int sceUtilityGamedataInstallUpdate(int Speed) { if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i)", Speed); return gamedataInstallDialog.Update(); }
static int sceUtilityGamedataInstallUpdate(int animSpeed) { if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = gamedataInstallDialog.Update(animSpeed); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallUpdate(%i)", ret, animSpeed); return ret; }