 33 );


  RenderWidget window2( render_system );
  window2.resize( 400, 400 );
  window2.setWindowTitle( "I hope this is also not all black." );
  window2.show();

  hide_button->connect( hide_button, SIGNAL( clicked() ), &window2, SLOT( hide() ));
  show_button->connect( show_button, SIGNAL( clicked() ), &window2, SLOT( show() ));

  Ogre::Camera* camera2 = scene_manager->createCamera( "SampleCam2" );
  camera2->setPosition( Ogre::Vector3( 0, 10, 0 ));
  camera2->setFixedYawAxis( false );
  camera2->lookAt( Ogre::Vector3( 0, 0, 0 ));
  camera2->setNearClipDistance( 5 );

  Ogre::Viewport* viewport2 = window2.getRenderWindow()->addViewport( camera2 );
  viewport2->setBackgroundColour( Ogre::ColourValue( 0, 1.0, 0 ));

  camera2->setAspectRatio( Ogre::Real( viewport2->getActualWidth() ) / Ogre::Real( viewport2->getActualHeight() ));

  // redraw every 33ms.
  QTimer timer2;
  QObject::connect( &timer2, SIGNAL(timeout()), &window2, SLOT(update()) );
  timer2.start( 33 );

  // main loop
  return app.exec();
}