void ParticleManager::loadParticleEffectFromBank(const std::string &name, ParticleEffect *load)
{
	std::string realName = name;
	stringToLower(realName);
	ParticleEffect *fx = particleBank[realName];

	if (fx)
		fx->transfer(load);
	else
	{
		std::ostringstream os;
		os << "Did not find PE [" << name << "] in particle bank";
		debugLog(os.str());
	}
}