Ejemplo n.º 1
0
int sceUtilityGamedataInstallUpdate(int Speed) {
    if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
    {
        WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(): wrong dialog type");
        return SCE_ERROR_UTILITY_WRONG_TYPE;
    }

    DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i)", Speed);
    return gamedataInstallDialog.Update();
}
Ejemplo n.º 2
0
static int sceUtilityGamedataInstallUpdate(int animSpeed) {
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = gamedataInstallDialog.Update(animSpeed);
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallUpdate(%i)", ret, animSpeed);
	return ret;
}