void __UtilityShutdown() { saveDialog.Shutdown(true); msgDialog.Shutdown(true); oskDialog.Shutdown(true); netDialog.Shutdown(true); screenshotDialog.Shutdown(true); gamedataInstallDialog.Shutdown(true); }
static int sceUtilityGamedataInstallShutdownStart() { if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL) { WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart()"); return gamedataInstallDialog.Shutdown(); }