void ParticleManager::clearParticleBank() { for (ParticleBank::iterator i = particleBank.begin(); i != particleBank.end(); i++) { ParticleEffect *e = (*i).second; if (e) { e->destroy(); delete e; } } particleBank.clear(); }
void ParticleManager::clearParticleBank() { for (ParticleBank::iterator i = particleBank.begin(); i != particleBank.end(); i++) { ParticleEffect *e = (*i).second; if (e) { e->destroy(); delete e; } } particleBank.clear(); }