int sceUtilityGamedataInstallGetStatus() { if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = gamedataInstallDialog.GetStatus(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status); return status; }
static int sceUtilityGamedataInstallGetStatus() { if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL) { // This is called incorrectly all the time by some games. So let's not bother warning. // WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } int status = gamedataInstallDialog.GetStatus(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status); return status; }