void loadParticleCallback(const std::string &filename, intptr_t param)
{
	ParticleEffect *e = new ParticleEffect();

	std::string ident;
	int first = filename.find_last_of('/')+1;
	ident = filename.substr(first, filename.find_last_of('.')-first);
	stringToLower(ident);

	e->bankLoad(ident, ParticleManager::particleBankPath);

	particleBank[ident] = e;
}