Ejemplo n.º 1
0
int sceUtilityGamedataInstallGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = gamedataInstallDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
	return status;
}
Ejemplo n.º 2
0
static int sceUtilityGamedataInstallGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		// This is called incorrectly all the time by some games. So let's not bother warning.
		// WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = gamedataInstallDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
	return status;
}