示例#1
0
文件: Player.cpp 项目: manio/xbmc
    Player::~Player()
    {
      deallocating();

      // we're shutting down so unregister me.
      if (languageHook)
        languageHook->unregisterPlayerCallback(this);
    }
示例#2
0
    Player::~Player()
    {
      deallocating();

      // we're shutting down so unregister me.
      if (languageHook)
      {
        DelayedCallGuard dc(languageHook);
        languageHook->UnregisterPlayerCallback(this);
      }
    }
示例#3
0
文件: Monitor.cpp 项目: Anankin/xbmc
 Monitor::~Monitor()
 { 
   deallocating();
   DelayedCallGuard dg(languageHook);
   // we're shutting down so unregister me.
   if (languageHook)
   {
     DelayedCallGuard dc;
     languageHook->UnregisterMonitorCallback(this);
   }
 }
示例#4
0
 // ============================================================
 // ============================================================
 Control::~Control() { deallocating(); }
示例#5
0
DialogProgressBG::~DialogProgressBG() {
    TRACE;
    deallocating();
}
示例#6
0
DialogProgress::~DialogProgress() {
    TRACE;
    deallocating();
}
示例#7
0
 WindowDialog::~WindowDialog() { deallocating(); }
示例#8
0
文件: Window.cpp 项目: A600/xbmc
    Window::~Window()
    {
      TRACE;

      deallocating();
    }
示例#9
0
文件: Window.cpp 项目: FLyrfors/xbmc
    Window::~Window()
    {
      XBMC_TRACE;

      deallocating();
    }
示例#10
0
 Callback::~Callback() { deallocating(); }