void matrixCalc(void *outputs) { TML::Matrix out1(outputs, 0); TML::Matrix out2(outputs, 1); TML::Matrix out3(outputs, 2); TML::Matrix out4(outputs, 3); xn::DepthMetaData depthMD; xn::SceneMetaData sceneMD; xn::ImageMetaData imageMD; depth.GetMetaData(depthMD); user.GetUserPixels(0, sceneMD); image.GetMetaData(imageMD); context.WaitNoneUpdateAll(); t_jit_matrix_info tmi; memset(&tmi, 0, sizeof(tmi)); tmi.dimcount = 2; tmi.planecount = 1; tmi.dimstride[0] = 4; tmi.dimstride[1] = depthMD.XRes()*4; int width = tmi.dim[0] = depthMD.XRes(); int height = tmi.dim[1] = depthMD.YRes(); tmi.type = _jit_sym_float32; out1.resizeTo(&tmi); tmi.planecount = 1; tmi.dimstride[0] = 1; tmi.dimstride[1] = depthMD.XRes(); tmi.type = _jit_sym_char; out2.resizeTo(&tmi); tmi.planecount = 4; tmi.dimstride[0] = 4; tmi.dimstride[1] = depthMD.XRes()*4; tmi.type = _jit_sym_char; out3.resizeTo(&tmi); const XnDepthPixel* pDepth = depthMD.Data(); float *depthData = (float*)out1.data(); //Copy depth data int x,y; for (y=0; y<height; y++) { for (x=0; x<width; x++) { depthData[0] = (float)pDepth[0]/powf(2, 15); depthData++; pDepth++; } } //Get the users unsigned char *userData = (unsigned char*)out2.data(); const XnLabel* pLabels = sceneMD.Data(); for (y=0; y<height; y++) { for (x=0; x<width; x++) { userData[0] = pLabels[0]; userData++; pLabels++; } } //Get the colors const XnRGB24Pixel* pPixels = imageMD.RGB24Data(); unsigned char *pixData = (unsigned char*)out3.data(); for (y=0; y<height; y++) { for (x=0; x<width; x++) { pixData[0] = 0; pixData[1] = pPixels[0].nRed; pixData[2] = pPixels[0].nGreen; pixData[3] = pPixels[0].nBlue; pixData+=4; pPixels++; } } //For all the users -- output the joint info... XnUserID aUsers[15]; XnUInt16 nUsers = 15; user.GetUsers(aUsers, nUsers); int rUsers = 0; xn::SkeletonCapability sc = user.GetSkeletonCap(); int i; for (i=0; i<nUsers; i++) { if (user.GetSkeletonCap().IsTracking(aUsers[i])) rUsers++; } tmi.dimcount = 2; tmi.planecount = 3; tmi.dimstride[0] = 3*4; tmi.dimstride[1] = 24*3*4; tmi.dim[0] = 24; tmi.dim[1] = rUsers; tmi.type = _jit_sym_float32; out4.resizeTo(&tmi); float *sData = (float*)out4.data(); if (rUsers == 0) { int n; for (n=0; n<24; n++) { sData[0] = 0; sData[1] = 0; sData[2] = 0; sData+=3; } } else { for (i=0; i<nUsers; i++) { if (user.GetSkeletonCap().IsTracking(aUsers[i])) { int n; for (n=0; n<24; n++) { XnSkeletonJointPosition jp; user.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], (XnSkeletonJoint)(n+1), jp); sData[0] = (1280 - jp.position.X) / 2560; sData[1] = (1280 - jp.position.Y) / 2560; sData[2] = jp.position.Z * 7.8125 / 10000; // if (n == 0) // { // post("%f %f %f\n", sData[0], sData[1], sData[2]); // } sData+=3; } } } } //post("%i\n", rUsers); }
void Context_WaitNoneUpdateAll_wrapped(xn::Context& self) { check( self.WaitNoneUpdateAll() ); }