// this sample can run either as a regular sample, or as a client for multi-process (remote mode) int main(int argc, char** argv) { xn::Context context; xn::ScriptNode scriptNode; XnVSessionGenerator* pSessionGenerator; XnBool bRemoting = FALSE; XnStatus rc = XN_STATUS_OK; xn::EnumerationErrors errors; rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScripeNode, &errors); //CHECK_ERRORS(rc, errors, "InitFromXmlFile"); //CHECK_RC(rc, "InitFromXml"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); //CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_SCENE, g_SceneAnalyzer); //CHECK_RC(rc, "Find scene analyzer"); rc = g_Context.StartGeneratingAll(); //CHECK_RC(rc, "StartGenerating"); // Main loop while (!xnOSWasKeyboardHit()) { } return 0; }
void OniTrackApp::setup() { bRemoting = FALSE; XnStatus rc = context.InitFromXmlFile(SAMPLE_XML_FILE); if (rc != XN_STATUS_OK) { printf("Couldn't initialize: %s\n", xnGetStatusString(rc)); shutdown(); } pSessionGenerator = new XnVSessionManager(); rc = ((XnVSessionManager*)pSessionGenerator)->Initialize(&context, "Click", "RaiseHand"); if (rc != XN_STATUS_OK) { printf("Session Manager couldn't initialize: %s\n", xnGetStatusString(rc)); delete pSessionGenerator; shutdown(); } context.StartGeneratingAll(); pSessionGenerator->RegisterSession(NULL, &SessionStart, &SessionEnd, &SessionProgress); wc.RegisterWave(NULL, OnWaveCB); wc.RegisterPointUpdate(NULL, OnPointUpdate); pSessionGenerator->AddListener(&wc); printf("Please perform focus gesture to start session\n"); printf("Hit any key to exit\n"); }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; if (argc > 1) { nRetVal = g_Context.Init(); CHECK_RC(nRetVal, "Init"); nRetVal = g_Context.OpenFileRecording(argv[1]); if (nRetVal != XN_STATUS_OK) { printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal)); return 1; } } else { nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); CHECK_RC(nRetVal, "InitFromXml"); } g_tunnel = new Tunnel(); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth generator"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); glInit(&argc, argv); glutMainLoop(); }
void AllocateAllGlobals() { // Configure XnStatus rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScriptNode); if (rc != XN_STATUS_OK) { printf("Error initializing: %s\n", xnGetStatusString(rc)); CleanupExit(); } if(NULL == g_pSessionManager) { g_pSessionManager = new XnVSessionManager(); } if(NULL == g_pSessionManager) { printf("Couldn't create PointTracker!! (out of memory)\n"); CleanupExit(); } if(NULL == g_pTrackPad) { g_pTrackPad = new XnVSelectableSlider2D(g_TP_XDim, g_TP_YDim); } if(NULL == g_pTrackPad) { printf("Couldn't create TrackPad!! (out of memory)\n"); CleanupExit(); } g_Context.StartGeneratingAll(); }
int main(int argc, char ** argv) { XnStatus rc = XN_STATUS_OK; // Initialize OpenNI rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); CHECK_RC(rc, "InitFromXmlFile"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_HANDS, g_HandsGenerator); CHECK_RC(rc, "Find hands generator"); // Create NITE objects g_pSessionManager = new XnVSessionManager; rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand"); CHECK_RC(rc, "SessionManager::Initialize"); g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, NULL); g_pDrawer = new XnVPointDrawer(20, g_DepthGenerator); g_pFlowRouter = new XnVFlowRouter; g_pFlowRouter->SetActive(g_pDrawer); g_pSessionManager->AddListener(g_pFlowRouter); g_pDrawer->RegisterNoPoints(NULL, NoHands); g_pDrawer->SetDepthMap(g_bDrawDepthMap); // init & register circle control XnVCircleDetector circle; circle.RegisterCircle(NULL, OnCircleCB); circle.RegisterNoCircle(NULL, OnNoCircleCB); g_pSessionManager->AddListener(&circle); // init & register swipe control XnVSwipeDetector swipe; swipe.RegisterSwipeUp(NULL, OnSwipeUpCB); swipe.RegisterSwipeDown(NULL, OnSwipeDownCB); swipe.RegisterSwipeLeft(NULL, OnSwipeLeftCB); swipe.RegisterSwipeRight(NULL, OnSwipeRightCB); g_pSessionManager->AddListener(&swipe); // init & register wave control XnVWaveDetector wave; wave.RegisterWave(NULL, OnWaveCB); g_pSessionManager->AddListener(&wave); // Initialization done. Start generating rc = g_Context.StartGeneratingAll(); CHECK_RC(rc, "StartGenerating"); // Mainloop glInit(&argc, argv); glutMainLoop(); }
/** * @fn initKinect * Start Kinect * This is where you start the kinect and s are checked for connection of the same * If you activate the state variables and unicia session for Kinect * Starts motion capture * The flow of movements * It is finished start the kinect once you register a movement with the same */ int initKinect() { XnStatus rc = XN_STATUS_OK; xn::EnumerationErrors errors; rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScriptNode, &errors); CHECK_ERRORS(rc, errors, KNT_Msgs[KNT_INIT_FROM_XML_FILE]); CHECK_RC(rc, KNT_Msgs[KNT_INIT_FROM_XML]); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, KNT_Msgs[KNT_FIND_DEPTH_GEN]); // Create and initialize point tracker g_pSessionManager = new XnVSessionManager; rc = g_pSessionManager->Initialize(&g_Context, "Wave", "RaiseHand"); if (rc != XN_STATUS_OK) { printf(KNT_Msgs[KNT_COULD_NOT_INIT_SESSION], xnGetStatusString(rc)); delete g_pSessionManager; return rc; } g_pSessionManager->RegisterSession(NULL, &SessionStart, &SessionEnd); // Start catching signals for quit indications CatchSignals(&g_bQuit); // Create and initialize the main slider g_pMainSlider = new XnVSelectableSlider1D(3); g_pMainSlider->RegisterItemSelect(NULL, &MainSlider_OnSelect); g_pMainSlider->RegisterActivate(NULL, &MainSlider_OnActivate); g_pMainSlider->RegisterDeactivate(NULL, &MainSlider_OnDeactivate); g_pMainSlider->RegisterPrimaryPointCreate(NULL, &MainSlider_OnPrimaryCreate); g_pMainSlider->RegisterPrimaryPointDestroy(NULL, &MainSlider_OnPrimaryDestroy); g_pMainSlider->RegisterValueChange(NULL, &MainSlider_OnValueChange); g_pMainSlider->SetValueChangeOnOffAxis(true); // Creat the flow manager g_pMainFlowRouter = new XnVFlowRouter; // Connect flow manager to the point tracker g_pSessionManager->AddListener(g_pMainFlowRouter); g_Context.StartGeneratingAll(); g_init_kinect = true; printf(KNT_Msgs[KNT_WAVE_GESTURE]); printf(KNT_Msgs[KNT_HIT_ANY_2_EXIT]); return 0; }
int main(int argc, char **argv) { XnStatus rc = XN_STATUS_OK; xn::EnumerationErrors errors; rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); CHECK_ERRORS(rc, errors, "InitFromXmlFile"); CHECK_RC(rc, "InitFromXml"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_SCENE, g_SceneAnalyzer); CHECK_RC(rc, "Find scene analyzer"); rc = g_Context.StartGeneratingAll(); CHECK_RC(rc, "StartGenerating"); #ifdef USE_GLUT glInit(&argc, argv); glutMainLoop(); #elif defined(USE_GLES) if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context)) { printf("Error initing opengles\n"); CleanupExit(); } glDisable(GL_DEPTH_TEST); // glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); while ((!_kbhit()) && (!g_bQuit)) { glutDisplay(); eglSwapBuffers(display, surface); } opengles_shutdown(display, surface, context); CleanupExit(); #endif }
int initOpenNI(const XnChar* fname) { XnStatus nRetVal = XN_STATUS_OK; // initialize context nRetVal = xnContext.InitFromXmlFile(fname); CHECK_RC(nRetVal, "InitFromXmlFile"); // initialize depth generator nRetVal = xnContext.FindExistingNode(XN_NODE_TYPE_DEPTH, xnDepthGenerator); CHECK_RC(nRetVal, "FindExistingNode(XN_NODE_TYPE_DEPTH)"); // initialize image generator nRetVal = xnContext.FindExistingNode(XN_NODE_TYPE_IMAGE, xnImgeGenertor); CHECK_RC(nRetVal, "FindExistingNode(XN_NODE_TYPE_IMAGE)"); return nRetVal; }
bool open(void) { // 途中で初期化に失敗したときに、適切にクリーンアップされるようにすべき XnStatus status = context_.InitFromXmlFile(Config_file); if (status != XN_STATUS_OK) { fprintf(stderr, "InitFromXmlFile() failed.\n"); return false; } status = context_.FindExistingNode(XN_NODE_TYPE_DEPTH, depth_); if (status != XN_STATUS_OK) { fprintf(stderr, "FindExistingNode() failed.\n"); return false; } return true; }
void xn_init(char *argv) { xn_call_and_check(gContext.InitFromXmlFile("../conf/SamplesConfig.xml"), "init from xml"); xn::ImageGenerator image; xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_IMAGE, image), "find image node"); xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_DEPTH, gDepthGenerator), "find depth node"); xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_USER, gUserGenerator), "find user node"); XnCallbackHandle userCB, poseCB, calibrationCB; gUserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); gUserGenerator.RegisterUserCallbacks(xn_onFoundUser, xn_onLostUser, NULL, userCB); gUserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(NULL, xn_onCalibrated, NULL, calibrationCB); gUserGenerator.GetSkeletonCap().GetCalibrationPose(gPose); gUserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(xn_onPoseDetected, NULL, NULL, poseCB); gImageDrawer = new ImageDrawer(image); gImageDrawer->setDrawRegion(WIN_SIZE_X/15, WIN_SIZE_Y/15, WIN_SIZE_X/3, WIN_SIZE_Y/3); gDepthDrawer = new DepthDrawer(gDepthGenerator, gUserGenerator); gDepthDrawer->setDrawRegion(0, 0, WIN_SIZE_X, WIN_SIZE_Y); gSkeletonDrawer = new SkeletonDrawer(gUserGenerator, gDepthGenerator); gSkeletonDrawer->setDrawRegion(0, 0, WIN_SIZE_X, WIN_SIZE_Y); capture = new Capture(&gContext); capture->setFileName(argv); XnSkeletonJoint joints[] = { XN_SKEL_HEAD, XN_SKEL_NECK, XN_SKEL_TORSO, XN_SKEL_LEFT_SHOULDER, XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_HAND, XN_SKEL_RIGHT_SHOULDER, XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_HAND, XN_SKEL_LEFT_HIP, XN_SKEL_LEFT_KNEE, XN_SKEL_LEFT_FOOT, XN_SKEL_RIGHT_HIP, XN_SKEL_RIGHT_KNEE, XN_SKEL_RIGHT_FOOT, }; for(int i = 0; i < sizeof(joints)/sizeof(XnSkeletonJoint); i++){ capture->addSkeletonJoint(joints[i]); } }
void Context_InitFromXmlFile_wrapped(xn::Context& self, const std::string& initializationFilename) { #ifdef _DEBUG PyCout << "Initializing OpenNI.." << std::endl; #endif XnStatus returnCode; returnCode = self.InitFromXmlFile(initializationFilename.c_str()); #ifdef _DEBUG if (returnCode == XN_STATUS_OK) PyCout << "OpenNI was initialized successfully" << std::endl; else { PyCout << "OpenNI failed to initialize: " << xnGetStatusName(returnCode) << std::endl; } #endif return check(returnCode); }
/*********************************************************************************** * Main routine - additions here also. Session manager and Point control objects will be initialized and the callbacks assigned ***********************************************************************************/ int main(int argc,char *argv[]){ //------------------ Context initializations go in here ------------------ xn::EnumerationErrors errors; rc = cxt.InitFromXmlFile(SAMPLE_XML_PATH,&errors); //initialize the context from the xml file if(rc != XN_STATUS_OK){ printf("Failed to open:%s", xnGetStatusString(rc)); //handle error in reading from XML return rc; } rc = cxt.FindExistingNode(XN_NODE_TYPE_DEPTH,depthGen); //try to find the depth node from the context if(rc != XN_STATUS_OK){ //handle error if node is not found printf("Failed to open Depth node!"); return rc; } //-------------------- Init Nite objects ----------------------- sessionMgr = new XnVSessionManager(); //session manager is created rc = sessionMgr->Initialize(&cxt,"Click,Wave","RaiseHand"); //session manager is initialized if(rc!= XN_STATUS_OK){ //check if this init operation was good printf("Session manager couldn't be initialized"); return rc; } sessionMgr->RegisterSession(&cxt,sessionStart,sessionEnd); //register the callbacks for the session manager pointCtrl = new XnVPointControl("Point Tracker"); //create the point control object pointCtrl->RegisterPrimaryPointCreate(&cxt,pointCreate); //register the primary point created handler pointCtrl->RegisterPrimaryPointUpdate(&cxt,pointUpdate); //register the primary point updated handler pointCtrl->RegisterPrimaryPointDestroy(&cxt,pointDestroy); //register the primary point destroyed handler sessionMgr->AddListener(pointCtrl); //make the session manager listen to the point control object nullifyHandPoint(); //initialize the global variable to track hand points //----------------- GL initializations go in here -------------- initGraphics(argc,argv); //init GL routine glutMainLoop(); //start the main loop for openGL return 0; }
int configKinect(){ XnStatus rc = XN_STATUS_OK; xn::EnumerationErrors errors; // Initialize OpenNI rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_ScriptNode, &errors); CHECK_ERRORS(rc, errors, "InitFromXmlFile"); CHECK_RC(rc, "InitFromXmlFile"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_GESTURE, g_GestureGenerator); CHECK_RC(rc, "Find gesture generator"); XnCallbackHandle hGestureIntermediateStageCompleted, hGestureProgress, hGestureReadyForNextIntermediateStage; g_GestureGenerator.RegisterToGestureIntermediateStageCompleted(GestureIntermediateStageCompletedHandler, NULL, hGestureIntermediateStageCompleted); g_GestureGenerator.RegisterToGestureReadyForNextIntermediateStage(GestureReadyForNextIntermediateStageHandler, NULL, hGestureReadyForNextIntermediateStage); g_GestureGenerator.RegisterGestureCallbacks(NULL, GestureProgressHandler, NULL, hGestureProgress); // Create NITE objects g_pSessionManager = new XnVSessionManager; rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand"); CHECK_RC(rc, "SessionManager::Initialize"); g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, FocusProgress); pointHandler = new PointHandler(20, g_DepthGenerator); g_pFlowRouter = new XnVFlowRouter; g_pFlowRouter->SetActive(pointHandler); g_pSessionManager->AddListener(g_pFlowRouter); pointHandler->RegisterNoPoints(NULL, NoHands); // Initialization done. Start generating rc = g_Context.StartGeneratingAll(); CHECK_RC(rc, "StartGenerating"); return rc; }
int main(int argc, char **argv) { ros::init(argc, argv, "scene_tracker"); ros::NodeHandle nh; string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml"; XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str()); CHECK_RC(nRetVal, "InitFromXml"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth generator"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks; g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); ros::Rate r(30); ros::NodeHandle pnh("~"); string frame_id("openni_depth_frame"); pnh.getParam("camera_frame_id", frame_id); while (ros::ok()) { g_Context.WaitAndUpdateAll(); publishTransforms(frame_id); r.sleep(); } g_Context.Shutdown(); return 0; }
int main(int argc, char* argv[]) { XnStatus rc; xn::EnumerationErrors errors; // Create a context with default settings rc = g_context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors); if (rc == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (rc); } else if (rc != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(rc)); return (rc); } SimpleViewer& viewer = HandViewer::CreateInstance(g_context); rc = viewer.Init(argc, argv); if (rc != XN_STATUS_OK) { printf("Viewer init failed: %s\n", xnGetStatusString(rc)); return 1; } rc = viewer.Run(); if (rc != XN_STATUS_OK) { printf("Viewer run failed: %s\n", xnGetStatusString(rc)); return 1; } return 0; }
int main(int argc, char** argv) { XnStatus returnCode; xn::EnumerationErrors enumErrors; // Create a context with default settings returnCode = context.InitFromXmlFile(SAMPLE_XML_PATH, scriptNode, &enumErrors); if (returnCode == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; enumErrors.ToString(strError, 1024); std::cout<<strError<<std::endl; return returnCode; } else if (returnCode != XN_STATUS_OK) { std::cout<<std::endl<<"Open failed: "<<xnGetStatusString(returnCode)<<std::endl; return (returnCode); } SimpleViewer& viewer = HandViewer::CreateInstance(context); returnCode = viewer.Init(argc, argv); if (returnCode != XN_STATUS_OK) { std::cout<<std::endl<<"Viewer init failed: "<<xnGetStatusString(returnCode)<<std::endl; return returnCode; } returnCode = viewer.Run(); if (returnCode != XN_STATUS_OK) { std::cout<<std::endl<<"Viewer run failed: "<<xnGetStatusString(returnCode)<<std::endl; return returnCode; } return 0; }
int main(int argc, char **argv) { ros::init(argc, argv, "openni_hand_tracker"); ros::NodeHandle nh; string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml"; XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str()); CHECK_RC(nRetVal, "InitFromXml"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth generator"); // Create generators nRetVal = g_GestureGenerator.Create(g_Context); CHECK_RC(nRetVal, "Unable to create GestureGenerator."); nRetVal = g_HandsGenerator.Create(g_Context); CHECK_RC(nRetVal, "Unable to create HandsGenerator."); ROS_INFO("Create Generator Success"); /* nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { ROS_INFO("Supplied user generator doesn't support skeleton"); return 1; } XnCallbackHandle hUserCallbacks; g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); XnCallbackHandle hCalibrationCallbacks; g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { ROS_INFO("Pose required, but not supported"); return 1; } XnCallbackHandle hPoseCallbacks; g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); */ nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); ros::Rate r(30); ros::NodeHandle pnh("~"); string frame_id("openni_depth_frame"); pnh.getParam("camera_frame_id", frame_id); while (ros::ok()) { g_Context.WaitAndUpdateAll(); r.sleep(); } g_Context.Shutdown(); return 0; }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; memset(COM_tracker,0,15*100*sizeof(float)); if (argc > 1) { nRetVal = g_Context.Init(); CHECK_RC(nRetVal, "Init"); nRetVal = g_Context.OpenFileRecording(argv[1], g_Player); if (nRetVal != XN_STATUS_OK) { printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal)); return 1; } } else { xn::EnumerationErrors errors; nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); if (nRetVal != XN_STATUS_OK) { printf("No depth generator found. Using a default one..."); xn::MockDepthGenerator mockDepth; nRetVal = mockDepth.Create(g_Context); CHECK_RC(nRetVal, "Create mock depth"); // set some defaults XnMapOutputMode defaultMode; defaultMode.nXRes = 320; defaultMode.nYRes = 240; defaultMode.nFPS = 30; nRetVal = mockDepth.SetMapOutputMode(defaultMode); CHECK_RC(nRetVal, "set default mode"); // set FOV XnFieldOfView fov; fov.fHFOV = 1.0225999419141749; fov.fVFOV = 0.79661567681716894; nRetVal = mockDepth.SetGeneralProperty(XN_PROP_FIELD_OF_VIEW, sizeof(fov), &fov); CHECK_RC(nRetVal, "set FOV"); XnUInt32 nDataSize = defaultMode.nXRes * defaultMode.nYRes * sizeof(XnDepthPixel); XnDepthPixel* pData = (XnDepthPixel*)xnOSCallocAligned(nDataSize, 1, XN_DEFAULT_MEM_ALIGN); nRetVal = mockDepth.SetData(1, 0, nDataSize, pData); CHECK_RC(nRetVal, "set empty depth map"); g_DepthGenerator = mockDepth; } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator); if (nRetVal != XN_STATUS_OK) { printf("No image node exists! check your XML."); return 1; } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); #ifndef USE_GLES glInit(&argc, argv); glutMainLoop(); #else if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context)) { printf("Error initializing opengles\n"); CleanupExit(); } glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); while (!g_bQuit) { glutDisplay(); eglSwapBuffers(display, surface); } opengles_shutdown(display, surface, context); CleanupExit(); #endif }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; TotalFrames = 0; static struct rusage ru; long double t; double w; struct timeval timStart; struct timeval timEnd; struct timeval Wall; bool Sample = true; XnFPSData xnFPS; XnUserID aUsers[MAX_NUM_USERS]; XnUInt16 nUsers; XnSkeletonJointTransformation torsoJoint; if (argc > 1) { //parse the cmd line if (strcasecmp(argv[1],"--help") == 0) { PrintHelpHeader(argv[0]); return 1; } numOfUser = atoi(argv[1]); if(numOfUser == 0) { PrintHelpHeader(argv[0]); return 1; } else if(numOfUser > 2) { printf("Maximal Users allowed is 2\n"); return 1; } } else { numOfUser = 4; } const char *fn = NULL; if (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH; else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL; else { printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL); return XN_STATUS_ERROR; } printf("Reading config from: '%s'\n", fn); nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal,"No depth"); #if (XN_PLATFORM != XN_PLATFORM_MACOSX) //we want out benchmark application will be running only on one CPU core cpu_set_t mask; CPU_ZERO(&mask); CPU_SET(1,&mask); sched_setaffinity(0,sizeof(mask),&mask); #endif //initialize the FPS calculator nRetVal = xnFPSInit(&xnFPS, 90); CHECK_RC(nRetVal, "FPS Init"); //ensure the User generator exists nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } //register to generators callbacks XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); //ensure calibration if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } //set skeleton profile (all joints) g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); //start to generate nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); printf("%c[%d;%d;%dmPrimeSense Skeleton Benchmark Application\n ", 0x1B, BRIGHT,BLUE,BG_BLACK); printf("%c[%d;%d;%dmSet Maximal users to %d ", 0x1B, BRIGHT,BLUE,BG_BLACK,numOfUser); printf("%c[%dm\n", 0x1B, 0); printf("Starting to run\n"); if(g_bNeedPose) { printf("Assume calibration pose\n"); } XnUInt32 epochTime = 0; //each 30 frames (1 second) we start the CPU resources usages while (!xnOSWasKeyboardHit()) { if (Sample) { //get the beginning sample of CPU resources getrusage(RUSAGE_SELF, &ru); timStart=ru.ru_utime; t=(double)timStart.tv_sec * 1000000.0 + (double)timStart.tv_usec \ + (double)ru.ru_stime.tv_sec*1000000.0+(double)ru.ru_stime.tv_usec; //get the wall clock time gettimeofday(&Wall,NULL); w=(double)Wall.tv_sec * 1000000.0 + (double)Wall.tv_usec; Sample = false; } g_Context.WaitOneUpdateAll(g_UserGenerator); xnFPSMarkFrame(&xnFPS); // print the torso information for the first user already tracking every 1 second to prevent CPU of printf if(TotalFrames % 30 == 0) { nUsers=MAX_NUM_USERS; g_UserGenerator.GetUsers(aUsers, nUsers); int numTracked=0; int userToPrint=-1; for(XnUInt16 i=0; i<nUsers; i++) { if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE) continue; g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_TORSO,torsoJoint); printf("User %d Located At distance of %6.2f mm from the sensor\n",aUsers[i],torsoJoint.position.position.Z); } //get the finish sample of the CPU resources getrusage(RUSAGE_SELF, &ru); timEnd=ru.ru_utime; t = (double)timEnd.tv_sec * 1000000.0 + (double)timEnd.tv_usec \ + (double)ru.ru_stime.tv_sec*1000000.0+(double)ru.ru_stime.tv_usec - t; //get the wall clock gettimeofday(&Wall,NULL); w = (double)Wall.tv_sec * 1000000.0 + (double)Wall.tv_usec - w; XnDouble fps=xnFPSCalc(&xnFPS); //print stuff. printf("%c[%d;%d;%dmCPU Utilization=%3.2f%%\t", 0x1B, BRIGHT,RED,BG_BLACK,(double)100*t/w); printf("%c[%d;%d;%dmFPS=%3.2f ", 0x1B, BRIGHT,RED,BG_BLACK,(double)fps); printf("%c[%dm\n", 0x1B, 0); Sample= true; } TotalFrames++; } g_scriptNode.Release(); g_DepthGenerator.Release(); g_UserGenerator.Release(); g_Context.Release(); }
int main(int argc, char **argv) { ros::init(argc, argv, "tracker_2"); ros::NodeHandle nh; string configFilename = ros::package::getPath("openni_tracker_multi") + "/openni_tracker.xml"; XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str()); CHECK_RC(nRetVal, "InitFromXml"); // XnStatus nRetVal = XN_STATUS_OK; //xnLogInitFromXmlFile(csXmlFile); nRetVal = g_Context.Init(); XN_IS_STATUS_OK(nRetVal); // SELECTION OF THE DEVICE xn::EnumerationErrors errors; xn::Device g_Device; // find devices xn::NodeInfoList list; xn::NodeInfoList list_depth; nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEVICE, NULL, list, &errors); XN_IS_STATUS_OK(nRetVal); printf("The following devices were found:\n"); int i = 1; for (xn::NodeInfoList::Iterator it = list.Begin(); it != list.End(); ++it, ++i) { xn::NodeInfo deviceNodeInfo = *it; xn::Device deviceNode; deviceNodeInfo.GetInstance(deviceNode); XnBool bExists = deviceNode.IsValid(); if (!bExists) { g_Context.CreateProductionTree(deviceNodeInfo, deviceNode); // this might fail. } if (deviceNode.IsValid() && deviceNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION)) { const XnUInt32 nStringBufferSize = 200; XnChar strDeviceName[nStringBufferSize]; XnChar strSerialNumber[nStringBufferSize]; XnUInt32 nLength = nStringBufferSize; deviceNode.GetIdentificationCap().GetDeviceName(strDeviceName, nLength); nLength = nStringBufferSize; deviceNode.GetIdentificationCap().GetSerialNumber(strSerialNumber, nLength); printf("[%d] %s (%s)\n", i, strDeviceName, strSerialNumber); } else { printf("[%d] %s\n", i, deviceNodeInfo.GetCreationInfo()); } // release the device if we created it if (!bExists && deviceNode.IsValid()) { deviceNode.Release(); } } printf("\n"); printf("Choose device to open (1): "); int chosen=0; if (argc != 2) { printf("Choose device to open (1): "); int nRetval = scanf("%d", &chosen); } else { chosen = atoi(argv[1]); } // create it xn::NodeInfoList::Iterator it = list.Begin(); for (i = 1; i < chosen; ++i) { it++; } xn::NodeInfo deviceNode = *it; nRetVal = g_Context.CreateProductionTree(deviceNode, g_Device); printf("Production tree of the device created.\n"); // SELECTION OF THE DEPTH GENERATOR nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEPTH, NULL, list_depth, &errors); XN_IS_STATUS_OK(nRetVal); printf("The following devices were found:\n"); int i_depth = 1; for (xn::NodeInfoList::Iterator it_depth = list_depth.Begin(); it_depth != list_depth.End(); ++it_depth, ++i_depth) { xn::NodeInfo depthNodeInfo = *it_depth; xn::Device depthNode; depthNodeInfo.GetInstance(depthNode); XnBool bExists_depth = depthNode.IsValid(); if (!bExists_depth) { g_Context.CreateProductionTree(depthNodeInfo, depthNode); // this might fail. } if (depthNode.IsValid() && depthNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION)) { const XnUInt32 nStringBufferSize = 200; XnChar strDeviceName[nStringBufferSize]; XnChar strSerialNumber[nStringBufferSize]; XnUInt32 nLength = nStringBufferSize; depthNode.GetIdentificationCap().GetDeviceName(strDeviceName, nLength); nLength = nStringBufferSize; depthNode.GetIdentificationCap().GetSerialNumber(strSerialNumber, nLength); printf("[%d] %s (%s)\n", i, strDeviceName, strSerialNumber); } else { printf("[%d] %s\n", i, depthNodeInfo.GetCreationInfo()); } // release the device if we created it if (!bExists_depth && depthNode.IsValid()) { depthNode.Release(); } } printf("\n"); printf("Choose device to open (1): "); int chosen_depth = 1; /*if (argc != 2) { printf("Choose device to open (1): "); int nRetval_depth = scanf("%d", &chosen_depth); } else { chosen_depth = atoi(argv[1]); }*/ // create it xn::NodeInfoList::Iterator it_depth = list_depth.Begin(); for (i = 1; i < chosen_depth; ++i) { it_depth++; } xn::NodeInfo depthNode = *it_depth; nRetVal = g_Context.CreateProductionTree(depthNode, g_DepthGenerator); printf("Production tree of the DepthGenerator created.\n"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); printf("Production tree of the depth generator created.\n"); XN_IS_STATUS_OK(nRetVal); printf("XN_IS_STATUS_OK(nRetVal).\n"); CHECK_RC(nRetVal, "Find depth generator"); printf("CHECK_RC(nRetVal, Find depth generator);\n"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); printf("User generator found.\n"); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); printf("User generator created.\n"); CHECK_RC(nRetVal, "Find user generator"); } if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton.\n"); ROS_INFO("Supplied user generator doesn't support skeleton"); return 1; } XnCallbackHandle hUserCallbacks; g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); XnCallbackHandle hCalibrationCallbacks; g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { ROS_INFO("Pose required, but not supported"); return 1; } XnCallbackHandle hPoseCallbacks; g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); ros::Rate r(30); ros::NodeHandle pnh("~"); string frame_id("/kinect2_depth_frame"); pnh.getParam("camera_frame_id", frame_id); while (ros::ok()) { g_Context.WaitAndUpdateAll(); publishTransforms(frame_id); r.sleep(); } g_Context.Shutdown(); return 0; }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; if( USE_RECORED_DATA ){ g_Context.Init(); g_Context.OpenFileRecording(RECORD_FILE_PATH); xn::Player player; // Player nodeの取得 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_PLAYER, player); CHECK_RC(nRetVal, "Find player"); LOG_D("PlaybackSpeed: %d", player.GetPlaybackSpeed()); xn:NodeInfoList nodeList; player.EnumerateNodes(nodeList); for( xn::NodeInfoList::Iterator it = nodeList.Begin(); it != nodeList.End(); ++it){ if( (*it).GetDescription().Type == XN_NODE_TYPE_IMAGE ){ nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator); CHECK_RC(nRetVal, "Find image node"); LOG_D("%s", "ImageGenerator created."); } else if( (*it).GetDescription().Type == XN_NODE_TYPE_DEPTH ){ nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth node"); LOG_D("%s", "DepthGenerator created."); } else{ LOG_D("%s %s %s", ::xnProductionNodeTypeToString((*it).GetDescription().Type ), (*it).GetInstanceName(), (*it).GetDescription().strName); } } } else{ LOG_I("Reading config from: '%s'", CONFIG_XML_PATH); nRetVal = g_Context.InitFromXmlFile(CONFIG_XML_PATH, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT){ XnChar strError[1024]; errors.ToString(strError, 1024); LOG_E("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK){ LOG_E("Open failed: %s", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal,"No depth"); // ImageGeneratorの作成 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator); CHECK_RC(nRetVal, "Find image generator"); } // UserGeneratorの取得 nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if(nRetVal!=XN_STATUS_OK){ nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Create user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)){ LOG_E("%s", "Supplied user generator doesn't support skeleton"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); g_SkeletonCap = g_UserGenerator.GetSkeletonCap(); nRetVal = g_SkeletonCap.RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_SkeletonCap.RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (g_SkeletonCap.NeedPoseForCalibration()){ g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)){ LOG_E("%s", "Pose required, but not supported"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_SkeletonCap.GetCalibrationPose(g_strPose); } g_SkeletonCap.SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); // 表示用の画像データの作成 XnMapOutputMode mapMode; g_ImageGenerator.GetMapOutputMode(mapMode); g_rgbImage = cvCreateImage(cvSize(mapMode.nXRes, mapMode.nYRes), IPL_DEPTH_8U, 3); LOG_I("%s", "Starting to run"); if(g_bNeedPose){ LOG_I("%s", "Assume calibration pose"); } xn::Recorder recorder; if( DO_RECORED && !USE_RECORED_DATA ){ // レコーダーの作成 LOG_I("%s", "Setup Recorder"); nRetVal = recorder.Create(g_Context); CHECK_RC(nRetVal, "Create recorder"); // 保存設定 nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, RECORD_FILE_PATH); CHECK_RC(nRetVal, "Set recorder destination file"); // 深度、ビデオカメラ入力を保存対象として記録開始 nRetVal = recorder.AddNodeToRecording(g_DepthGenerator, XN_CODEC_NULL); CHECK_RC(nRetVal, "Add depth node to recording"); nRetVal = recorder.AddNodeToRecording(g_ImageGenerator, XN_CODEC_NULL); CHECK_RC(nRetVal, "Add image node to recording"); LOG_I("%s", "Recorder setup done."); } while (!xnOSWasKeyboardHit()) { g_Context.WaitOneUpdateAll(g_UserGenerator); if( DO_RECORED && !USE_RECORED_DATA ){ nRetVal = recorder.Record(); CHECK_RC(nRetVal, "Record"); } // ビデオカメラ画像の生データを取得 xn::ImageMetaData imageMetaData; g_ImageGenerator.GetMetaData(imageMetaData); // メモリコピー xnOSMemCopy(g_rgbImage->imageData, imageMetaData.RGB24Data(), g_rgbImage->imageSize); // BGRからRGBに変換して表示 cvCvtColor(g_rgbImage, g_rgbImage, CV_RGB2BGR); // UserGeneratorからユーザー識別ピクセルを取得 xn::SceneMetaData sceneMetaData; g_UserGenerator.GetUserPixels(0, sceneMetaData); XnUserID allUsers[MAX_NUM_USERS]; XnUInt16 nUsers = MAX_NUM_USERS; g_UserGenerator.GetUsers(allUsers, nUsers); for (int i = 0; i < nUsers; i++) { // キャリブレーションに成功しているかどうか if (g_SkeletonCap.IsTracking(allUsers[i])) { // スケルトンを描画 DrawSkelton(allUsers[i], i); } } // 表示 cvShowImage("User View", g_rgbImage); // ESCもしくはqが押されたら終了させる if (cvWaitKey(10) == 27) { break; } } if( !USE_RECORED_DATA ){ g_scriptNode.Release(); } g_DepthGenerator.Release(); g_UserGenerator.Release(); g_Context.Release(); if (g_rgbImage != NULL) { cvReleaseImage(&g_rgbImage); } g_Context.Shutdown(); }
int main ( int argc, char ** argv ) { // // Initializing Calibration Related // // ARTagHelper artagHelper ( colorImgWidth, colorImgHeight, ARTAG_CONFIG_FILE, ARTAG_POS_FILE ); ARTagHelper artagHelper ( colorImgWidth, colorImgHeight, ARTAG_CONFIG_A3_FILE, ARTAG_POS_A3_FILE ); ExtrCalibrator extrCalibrator ( 6, KINECT_INTR_FILE, KINECT_DIST_FILE ); // unsigned char * kinectImgBuf = new unsigned char[colorImgWidth * colorImgHeight * 3]; // // Initializing OpenNI Settings // int ctlWndKey = -1; XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; // // Initialize Context Object // nRetVal = g_Context.InitFromXmlFile ( CONFIG_XML_PATH, g_ScriptNode, &errors ); if ( nRetVal == XN_STATUS_NO_NODE_PRESENT ) { XnChar strError[1024]; errors.ToString ( strError, 1024 ); printf ( "XN_STATUS_NO_NODE_PRESENT:\n%s\n", strError ); system ( "pause" ); return ( nRetVal ); } else if ( nRetVal != XN_STATUS_OK ) { printf ( "Open FAILED:\n%s\n", xnGetStatusString ( nRetVal ) ); system ( "pause" ); return ( nRetVal ); } // // Handle the Depth Generator Node. // nRetVal = g_Context.FindExistingNode ( XN_NODE_TYPE_DEPTH, g_DepthGen ); if ( nRetVal != XN_STATUS_OK ) { printf ( "No Depth Node Exists! Please Check your XML.\n" ); return ( nRetVal ); } // // Handle the Image Generator node // nRetVal = g_Context.FindExistingNode ( XN_NODE_TYPE_IMAGE, g_ImageGen ); if ( nRetVal != XN_STATUS_OK ) { printf ( "No Image Node Exists! Please Check your XML.\n" ); return ( nRetVal ); } // g_DepthGen.GetAlternativeViewPointCap().SetViewPoint( g_ImageGen ); g_DepthGen.GetMetaData ( g_DepthMD ); g_ImageGen.GetMetaData ( g_ImageMD ); assert ( g_ImageMD.PixelFormat() == XN_PIXEL_FORMAT_RGB24 ); assert ( g_DepthMD.PixelFormat() == XN_PIXEL_FORMAT_GRAYSCALE_16_BIT ); // // Create OpenCV Showing Window and Related Data Structures // cv::namedWindow ( IMAGE_WIN_NAME, CV_WINDOW_AUTOSIZE ); cv::namedWindow ( DEPTH_WIN_NAME, CV_WINDOW_AUTOSIZE ); cv::Mat depthImgMat ( g_DepthMD.YRes(), g_DepthMD.XRes(), CV_16UC1 ); cv::Mat depthImgShow ( g_DepthMD.YRes(), g_DepthMD.XRes(), CV_8UC3 ); cv::Mat colorImgMat ( g_ImageMD.YRes(), g_ImageMD.XRes(), CV_8UC3 ); #define ARTAG_DEBUG #ifdef ARTAG_DEBUG cv::setMouseCallback ( IMAGE_WIN_NAME, ClickOnMouse, 0 ); #endif bool flipColor = true; // // Start to Loop // while ( ctlWndKey != ESC_KEY_VALUE ) { // // Try to Get New Frame From Kinect // nRetVal = g_Context.WaitAnyUpdateAll (); g_DepthGen.GetMetaData ( g_DepthMD ); g_ImageGen.GetMetaData ( g_ImageMD ); assert ( g_DepthMD.FullXRes() == g_DepthMD.XRes() && g_DepthMD.FullYRes() == g_DepthMD.YRes() ); assert ( g_ImageMD.FullXRes() == g_ImageMD.XRes() && g_ImageMD.FullYRes() == g_ImageMD.YRes() ); GlobalUtility::CopyColorRawBufToCvMat8uc3 ( (const XnRGB24Pixel *)(g_ImageMD.Data()), colorImgMat ); #ifdef SHOW_DEPTH_WINDOW GlobalUtility::CopyDepthRawBufToCvMat16u ( (const XnDepthPixel *)(g_DepthMD.Data()), depthImgMat ); // GlobalUtility::ConvertDepthCvMat16uToYellowCvMat ( depthImgMat, depthImgShow ); GlobalUtility::ConvertDepthCvMat16uToGrayCvMat ( depthImgMat, depthImgShow ); cv::imshow ( DEPTH_WIN_NAME, depthImgShow ); #endif ctlWndKey = cvWaitKey ( 15 ); if ( ctlWndKey == 'f' || ctlWndKey == 'F' ) { artagHelper.Clear(); artagHelper.FindMarkerCorners ( (unsigned char *)(g_ImageMD.Data()) ); artagHelper.PrintMarkerCornersPos2dInCam (); extrCalibrator.ExtrCalib ( artagHelper ); std::cout << "\nKinect Extr Matrix:" << std::endl; extrCalibrator.PrintMatrix ( extrCalibrator.GetMatrix ( ExtrCalibrator::EXTR ) ); std::cout << "Reprojection ERROR = " << extrCalibrator.ComputeReprojectionErr ( artagHelper ) << std::endl // << extrCalibrator.ComputeReprojectionErr ( artagHelper.m_MarkerCornerPosCam2d, artagHelper.m_MarkerCornerPos3d, 24 ) << std::endl << "Valid Marker Number = " << artagHelper.GetValidMarkerNumber() << std::endl << std::endl; extrCalibrator.SaveMatrix ( ExtrCalibrator::EXTR, KINECT_EXTR_FILE ); } if ( ctlWndKey == 's' || ctlWndKey == 'S' ) { flipColor = !flipColor; } if ( flipColor ) { cv::cvtColor ( colorImgMat, colorImgMat, CV_RGB2BGR ); } artagHelper.DrawMarkersInCameraImage ( colorImgMat ); cv::imshow ( IMAGE_WIN_NAME, colorImgMat ); } g_Context.Release (); system ( "pause" ); exit ( EXIT_SUCCESS ); }
int main(int argc, char **argv) { XnStatus rc = XN_STATUS_OK; xn::EnumerationErrors errors; rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); CHECK_ERRORS(rc, errors, "InitFromXmlFile"); CHECK_RC(rc, "InitFromXml"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); CHECK_RC(rc, "Find user generator"); if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON) || !g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("User generator doesn't support either skeleton or pose detection.\n"); return XN_STATUS_ERROR; } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); rc = g_Context.StartGeneratingAll(); CHECK_RC(rc, "StartGenerating"); XnCallbackHandle hUserCBs, hCalibrationCBs, hPoseCBs; g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, hUserCBs); g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(CalibrationStarted, CalibrationEnded, NULL, hCalibrationCBs); g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(PoseDetected, NULL, NULL, hPoseCBs); #ifdef USE_GLUT glInit(&argc, argv); glutMainLoop(); #else if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context)) { printf("Error initing opengles\n"); CleanupExit(); } glDisable(GL_DEPTH_TEST); // glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); while ((!_kbhit()) && (!g_bQuit)) { glutDisplay(); eglSwapBuffers(display, surface); } opengles_shutdown(display, surface, context); CleanupExit(); #endif }
int main() { XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; const char *fn = NULL; if (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH; else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL; else { printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL); return XN_STATUS_ERROR; } printf("Reading config from: '%s'\n", fn); nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); XnUserID aUsers[MAX_NUM_USERS]; XnUInt16 nUsers; XnSkeletonJointTransformation torsoJoint; printf("Starting to run\n"); if(g_bNeedPose) { printf("Assume calibration pose\n"); } while (!xnOSWasKeyboardHit()) { g_Context.WaitOneUpdateAll(g_UserGenerator); // print the torso information for the first user already tracking nUsers=MAX_NUM_USERS; g_UserGenerator.GetUsers(aUsers, nUsers); for(XnUInt16 i=0; i<nUsers; i++) { if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE) continue; g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_TORSO,torsoJoint); printf("user %d: head at (%6.2f,%6.2f,%6.2f)\n",aUsers[i], torsoJoint.position.position.X, torsoJoint.position.position.Y, torsoJoint.position.position.Z); } } g_scriptNode.Release(); g_UserGenerator.Release(); g_Context.Release(); }
int main(int argc, char **argv) { sender.setup(HOST, PORT); XnStatus rc = XN_STATUS_OK; rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); CHECK_RC(rc, "InitFromXml"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(rc, "Find depth generator"); rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); CHECK_RC(rc, "Find user generator"); XnCallbackHandle h; g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, h); g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); XnCallbackHandle hCalib; XnCallbackHandle hPose; g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(&CalibrationStart, &CalibrationEnd, NULL, hCalib); g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(&PoseDetected, NULL, NULL, hPose); rc = g_Context.StartGeneratingAll(); CHECK_RC(rc, "StartGenerating"); xn::DepthMetaData depthMD; g_DepthGenerator.GetMetaData(depthMD); fXRes = depthMD.XRes(); fYRes = depthMD.YRes(); fMaxDepth = depthMD.ZRes(); nCutOffMin = 0; nCutOffMax = fMaxDepth; nPointerX = fXRes / 2; nPointerY = fXRes / 2; nPointerDiffX = (WIN_SIZE_X / fXRes / 2) + 1; nPointerDiffY = (WIN_SIZE_Y / fXRes / 2) + 1; if (argc == 2) { nCutOffMax = atol(argv[1]); } srand(XnUInt32(time(NULL))); glutInit(&argc, argv); glutInitDisplayString("stencil depth>16 double rgb samples=0"); glutInitWindowSize(WIN_SIZE_X, WIN_SIZE_Y); glutCreateWindow("Prime Sense Stick Figure Sample"); glutSetCursor(GLUT_CURSOR_NONE); init_opengl(); glut_helpers_initialize(); cb.passive_motion_function = MotionCallback; cb.keyboard_function = key; camera.configure_buttons(0); camera.set_camera_mode(true); camera.set_parent_rotation( & camera.trackball.r); camera.enable(); object.configure_buttons(1); object.translator.t[2] = -1; object.translator.scale *= .1f; object.trackball.r = rotationf(vec3f(2.0,0.01,0.01), to_radians(180)); object.set_parent_rotation( & camera.trackball.r); object.disable(); light.configure_buttons(0); light.translator.t = vec3f(.5, .5, -1); light.set_parent_rotation( & camera.trackball.r); light.disable(); reshaper.zNear = 1; reshaper.zFar = 100; // make sure all interactors get glut events glut_add_interactor(&cb); glut_add_interactor(&camera); glut_add_interactor(&reshaper); glut_add_interactor(&light); glut_add_interactor(&object); camera.translator.t = vec3f(0, 0, 0); camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0)); light.translator.t = vec3f (0, 1.13, -2.41); light.trackball.r = rotationf(vec3f(0.6038, -0.1955, -0.4391), to_radians(102)); glutIdleFunc(idle); glutDisplayFunc(display); // Per frame code is in display glutMainLoop(); return (0); }
int main(int argc, char **argv) { XnStatus nRetVal = XN_STATUS_OK; if (argc > 1) { nRetVal = g_Context.Init(); CHECK_RC(nRetVal, "Init"); nRetVal = g_Context.OpenFileRecording(argv[1], g_Player); if (nRetVal != XN_STATUS_OK) { printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal)); return 1; } } else { xn::EnumerationErrors errors; nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth generator"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected, hCalibrationInProgress, hPoseInProgress; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationInProgress(MyCalibrationInProgress, NULL, hCalibrationInProgress); CHECK_RC(nRetVal, "Register to calibration in progress"); nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseInProgress(MyPoseInProgress, NULL, hPoseInProgress); CHECK_RC(nRetVal, "Register to pose in progress"); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); #ifndef USE_GLES glInit(&argc, argv); glutMainLoop(); #else if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context)) { printf("Error initializing opengles\n"); CleanupExit(); } glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); while (!g_bQuit) { glutDisplay(); eglSwapBuffers(display, surface); } opengles_shutdown(display, surface, context); CleanupExit(); #endif }
void KinectDataPub::initOpenNI(const char* fn) { XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; if (!fileExists(fn)){ printf("Could not find '%s'. Aborting.\n", fn); exit(XN_STATUS_ERROR); } nRetVal = context.InitFromXmlFile(fn, scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT){ XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); exit(nRetVal); } else if (nRetVal != XN_STATUS_OK){ printf("Open failed: %s\n", xnGetStatusString(nRetVal)); exit(nRetVal); } printf("Reading config from '%s'\n", fn); nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depthGen); CHECK_RC(nRetVal, "Find depth generator"); nRetVal = context.FindExistingNode(XN_NODE_TYPE_USER, userGen); if (nRetVal != XN_STATUS_OK){ nRetVal = userGen.Create(context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!userGen.IsCapabilitySupported(XN_CAPABILITY_SKELETON)){ printf("Supplied user generator doesn't support skeleton\n"); exit(EXIT_FAILURE); } nRetVal = userGen.RegisterUserCallbacks(newUserCB, lostUserCB, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = userGen.GetSkeletonCap(). RegisterToCalibrationStart(calibrationStartCB, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = userGen.GetSkeletonCap(). RegisterToCalibrationComplete(calibrationCompleteCB, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (userGen.GetSkeletonCap().NeedPoseForCalibration()){ needPose = TRUE; if (!userGen.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)){ printf("Pose required, but not supported\n"); exit(EXIT_FAILURE); } nRetVal = userGen.GetPoseDetectionCap(). RegisterToPoseDetected(poseDetectedCB, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); userGen.GetSkeletonCap().GetCalibrationPose(strPose); } userGen.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); userGen.GetSkeletonCap().SetSmoothing(0.1f); }
void initFromContextFile() { /* Initialize Context from XML file + lookup generators of the needed type: - depth (for depth images) - image (for RGB images) - skeleton (for Skeleton position and tracking) Errors in the XML file, lack thereof or lack of generators of the mentioned types will stop the program altogether. */ printf("xml file is: %s\n", getKinectXMLConfig()); XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; if (g_useSpecifiedDevice) { xnLogInitFromXmlFile(getKinectXMLConfig()); nRetVal = g_Context.Init(); if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); exit(1); } // find devices xn::NodeInfoList list; nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEVICE, NULL, list, &errors); if (nRetVal != XN_STATUS_OK) { printf("Enumerate devices failed: %s\n", xnGetStatusString(nRetVal)); exit(1); } for (xn::NodeInfoList::Iterator it = list.Begin(); it != list.End(); ++it) { xn::NodeInfo deviceNodeInfo = *it; xn::Device deviceNode; deviceNodeInfo.GetInstance(deviceNode); XnBool bExists = deviceNode.IsValid(); if (!bExists) { g_Context.CreateProductionTree(deviceNodeInfo, deviceNode); // this might fail. } if (deviceNode.IsValid() && deviceNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION)) { deviceNodeInfo.GetAdditionalData(); const XnChar* ci = deviceNodeInfo.GetCreationInfo(); if (deviceMatches(std::string(ci))) { // now run the rest of the XML nRetVal = g_Context.RunXmlScriptFromFile(getKinectXMLConfig(), g_scriptNode, &errors); if (nRetVal != XN_STATUS_OK) { printf("run xml script from file failed: %s\n", xnGetStatusString(nRetVal)); exit(1); } } else { // release the device if we created it if (!bExists && deviceNode.IsValid()) { deviceNode.Release(); } } } } } else { nRetVal = g_Context.InitFromXmlFile(getKinectXMLConfig(), g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); exit(1); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); exit(1); } } if (g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator) != XN_STATUS_OK) { printf("XML file should contain a depth generator\n"); exit(1); } if (g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator) != XN_STATUS_OK) { printf("XML file should contain an image generator\n"); exit(1); } if (g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator) != XN_STATUS_OK) { printf("XML file should contain an user generator\n"); exit(1); } if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); exit(1); } }
int main(int argc, char **argv) { commInit("192.168.1.255", 54321); XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; const char *fn = NULL; if (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH; else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL; else { printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL); return XN_STATUS_ERROR; } printf("Reading config from: '%s'\n", fn); nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal,"No depth"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); CHECK_RC(nRetVal, "Register to user callbacks"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); CHECK_RC(nRetVal, "Register to calibration start"); nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); CHECK_RC(nRetVal, "Register to calibration complete"); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); CHECK_RC(nRetVal, "Register to Pose Detected"); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); XnUserID aUsers[MAX_NUM_USERS]; XnUInt16 nUsers; int j; printf("Starting to run\n"); if(g_bNeedPose) { printf("Assume calibration pose\n"); } XnUInt32 epochTime = 0; while (!xnOSWasKeyboardHit()) { g_Context.WaitOneUpdateAll(g_UserGenerator); // print the torso information for the first user already tracking nUsers=MAX_NUM_USERS; g_UserGenerator.GetUsers(aUsers, nUsers); int numTracked=0; int userToPrint=-1; for(XnUInt16 i=0; i<nUsers; i++) { if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE) continue; if(getJoints(aUsers[i])){ /** printf("Left Elbow: %.2f\nLeft Shoulder Roll: %.2f\nLeft Shoulder Pitch: %.2f\nHead Pitch: %.2f\n", findAngle(jointArr[6], jointArr[4], jointArr[8], 0), findAngle(jointArr[4], jointArr[10], jointArr[6], 0), findAngle(jointArr[4], jointArr[10], jointArr[6], 1), findAngle(jointArr[2], jointArr[1], jointArr[0], 1) ); **/ float headAngle = findAngle(jointArr[2], jointArr[1], jointArr[0], 1); float leftElbowAngle = findAngle(jointArr[6], jointArr[4], jointArr[8], 0); float leftShoulderRoll = findAngle(jointArr[4], jointArr[10], jointArr[6], 0); float leftShoulderPitch = findAngle(jointArr[4], jointArr[10], jointArr[6], 1); float rightElbowAngle = findAngle(jointArr[5], jointArr[3], jointArr[7], 0); float rightShoulderRoll = findAngle(jointArr[3], jointArr[9], jointArr[5], 0); float rightShoulderPitch = findAngle(jointArr[3], jointArr[9], jointArr[5], 1); ostringstream ostr; ostr << "{"<<headAngle<<",{"<<leftShoulderPitch<<","<<leftShoulderRoll<<","<< leftElbowAngle<<"},{"<<rightShoulderPitch<<","<<rightShoulderRoll<<","<<rightElbowAngle<<"},}"; string send = ostr.str(); //cout<<send; //printRotation(aUsers[i]); commSend(send); usleep(200000); } } } g_scriptNode.Release(); g_DepthGenerator.Release(); g_UserGenerator.Release(); g_Context.Release(); }
int main(int argc, char **argv) { ros::init(argc, argv, "PersonTracker"); ros::NodeHandle nh; ros::Rate loop_rate(10); ROS_INFO("Initalizing Arm Connection...."); ros::Publisher leftArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n0/position", 1000); ros::Publisher rightArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n1/position", 1000); yourmom = nh.advertise<prlite_kinematics::some_status_thing>("kinect_hack_status", 1000); ros::Duration(2.0).sleep(); prlite_kinematics::SphereCoordinate coord; prlite_kinematics::some_status_thing status; coord.radius = 35.0; coord.phi = 0.0; coord.theta = 0.0; status.lulz = 0; //initialized/reset yourmom.publish(status); leftArmPublisher.publish(coord); rightArmPublisher.publish(coord); ROS_INFO("Initalizing Kinect + NITE...."); XnStatus nRetVal = XN_STATUS_OK; xn::EnumerationErrors errors; nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, &errors); if (nRetVal == XN_STATUS_NO_NODE_PRESENT) { XnChar strError[1024]; errors.ToString(strError, 1024); printf("%s\n", strError); return (nRetVal); } else if (nRetVal != XN_STATUS_OK) { printf("Open failed: %s\n", xnGetStatusString(nRetVal)); return (nRetVal); } nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); CHECK_RC(nRetVal, "Find depth generator"); nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); if (nRetVal != XN_STATUS_OK) { nRetVal = g_UserGenerator.Create(g_Context); CHECK_RC(nRetVal, "Find user generator"); } XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return 1; } g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks); if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) { g_bNeedPose = TRUE; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return 1; } g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks); g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose); } g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); nRetVal = g_Context.StartGeneratingAll(); CHECK_RC(nRetVal, "StartGenerating"); ROS_INFO("Ready To Go!\n"); while (ros::ok()) { // Update OpenNI g_Context.WaitAndUpdateAll(); xn::SceneMetaData sceneMD; xn::DepthMetaData depthMD; g_DepthGenerator.GetMetaData(depthMD); g_UserGenerator.GetUserPixels(0, sceneMD); // Print positions XnUserID aUsers[15]; XnUInt16 nUsers = 15; g_UserGenerator.GetUsers(aUsers, nUsers); for (int i = 0; i < nUsers; ++i) { if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])) { // Read joint positions for person (No WRISTs) XnSkeletonJointPosition torsoPosition, lShoulderPosition, rShoulderPosition, neckPosition, headPosition, lElbowPosition, rElbowPosition; XnSkeletonJointPosition rWristPosition, lWristPosition, rHipPosition, lHipPosition, lKneePosition, rKneePosition; XnSkeletonJointPosition lFootPosition, rFootPosition; g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_TORSO, torsoPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_NECK, neckPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_HEAD, headPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HAND, lWristPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HAND, rWristPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HIP, lHipPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HIP, rHipPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_KNEE, lKneePosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneePosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_FOOT, lFootPosition); g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootPosition); // Read Joint Orientations XnSkeletonJointOrientation torsoOrientation, lShoulderOrientation, rShoulderOrientation, lHipOrientation, rHipOrientation; XnSkeletonJointOrientation lWristOrientation, rWristOrientation, lElbowOrientation, rElbowOrientation; XnSkeletonJointOrientation headOrientation, neckOrientation; XnSkeletonJointOrientation lKneeOrientation, rKneeOrientation, lFootOrientation, rFootOrientation; g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_TORSO, torsoOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_HEAD, headOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_NECK, neckOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HIP, lHipOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HIP, rHipOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HAND, lWristOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HAND, rWristOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_KNEE, lKneeOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneeOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_FOOT, lFootOrientation); g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootOrientation); XnFloat* m = torsoOrientation.orientation.elements; KDL::Rotation torsoO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lShoulderOrientation.orientation.elements; KDL::Rotation lShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rShoulderOrientation.orientation.elements; KDL::Rotation rShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lHipOrientation.orientation.elements; KDL::Rotation lHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rHipOrientation.orientation.elements; KDL::Rotation rHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = headOrientation.orientation.elements; KDL::Rotation headO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = neckOrientation.orientation.elements; KDL::Rotation neckO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lElbowOrientation.orientation.elements; KDL::Rotation lElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rElbowOrientation.orientation.elements; KDL::Rotation rElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lWristOrientation.orientation.elements; KDL::Rotation lWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rWristOrientation.orientation.elements; KDL::Rotation rWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lKneeOrientation.orientation.elements; KDL::Rotation lKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rKneeOrientation.orientation.elements; KDL::Rotation rKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = lFootOrientation.orientation.elements; KDL::Rotation lFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); m = rFootOrientation.orientation.elements; KDL::Rotation rFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]); double qx = 0.0, qy = 0.0, qz = 0.0, qw = 0.0; // Get Points in 3D space XnPoint3D torso = torsoPosition.position; XnPoint3D lShould = lShoulderPosition.position; XnPoint3D rShould = rShoulderPosition.position; XnPoint3D lElbow = lElbowPosition.position; XnPoint3D rElbow = rElbowPosition.position; XnPoint3D lWrist = lWristPosition.position; XnPoint3D rWrist = rWristPosition.position; XnPoint3D neck = neckPosition.position; XnPoint3D head = headPosition.position; XnPoint3D lHip = lHipPosition.position; XnPoint3D rHip = rHipPosition.position; XnPoint3D lKnee = lKneePosition.position; XnPoint3D rKnee = rKneePosition.position; XnPoint3D lFoot = lFootPosition.position; XnPoint3D rFoot = rFootPosition.position; // ---------- ARM CONTROLLER HACK ------------------ // Calculate arm length of user double lenL = calc3DDist( lShould, lElbow ) + calc3DDist( lElbow, lWrist ); double lenR = calc3DDist( rShould, rElbow ) + calc3DDist( rElbow, rWrist ); double distL = calc3DDist(lShould, lWrist); double distR = calc3DDist(rShould, rWrist); // Calculate positions prlite_kinematics::SphereCoordinate lCoord; prlite_kinematics::SphereCoordinate rCoord; lCoord.radius = 35 * (distL / lenL); rCoord.radius = 35 * (distR / lenR); lCoord.theta = -atan2(lShould.X - lWrist.X, lShould.Z - lWrist.Z); rCoord.theta = -atan2(rShould.X - rWrist.X, rShould.Z - rWrist.Z); if(lCoord.theta > 1.0) lCoord.theta = 1.0; if(lCoord.theta < -1.0) lCoord.theta = -1.0; if(rCoord.theta > 1.0) rCoord.theta = 1.0; if(rCoord.theta < -1.0) rCoord.theta = -1.0; lCoord.phi = -atan2(lShould.Y - lWrist.Y, lShould.X - lWrist.X); rCoord.phi = -atan2(rShould.Y - rWrist.Y, rShould.X - rWrist.X); if(lCoord.phi > 1.25) lCoord.phi = 1.25; if(lCoord.phi < -0.33) lCoord.phi = -0.33; if(rCoord.phi > 1.2) rCoord.phi = 1.25; if(rCoord.phi < -0.33) rCoord.phi = -0.33; ROS_INFO("User %d: Left (%lf,%lf,%lf), Right (%lf,%lf,%lf)", i, lCoord.radius, lCoord.theta, lCoord.phi, rCoord.radius, rCoord.theta, rCoord.phi); // Publish to arms leftArmPublisher.publish(rCoord); rightArmPublisher.publish(lCoord); // ---------- END HACK ----------------- // Publish Transform static tf::TransformBroadcaster br; tf::Transform transform; std::stringstream body_name, neck_name, lshould_name, rshould_name, head_name, relbow_name, lelbow_name, lwrist_name, rwrist_name; std::stringstream lhip_name, rhip_name, lknee_name, rknee_name, lfoot_name, rfoot_name; body_name << "Torso (" << i << ")" << std::ends; neck_name << "Neck (" << i << ")" << std::ends; head_name << "Head (" << i << ")" << std::ends; lshould_name << "Shoulder L (" << i << ")" << std::ends; rshould_name << "Shoulder R (" << i << ")" << std::ends; lelbow_name << "Elbow L (" << i << ")" << std::ends; relbow_name << "Elbow R (" << i << ")" << std::ends; lwrist_name << "Wrist L (" << i << ")" << std::ends; rwrist_name << "Wrist R (" << i << ")" << std::ends; lhip_name << "Hip L (" << i << ")" << std::ends; rhip_name << "Hip R (" << i << ")" << std::ends; lknee_name << "Knee L (" << i << ")" << std::ends; rknee_name << "Knee R (" << i << ")" << std::ends; lfoot_name << "Foot L (" << i << ")" << std::ends; rfoot_name << "Foot R (" << i << ")" << std::ends; // Publish Torso torsoO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(torso.X / ADJUST_VALUE, torso.Y / ADJUST_VALUE, torso.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", body_name.str().c_str())); // Publish Left Shoulder lShouldO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lShould.X / ADJUST_VALUE, lShould.Y / ADJUST_VALUE, lShould.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lshould_name.str().c_str())); // Publish Right Shoulder rShouldO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rShould.X / ADJUST_VALUE, rShould.Y / ADJUST_VALUE, rShould.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rshould_name.str().c_str())); // Publish Left Elbow lElbowO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lElbow.X / ADJUST_VALUE, lElbow.Y / ADJUST_VALUE, lElbow.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lelbow_name.str().c_str())); // Publish Right Elbow rElbowO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rElbow.X / ADJUST_VALUE, rElbow.Y / ADJUST_VALUE, rElbow.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", relbow_name.str().c_str())); // Publish Left Wrist lWristO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lWrist.X / ADJUST_VALUE, lWrist.Y / ADJUST_VALUE, lWrist.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lwrist_name.str().c_str())); // Publish Right Wrist rWristO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rWrist.X / ADJUST_VALUE, rWrist.Y / ADJUST_VALUE, rWrist.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rwrist_name.str().c_str())); // Publish Neck neckO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(neck.X / ADJUST_VALUE, neck.Y / ADJUST_VALUE, neck.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", neck_name.str().c_str())); // Publish Head headO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(head.X / ADJUST_VALUE, head.Y / ADJUST_VALUE, head.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", head_name.str().c_str())); // Publish Left Hip lHipO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lHip.X / ADJUST_VALUE, lHip.Y / ADJUST_VALUE, lHip.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lhip_name.str().c_str())); // Publish Right Hip rHipO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rHip.X / ADJUST_VALUE, rHip.Y / ADJUST_VALUE, rHip.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rhip_name.str().c_str())); // Publish Left Knee lKneeO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lKnee.X / ADJUST_VALUE, lKnee.Y / ADJUST_VALUE, lKnee.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lknee_name.str().c_str())); // Publish Right Knee rKneeO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rKnee.X / ADJUST_VALUE, rKnee.Y / ADJUST_VALUE, rKnee.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rknee_name.str().c_str())); // Publish Left Foot lFootO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(lFoot.X / ADJUST_VALUE, lFoot.Y / ADJUST_VALUE, lFoot.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lfoot_name.str().c_str())); // Publish Right Foot rFootO.GetQuaternion(qx, qy, qz, qw); transform.setOrigin(tf::Vector3(rFoot.X / ADJUST_VALUE, rFoot.Y / ADJUST_VALUE, rFoot.Z / ADJUST_VALUE)); transform.setRotation(tf::Quaternion(qx, qy, qz, qw)); br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rfoot_name.str().c_str())); } } ros::spinOnce(); //loop_rate.sleep(); } g_Context.Shutdown(); return 0; }