Ejemplo n.º 1
0
void ParticleSystem::Render(Effect * effect)
{
	ParticleEffect *pParticleEffect = static_cast<ParticleEffect*>(effect);
	
	if(!m_finalized)
	{
		Finalize();
		m_finalized = true;
	}

	pParticleEffect->SetTime(m_time);
	DrawParticle(indexObject, vertexObject, pixelObject, *pParticleEffect);
}