Beispiel #1
0
    Player::~Player()
    {
      deallocating();

      // we're shutting down so unregister me.
      if (languageHook)
        languageHook->unregisterPlayerCallback(this);
    }
Beispiel #2
0
    Player::~Player()
    {
      deallocating();

      // we're shutting down so unregister me.
      if (languageHook)
      {
        DelayedCallGuard dc(languageHook);
        languageHook->UnregisterPlayerCallback(this);
      }
    }
Beispiel #3
0
 Monitor::~Monitor()
 { 
   deallocating();
   DelayedCallGuard dg(languageHook);
   // we're shutting down so unregister me.
   if (languageHook)
   {
     DelayedCallGuard dc;
     languageHook->UnregisterMonitorCallback(this);
   }
 }
Beispiel #4
0
 // ============================================================
 // ============================================================
 Control::~Control() { deallocating(); }
Beispiel #5
0
DialogProgressBG::~DialogProgressBG() {
    TRACE;
    deallocating();
}
Beispiel #6
0
DialogProgress::~DialogProgress() {
    TRACE;
    deallocating();
}
Beispiel #7
0
 WindowDialog::~WindowDialog() { deallocating(); }
Beispiel #8
0
    Window::~Window()
    {
      TRACE;

      deallocating();
    }
Beispiel #9
0
    Window::~Window()
    {
      XBMC_TRACE;

      deallocating();
    }
Beispiel #10
0
 Callback::~Callback() { deallocating(); }