Player::~Player() { deallocating(); // we're shutting down so unregister me. if (languageHook) languageHook->unregisterPlayerCallback(this); }
Player::~Player() { deallocating(); // we're shutting down so unregister me. if (languageHook) { DelayedCallGuard dc(languageHook); languageHook->UnregisterPlayerCallback(this); } }
Monitor::~Monitor() { deallocating(); DelayedCallGuard dg(languageHook); // we're shutting down so unregister me. if (languageHook) { DelayedCallGuard dc; languageHook->UnregisterMonitorCallback(this); } }
// ============================================================ // ============================================================ Control::~Control() { deallocating(); }
DialogProgressBG::~DialogProgressBG() { TRACE; deallocating(); }
DialogProgress::~DialogProgress() { TRACE; deallocating(); }
WindowDialog::~WindowDialog() { deallocating(); }
Window::~Window() { TRACE; deallocating(); }
Window::~Window() { XBMC_TRACE; deallocating(); }
Callback::~Callback() { deallocating(); }