Example #1
0
//==================================
// VRMenuMgrLocal::CreateObject
// creates a new menu object
menuHandle_t VRMenuMgrLocal::CreateObject( VRMenuObjectParms const & parms )
{
	if ( !Initialized )
	{
		LOG( "VRMenuMgrLocal::CreateObject - manager has not been initialized!" );
		return menuHandle_t();
	}

	// validate parameters
	if ( parms.Type >= VRMENU_MAX )
	{
		LOG( "VRMenuMgrLocal::CreateObject - Invalid menu object type: %i", parms.Type );
		return menuHandle_t();
	}

	// create the handle first so we can enforce setting it be requiring it to be passed to the constructor
	int index = -1;
	if ( FreeList.GetSizeI() > 0 )
	{
		index = FreeList.Back();
		FreeList.PopBack();
	}
	else
	{
		index = ObjectList.GetSizeI();
	}

	UInt32 id = ++CurrentId;
	menuHandle_t handle = ComposeHandle( index, id );
	//LOG( "VRMenuMgrLocal::CreateObject - handle is %llu", handle.Get() );

	VRMenuObject * obj = new VRMenuObjectLocal( parms, handle );
	if ( obj == NULL )
	{
		LOG( "VRMenuMgrLocal::CreateObject - failed to allocate menu object!" );
		OVR_ASSERT( obj != NULL );	// this would be bad -- but we're likely just going to explode elsewhere
		return menuHandle_t();
	}
	
	obj->Init( parms );

	if ( index == ObjectList.GetSizeI() )
	{
		// we have to grow the array
		ObjectList.PushBack( obj );
	}
	else
	{
		// insert in existing slot
		OVR_ASSERT( ObjectList[index] == NULL );
		ObjectList[index ] = obj;
	}

	return handle;
}
//==============================
// VRMenuEventHandler::HandleEvents
void VRMenuEventHandler::HandleEvents( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		menuHandle_t const rootHandle, Array< VRMenuEvent > const & events ) const
{
	VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
	if ( root == NULL )
	{
		return;
	}

	// find the list of all objects that are in the focused path
	Array< menuHandle_t > focusPath;
	FindTargetPath( guiSys, rootHandle, FocusedHandle, focusPath );
    
	Array< menuHandle_t > targetPath;

	for ( int i = 0; i < events.GetSizeI(); ++i )
	{
		VRMenuEvent const & event = events[i];
		switch ( event.DispatchType )
		{
			case EVENT_DISPATCH_BROADCAST:
			{
				// broadcast to everything
				BroadcastEvent( guiSys, vrFrame, event, root );
			}
			break;
			case EVENT_DISPATCH_FOCUS:
				// send to the focus path only -- this list should be parent -> child order
				DispatchToPath( guiSys, vrFrame, event, focusPath, false );
				break;
			case EVENT_DISPATCH_TARGET:
				if ( targetPath.GetSizeI() == 0 || event.TargetHandle != targetPath.Back() )
				{
					targetPath.Clear();
					FindTargetPath( guiSys, rootHandle, event.TargetHandle, targetPath );
				}
				DispatchToPath( guiSys, vrFrame, event, targetPath, false );
				break;
			default:
				OVR_ASSERT( !"unknown dispatch type" );
				break;
		}
	}
}