Example #1
0
  int CalcPositionCosts (const INDEX & ind) const
  {
    int i = HashValue(ind);
    int costs = 1;
    for (;;)
      {
	if (hash.Get(i) == ind) return costs;
	if (hash.Get(i) == invalid) return costs;
	i++;
	if (i > hash.Size()) i = 1;
	costs++;
      }
  }
Example #2
0
void referencetransform :: ToPlain (const Array<Point3d> & p,
                                    Array<Point3d> & pp) const
{
  Vec3d v;
  int i;

  pp.SetSize (p.Size());
  for (i = 1; i <= p.Size(); i++)
    {
      v = p.Get(i) - rp;
      pp.Elem(i).X() = (ex_h * v);
      pp.Elem(i).Y() = (ey_h * v);
      pp.Elem(i).Z() = (ez_h * v);
    }
}
void DBOperationHelper_NonVO(Handle<Object> spec, KeyOperation & op) {
  HandleScope scope;

  Local<Value> v;
  Local<Object> o;

  setKeysInOp(spec, op);
  
  v = spec->Get(HELPER_ROW_BUFFER);
  if(! v->IsNull()) {
    o = v->ToObject();
    op.row_buffer = V8BINDER_UNWRAP_BUFFER(o);
  }
  
  v = spec->Get(HELPER_ROW_RECORD);
  if(! v->IsNull()) {
    o = v->ToObject();
    const Record * record = unwrapPointer<const Record *>(o);
    op.row_record = record;

    v = spec->Get(HELPER_BLOBS);
    if(v->IsObject()) {
      if(op.opcode == 1) {
        op.nblobs = op.createBlobReadHandles(record);
      } else {
        op.nblobs = op.createBlobWriteHandles(v->ToObject(), record);
      }
    }
  }
  
  v = spec->Get(HELPER_LOCK_MODE);
  if(! v->IsNull()) {
    int intLockMode = v->Int32Value();
    op.lmode = static_cast<NdbOperation::LockMode>(intLockMode);
  }

  v = spec->Get(HELPER_COLUMN_MASK);
  if(! v->IsNull()) {
    Array *maskArray = Array::Cast(*v);
    for(unsigned int m = 0 ; m < maskArray->Length() ; m++) {
      Local<Value> colId = maskArray->Get(m);
      op.useColumn(colId->Int32Value());
    }
  }

  DEBUG_PRINT("Non-VO %s -- mask: %u lobs: %d", op.getOperationName(), 
              op.u.maskvalue, op.nblobs);
}
Example #4
0
Handle<Value> DBOperationHelper_NonVO(const Arguments &args) {
  HandleScope scope;
  Operation op;

  const Local<Object> spec = args[0]->ToObject();
  Local<Value> v;
  Local<Object> o;

  setKeysInOp(spec, op);
  
  v = spec->Get(HELPER_ROW_BUFFER);
  if(! v->IsNull()) {
    o = v->ToObject();
    op.row_buffer = V8BINDER_UNWRAP_BUFFER(o);
  }
  
  v = spec->Get(HELPER_ROW_RECORD);
  if(! v->IsNull()) {
    o = v->ToObject();
    op.row_record = unwrapPointer<const Record *>(o);
  }
  
  v = spec->Get(HELPER_LOCK_MODE);
  if(! v->IsNull()) {
    int intLockMode = v->Int32Value();
    op.lmode = static_cast<NdbOperation::LockMode>(intLockMode);
  }

  v = spec->Get(HELPER_COLUMN_MASK);
  if(! v->IsNull()) {
    Array *maskArray = Array::Cast(*v);
    for(unsigned int m = 0 ; m < maskArray->Length() ; m++) {
      Local<Value> colId = maskArray->Get(m);
      op.useColumn(colId->Int32Value());
    }
  }
  
  int opcode = args[1]->Int32Value();
  NdbTransaction *tx = unwrapPointer<NdbTransaction *>(args[2]->ToObject());
  DEBUG_PRINT("Non-VO opcode: %d mask: %u", opcode, op.u.maskvalue);

  return scope.Close(buildNdbOperation(op, opcode, tx));
}
Example #5
0
  int Ng_GetPrimitiveData (ClientData clientData,
			   Tcl_Interp * interp,
			   int argc, tcl_const char *argv[])
  {
    CSGeometry * geometry = dynamic_cast<CSGeometry*> (ng_geometry.get());
    if (!geometry)
      {
	Tcl_SetResult (interp, err_needscsgeometry, TCL_STATIC);
	return TCL_ERROR;
      }


    tcl_const char * name = argv[1];
    tcl_const char * classnamevar = argv[2];
    tcl_const char * valuevar = argv[3];

    const char * classname;

    Array<double> coeffs;

    geometry->GetSolid (name)->GetPrimitive()->GetPrimitiveData (classname, coeffs);

    ostringstream vst;
    for (int i = 1; i <= coeffs.Size(); i++)
      vst << coeffs.Get(i) << " ";

    cout << "GetPrimitiveData, name = " << name
	 << ", classnamevar = " << classnamevar
	 << ", classname = " << classname << endl
	 << " valuevar = " << valuevar
	 << ", values = " << vst.str() << endl;

    Tcl_SetVar  (interp, classnamevar, (char*)classname, 0);
    Tcl_SetVar  (interp, valuevar, (char*)vst.str().c_str(), 0);

    return TCL_OK;
  }
int _tmain(int argc, _TCHAR* argv[])
{
	cout << "7 LABOR WORK" << endl;
	Array<int> Ar1;
	Array<int> Ar2;
	Ar1.Set(1);
	Ar1.Set(2);
	Ar1.Set(3);
	Ar2.Set(4);
	Ar2.Set(5);
	Ar2.Set(6);
	cout << endl << "Size Ar1= " << Ar1.getSize() << endl;
	cout << "Size Ar2= " << Ar2.getSize() << endl;
	cout << "Get Ar1: ";
	Ar1.Get();
	cout << "Get Ar2: ";
	Ar2.Get();

	Array<double> Ar3;
	Array<double> Ar4;
	Ar3.Set(1.1);
	Ar3.Set(2.2);
	Ar3.Set(3.3);
	Ar4.Set(4.4);
	Ar4.Set(5.5);
	Ar4.Set(6.6);
	cout << "Size Ar3= " << Ar3.getSize() << endl;
	cout << "Size Ar4= " << Ar4.getSize() << endl;
	cout << "Get Ar3: ";
	Ar3.Get();
	cout << "Get Ar4: ";
	Ar4.Get();

	Array<Person> Ar5;
	Ar5.Set(Person("Ivan", 4));
	Ar5.Set(Person("Petr", 5));
	cout << "Size Ar5= " << Ar5.getSize() << endl;
	cout << "Get Ar5: ";
	Ar5.Get();
	cout << endl;

	cout << "8 LABOR WORK" << endl;
	Array<int> oldArr;
	int k = 6;
	for (int i = 0; i < 5; i++)
	{
		oldArr.Set(k);
		k--;
	}
	oldArr.Get();
	sortik(oldArr);
	oldArr.Get();
	cout << endl;

	Array<double> oldArr1;
	double d = 6.6;
	for (int i = 0; i < 5; i++)
	{
		oldArr1.Set(d);
		d = d - 1.1;
	}
	oldArr1.Get();
	sortik(oldArr1);
	oldArr1.Get();
	cout << endl;

	Array<Person>oldArr2;
	oldArr2.Set(Person("Sidor", 10));
	oldArr2.Set(Person("Viktor", 8));
	oldArr2.Set(Person("Nikolay", 7));
	oldArr2.Get();
	sortik(oldArr2);
	oldArr2.Get();
	return 0;
}
Example #7
0
  void ADTree3Div :: GetIntersecting (const float * bmin, 
				      const float * bmax,
				      Array<int> & pis) const
  {
    static Array<ADTreeNode3Div*> stack(1000);
    static Array<int> stackdir(1000);
    ADTreeNode3Div * node;
    int dir, i, stacks;

    stack.SetSize (1000);
    stackdir.SetSize(1000);
    pis.SetSize(0);

    stack.Elem(1) = root;
    stackdir.Elem(1) = 0;
    stacks = 1;

    while (stacks)
      {
	node = stack.Get(stacks);
	dir = stackdir.Get(stacks); 
	stacks--;

	if (node->pi)
	  {
	    if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
		node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
		node->data[2] >= bmin[2] && node->data[2] <= bmax[2])

	      pis.Append (node->pi);
	  }


	int ndir = dir+1;
	if (ndir == 3)
	  ndir = 0;

	int mini = int ( (bmin[dir] - node->minx) / node->dist );
	int maxi = int ( (bmax[dir] - node->minx) / node->dist );
      
	//      (*testout) << "get int, mini, maxi = " << mini << ", " << maxi << endl;
	if (mini < 0) mini = 0;
	if (maxi >= ADTN_DIV) maxi = ADTN_DIV-1;

	for (i = mini; i <= maxi; i++)
	  if (node->childs[i])
	    {
	      stacks++;
	      stack.Elem(stacks) = node->childs[i];
	      stackdir.Elem(stacks) = ndir;
	    }


	/*
	  if (node->left && bmin[dir] <= node->sep)
	  {
	  stacks++;
	  stack.Elem(stacks) = node->left;
	  stackdir.Elem(stacks) = ndir;
	  }
	  if (node->right && bmax[dir] >= node->sep)
	  {
	  stacks++;
	  stack.Elem(stacks) = node->right;
	  stackdir.Elem(stacks) = ndir;
	  }
	*/
      }
  }
 int GetLineNP(int nr) const {return lines.Get(nr)->NP();}
 STLLine* GetLine(int nr) const {return lines.Get(nr);}
Example #10
0
 int GetMarker(int i) const 
 { return chartmark.Get(i); }
Example #11
0
  void VisualSceneSpecPoints :: DrawScene ()
  {
    if (!mesh) 
      {
	VisualScene::DrawScene();
	return;
      }

    if (changeval != specpoints.Size())
      BuildScene();
    changeval = specpoints.Size();



    glClearColor(backcolor, backcolor, backcolor, 1.0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glEnable (GL_COLOR_MATERIAL);
    glColor3f (1.0f, 1.0f, 1.0f);
    glLineWidth (1.0f);

    glPushMatrix();
    glMultMatrixd (transformationmat);

    //  glEnable (GL_COLOR);
    //  glDisable (GL_COLOR_MATERIAL);
    if (vispar.drawedtangents)
      {
	glColor3d (1, 0, 0);
	glBegin (GL_LINES);
	for (int i = 1; i <= specpoints.Size(); i++)
	  {
	    const Point3d p1 = specpoints.Get(i).p;
	    const Point3d p2 = specpoints.Get(i).p + len * specpoints.Get(i).v;
	    glVertex3d (p1.X(), p1.Y(), p1.Z());
	    glVertex3d (p2.X(), p2.Y(), p2.Z());
	  }
	glEnd();
      }

    if (vispar.drawededges)
      {
	glColor3d (1, 0, 0);
	glBegin (GL_LINES);
	for (int i = 1; i <= mesh->GetNSeg(); i++)
	  {
	    const Segment & seg = mesh -> LineSegment (i);
	    glVertex3dv ( (*mesh)[seg[0]] );
            glVertex3dv ( (*mesh)[seg[1]] );
	    // glVertex3dv ( &(*mesh)[seg[0]].X() );
	    // glVertex3dv ( &(*mesh)[seg[1]].X() );
	  }
	glEnd();
      }

    glColor3d (1, 0, 0);
    glBegin (GL_LINES);
    int edges[12][2] = 
      { { 0, 1 },
	{ 2, 3 },
	{ 4, 5 },
	{ 6, 7 },
	{ 0, 2 },
	{ 1, 3 },
	{ 4, 6 },
	{ 5, 7 },
	{ 0, 4 },
	{ 1, 5 },
	{ 2, 6 },
	{ 3, 7 } };
    for (int i = 0; i < boxes.Size(); i++)
      {
	for (int j = 0; j < 12; j++)
	  {
	    glVertex3dv ( boxes[i].GetPointNr(edges[j][0]) );
	    glVertex3dv ( boxes[i].GetPointNr(edges[j][1]) );
	  }
	/*
	glVertex3dv ( boxes[i].PMin() );
	glVertex3dv ( boxes[i].PMax() );
	*/
      }
    glEnd();



    if (vispar.drawededgenrs)
      {
	glEnable (GL_COLOR_MATERIAL);
	GLfloat textcol[3] = { GLfloat(1 - backcolor),
			       GLfloat(1 - backcolor), 
			       GLfloat(1 - backcolor) };
	glColor3fv (textcol);
	glNormal3d (0, 0, 1);
	glPushAttrib (GL_LIST_BIT);
	// glListBase (fontbase);

	char buf[20];
	for (int i = 1; i <= mesh->GetNSeg(); i++)
	  {
	    const Segment & seg = mesh -> LineSegment (i);
	    const Point3d p1 = mesh -> Point (seg[0]);
	    const Point3d p2 = mesh -> Point (seg[1]);

	    const Point3d p = Center (p1, p2);
	    glRasterPos3d (p.X(), p.Y(), p.Z());
	  
	    sprintf (buf, "%d", seg.edgenr);
	    // glCallLists (GLsizei(strlen (buf)), GL_UNSIGNED_BYTE, buf);
	    MyOpenGLText (buf);
	  }
      
	glPopAttrib ();
	glDisable (GL_COLOR_MATERIAL);
      }


    if (vispar.drawedpoints)
      {

	glColor3d (0, 0, 1);
	/*
	  glPointSize( 3.0 );

	float range[2];
	glGetFloatv(GL_POINT_SIZE_RANGE, &range[0]);
	cout << "max ptsize = " << range[0] << "-" << range[1] << endl;
      

	glBegin( GL_POINTS );
	for (int i = 1; i <= mesh -> GetNP(); i++)
	  {
	    const Point3d & p = mesh -> Point(i);
	    if (i % 2)
	      glVertex3f( p.X(), p.Y(), p.Z());
	  }
	glEnd();
	*/

	static GLubyte knoedel[] = 
	  {
	    0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe,
	  };
	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

	glDisable (GL_COLOR_MATERIAL);
	glDisable (GL_LIGHTING);
	glDisable (GL_CLIP_PLANE0);
      
	for (int i = 1; i <= mesh -> GetNP(); i++)
	  {
	    const Point3d & p = mesh -> Point(i);
	    glRasterPos3d (p.X(), p.Y(), p.Z());
	    glBitmap (7, 7, 3, 3, 0, 0, &knoedel[0]);
	  }
      }

    if (vispar.drawedpointnrs)
      {
	glEnable (GL_COLOR_MATERIAL);
	GLfloat textcol[3] = { GLfloat(1 - backcolor),
			       GLfloat(1 - backcolor),
			       GLfloat(1 - backcolor) };
	glColor3fv (textcol);
	glNormal3d (0, 0, 1);
	glPushAttrib (GL_LIST_BIT);
	// glListBase (fontbase);
      
	char buf[20];
	for (int i = 1; i <= mesh->GetNP(); i++)
	  {
	    const Point3d & p = mesh->Point(i);
	    glRasterPos3d (p.X(), p.Y(), p.Z());
	  
	    sprintf (buf, "%d", i);
	    // glCallLists (GLsizei(strlen (buf)), GL_UNSIGNED_BYTE, buf);
	    MyOpenGLText (buf);
	  }
      
	glPopAttrib ();
	glDisable (GL_COLOR_MATERIAL);
      }


    
    
    

    glPopMatrix();

    if (vispar.drawcoordinatecross)
      DrawCoordinateCross ();
    DrawNetgenLogo ();

    glFinish();  
  }
Example #12
0
 void GetMarkedSeg(int i, Point<3> & ap1, Point<3> & ap2) 
 {
   ap1=markedsegs.Get(i*2-1); 
   ap2=markedsegs.Get(i*2);
 }
int main(int argc, char ** argv)
{
  
#ifdef PARALLEL
  // parallel profiling
#pragma pomp inst init

  MPI_Init(&argc, &argv);          

  MPI_Comm_size(MPI_COMM_WORLD, &netgen::ntasks);
  MPI_Comm_rank(MPI_COMM_WORLD, &netgen::id);
  
  MPI_Group MPI_GROUP_WORLD;

  int n_ho = netgen::ntasks - 1;
  int * process_ranks = new int[netgen::ntasks-1];
  for ( int i = 0; i < netgen::ntasks-1; i++ )
    process_ranks[i] = i+1;

  MPI_Comm_group ( MPI_COMM_WORLD, &MPI_GROUP_WORLD);
  MPI_Group_incl ( MPI_GROUP_WORLD, n_ho, process_ranks, & netgen::MPI_HIGHORDER_WORLD);
  MPI_Comm_create ( MPI_COMM_WORLD, netgen::MPI_HIGHORDER_WORLD, & netgen::MPI_HIGHORDER_COMM);

#pragma pomp inst begin(main)
#endif

  if ( netgen::id == 0 )
    {
      cout << "NETGEN-" << PACKAGE_VERSION << endl;
      
      cout << "Developed at RWTH Aachen University, Germany" << endl
           << "and Johannes Kepler University Linz, Austria" << endl;

      
#ifdef OCCGEOMETRY
      cout << "Including OpenCascade geometry kernel" << endl;
#endif
      
#ifdef ACIS
      cout << "Including ACIS geometry kernel" << endl;
#endif

#ifdef LINUX
      //feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
      //feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW | FE_UNDERFLOW);
      //cout << "Handle Floating Point Exceptions: " << fegetexcept() << endl; 
#endif  

#ifdef DEBUG
      cout << "You are running the debug version !" << endl;
#endif

#ifdef USE_SUPERLU
      cout << "Including sparse direct solver SuperLU by Lawrence Berkeley National Laboratory" << endl;
#endif


#ifdef PARALLEL
      cout << "Including MPI " << endl;
      cout << "Using " <<  netgen::ntasks << " processor" 
           << ((netgen::ntasks > 1) ? "s " : " ") << endl;
#endif
    }
  else
    {
      ;// nodisplay = true;
    }


  // command line arguments:
  for (int i = 1; i < argc; i++)
    {
      if (argv[i][0] == '-')
	parameters.SetCommandLineFlag (argv[i]);
      else
	parameters.SetFlag ("geofile", argv[i]);
    }


  if (getenv ("NETGENDIR") && strlen (getenv ("NETGENDIR")))
    ngdir = getenv ("NETGENDIR");
  else
    ngdir = ".";
  
  verbose = parameters.GetDefineFlag ("V");

  if (verbose)
    cout << "NETGENDIR = " << ngdir << endl;


  if ( netgen::id == 0 )
    {
      if (parameters.StringFlagDefined ("testout"))      
        netgen::testout = new ofstream (parameters.GetStringFlag ("testout", "test.out"));


#ifdef SOCKETS
      Ng_ServerSocketManagerInit(static_cast<int>(parameters.GetNumFlag("serversocket",-1)));
      if(parameters.GetNumFlag("serversocket",-1) > 0 && !parameters.GetDefineFlag("display")) 
        nodisplay = true;
#endif
  
      if(parameters.GetDefineFlag("batchmode"))
        nodisplay = true;
    
      if(parameters.GetDefineFlag("shellmode"))
        {
          nodisplay = true;
          shellmode = true;
        }

      Tcl_FindExecutable(NULL);

      // initialize application
      Tcl_Interp * myinterp = Tcl_CreateInterp ();
      if (Tcl_AppInit (myinterp) == TCL_ERROR)
        {
          cerr << "Exit Netgen due to initialization problem" << endl;
          exit (1);
        }



      // parse tcl-script
      int errcode;

      bool internaltcl = false;
      if (shellmode)
        internaltcl = false;
  
#ifdef PARALLEL
      internaltcl = false;
#endif

      if (verbose)
        {
          cout << "Tcl header version = " << TCL_PATCH_LEVEL << endl;
          Tcl_Eval (myinterp, "puts \"Tcl runtime version = [info patchlevel] \";");
        }

      if (parameters.GetDefineFlag ("internaltcl"))
        internaltcl=true;
      if (parameters.GetDefineFlag ("externaltcl"))
        internaltcl=false;

 

      if (internaltcl)
        {
          if (verbose)
            cout << "using internal Tcl-script" << endl;
      
          // connect to one string 
          extern const char * ngscript[];
          const char ** hcp = ngscript;
          int len = 0;
          while (*hcp)
            len += strlen (*hcp++); 

          char * tr1 = new char[len+1];
          *tr1 = 0;
          hcp = ngscript;
      
          char * tt1 = tr1;
          while (*hcp)
            {
              strcat (tt1, *hcp); 
              tt1 += strlen (*hcp++);
            }
      
          errcode = Tcl_Eval (myinterp, tr1);
          delete [] tr1;
        }

      else

        {
          string startfile = ngdir + "/ng.tcl";
      
          if (verbose)
            cout << "Load Tcl-script from " << startfile << endl;
      
          errcode = Tcl_EvalFile (myinterp, (char*)startfile.c_str());
        }

      if (errcode)
        {
          cout << "Error in Tcl-Script:" << endl;
          // cout << "result = " << myinterp->result << endl;
          cout << "result = " << Tcl_GetStringResult (myinterp) << endl;
          // cout << "in line " << myinterp->errorLine << endl;

          cout << "\nMake sure to set environment variable NETGENDIR to directory containing ng.tcl" << endl;
          exit (1);
        }


      // lookup user file formats and insert into format list:
      Array<const char*> userformats;
      RegisterUserFormats (userformats);

      ostringstream fstr;
      for (int i = 1; i <= userformats.Size(); i++)
        fstr << ".ngmenu.file.filetype add radio -label \"" 
             << userformats.Get(i) << "\" -variable exportfiletype\n";


      Tcl_Eval (myinterp, (char*)fstr.str().c_str());
      Tcl_SetVar (myinterp, "exportfiletype", "Neutral Format", 0);


      // For adding an application, parse the file here,
      // and call the init-procedure below
      // #define DEMOAPP
#ifdef DEMOAPP  
      Tcl_EvalFile (myinterp, "demoapp/demoapp.tcl");
#endif

#ifdef ADDON
      Tcl_EvalFile (myinterp, "addon/addon.tcl");
#endif

#ifdef SOCKETS
      Ng_ServerSocketManagerRun();
#endif

      // start event-loop
      Tk_MainLoop();
  
      Tcl_DeleteInterp (myinterp); 

#ifdef PARALLEL
#pragma pomp inst altend(main)

      // MPI beenden
      MPI_Barrier(MPI_COMM_WORLD);
      MPI_Finalize();
#endif
      
      Tcl_Exit(0);
    }
#ifdef PARALLEL
  else
    {
      // main for parallel processors    
      ParallelRun();

#pragma pomp inst end(main)

      // MPI beenden
      MPI_Barrier(MPI_COMM_WORLD);
      MPI_Finalize();
    }  
#endif
  
  return 0;		
}
Example #14
0
void WriteJCMFormat (const Mesh & mesh,
                     const NetgenGeometry & geom,
                     const string & filename)
{
  if (mesh.GetDimension() != 3)
  {
    cout <<"\n Error: Dimension 3 only supported by this output format!"<<endl;
    return;
  }

  int bc_at_infinity = 0;
  int i, j, jj, ct(0), counter;
  double dx1, dx2, dx3, dy1, dy2, dy3, dz1, dz2, dz3, vol;

  // number of points
  int np = mesh.GetNP();

  // Identic points
  Array<int,1> identmap1, identmap2, identmap3;
  mesh.GetIdentifications().GetMap(1, identmap1);
  mesh.GetIdentifications().GetMap(2, identmap2);
  mesh.GetIdentifications().GetMap(3, identmap3);

  // number of volume elements
  int ne = mesh.GetNE();
  int ntets = 0;
  int nprisms = 0;
  for (i = 1; i <= ne; i++)
  {
    Element el = mesh.VolumeElement(i);
    if (el.GetNP() == 4)
    {
      ntets++;
      // Check that no two points on a tetrahedron are identified with each other
      for (j = 1; j <= 4; j++)
        for (jj = 1; jj <=4; jj++)
        {
          if (identmap1.Elem(el.PNum(j)) == el.PNum(jj))
          {
            cout << "\n Error: two points on a tetrahedron identified (1) with each other"
                 << "\n REFINE MESH !" << endl;
            return;
          }
          if (identmap2.Elem(el.PNum(j)) == el.PNum(jj))
          {
            cout << "\n Error: two points on a tetrahedron identified (2) with each other"
                 << "\n REFINE MESH !" << endl;
            return;
          }
          if (identmap3.Elem(el.PNum(j)) == el.PNum(jj))
          {
            cout << "\n Error: two points on a tetrahedron identified (3) with each other"
                 << "\n REFINE MESH !" << endl;
            return;
          }
        }      
      
    }
    else if (el.GetNP() == 6)
      nprisms++;
  }
  if ( ne != (ntets+nprisms))
  {
    cout<< "\n Error in determining number of volume elements!\n"
        << "\n Prisms and tetrahedra only implemented in the JCMwave format!\n"<<endl;
    return;
  }

  if (nprisms > 0)
    cout << " Please note: Boundaries at infinity have to carry the bc-attribute '-bc="
         << bc_at_infinity <<"'."<<endl; 

  // number of surface elements
  int nse = mesh.GetNSE();
  // number of boundary triangles
  int nbtri = 0;
  // number of boundary quadrilaterals
  int nbquad = 0;
  // array with 1 if point on any tetra, 0 else 
  // this is needed in order to arrange the prism points in the right order
  Array<int,1> pointsOnTetras;
  pointsOnTetras.SetSize (mesh.GetNP());
  pointsOnTetras = 0;
  for (i = 1; i <= ne; i++)
  {
    Element el = mesh.VolumeElement(i);
    if (el.GetNP() == 4)
    {
      for (j = 1; j <= 4; j++)
        pointsOnTetras.Set(int (el.PNum(j)),1);     
    }
  }

  // number of boundary triangles and boundary quadrilaterals
  for (i = 1; i <= nse; i++)
  {
    Element2d el = mesh.SurfaceElement(i);
    if (el.GetNP() == 3 &&
        ( mesh.GetFaceDescriptor (el.GetIndex()).DomainIn()==0  ||
          mesh.GetFaceDescriptor (el.GetIndex()).DomainOut()==0 ) )
      nbtri++;
    else if (el.GetNP() == 4 &&
             ( mesh.GetFaceDescriptor (el.GetIndex()).DomainIn()==0 ||
               mesh.GetFaceDescriptor (el.GetIndex()).DomainOut()==0 ) )
      nbquad++;
  }
  
  ofstream outfile (filename.c_str());
  outfile.precision(6);
  outfile.setf (ios::fixed, ios::floatfield);
  outfile.setf (ios::showpoint);
  
  outfile << "/* <BLOBHead>\n";
  outfile << "__BLOBTYPE__=Grid\n";
  outfile << "__OWNER__=JCMwave\n";
  outfile << "<I>SpaceDim=3\n";
  outfile << "<I>ManifoldDim=3\n";
  outfile << "<I>NRefinementSteps=0\n";
  outfile << "<I>NPoints="<<np<<"\n";
  outfile << "<I>NTetrahedra="<<ntets<<"\n";
  outfile << "<I>NPrisms="<<nprisms<<"\n";
  outfile << "<I>NBoundaryTriangles="<<nbtri<<"\n";
  outfile << "<I>NBoundaryQuadrilaterals="<<nbquad<<"\n";
  outfile << "*/\n";
  outfile << "\n";
  outfile << "# output from Netgen\n\n";
  int nDomains=mesh.GetNDomains();
  for (i=1; i<=nDomains; i++)
  {
    if (mesh.GetMaterial(i))
      outfile << "#" << mesh.GetMaterial(i) 
              << ": Material ID = " 
              << i << "\n";
  }

  outfile << "# Points\n";
  cout << " Please note: The unit of length in the .geo file is assumed to be 'microns'."<<endl; 
  for (i = 1; i <= np; i++)
  {
    const Point<3> & p = mesh.Point(i);
    outfile << i << "\n";
    outfile << p(0) << "e-6\n";
    outfile << p(1) << "e-6\n";
    outfile << p(2) << "e-6\n\n";
  }

  outfile << "\n";
  outfile << "# Tetrahedra\n";
  counter = 0;
  for (i = 1; i <= ne; i++)
  {
    Element el = mesh.VolumeElement(i);
    if (el.GetNP() == 4)
    {
      counter++;
      dx1 = mesh.Point(el.PNum(2))(0) - mesh.Point(el.PNum(1))(0);
      dx2 = mesh.Point(el.PNum(3))(0) - mesh.Point(el.PNum(1))(0);
      dx3 = mesh.Point(el.PNum(4))(0) - mesh.Point(el.PNum(1))(0);
      dy1 = mesh.Point(el.PNum(2))(1) - mesh.Point(el.PNum(1))(1);
      dy2 = mesh.Point(el.PNum(3))(1) - mesh.Point(el.PNum(1))(1);
      dy3 = mesh.Point(el.PNum(4))(1) - mesh.Point(el.PNum(1))(1);
      dz1 = mesh.Point(el.PNum(2))(2) - mesh.Point(el.PNum(1))(2);
      dz2 = mesh.Point(el.PNum(3))(2) - mesh.Point(el.PNum(1))(2);
      dz3 = mesh.Point(el.PNum(4))(2) - mesh.Point(el.PNum(1))(2);
      vol = (dy1*dz2-dz1*dy2)*dx3 + (dz1*dx2-dx1*dz2)*dy3 + (dx1*dy2-dy1*dx2)*dz3;

      if ( vol > 0 )
        for (j = 1; j <= 4; j++)
          outfile << el.PNum(j)<<"\n";
      else
      {
        for (j = 2; j >= 1; j--)
          outfile << el.PNum(j)<<"\n";
        for (j = 3; j <= 4; j++)
          outfile << el.PNum(j)<<"\n";
      }  
      outfile << el.GetIndex() << "\n\n";
    }
  }
  if ( counter != ntets)
  {
    cout<< "\n Error in determining number of tetras!\n"<<endl;
    return;
  }

  outfile << "\n";
  outfile << "# Prisms\n";
  counter = 0;
  for (i = 1; i <= ne; i++)
  {
    Element el = mesh.VolumeElement(i);
    if (el.GetNP() == 6)
    {
      counter++;
      dx1 = mesh.Point(el.PNum(2))(0) - mesh.Point(el.PNum(1))(0);
      dx2 = mesh.Point(el.PNum(3))(0) - mesh.Point(el.PNum(1))(0);
      dx3 = mesh.Point(el.PNum(4))(0) - mesh.Point(el.PNum(1))(0);
      dy1 = mesh.Point(el.PNum(2))(1) - mesh.Point(el.PNum(1))(1);
      dy2 = mesh.Point(el.PNum(3))(1) - mesh.Point(el.PNum(1))(1);
      dy3 = mesh.Point(el.PNum(4))(1) - mesh.Point(el.PNum(1))(1);
      dz1 = mesh.Point(el.PNum(2))(2) - mesh.Point(el.PNum(1))(2);
      dz2 = mesh.Point(el.PNum(3))(2) - mesh.Point(el.PNum(1))(2);
      dz3 = mesh.Point(el.PNum(4))(2) - mesh.Point(el.PNum(1))(2);
      vol = (dy1*dz2-dz1*dy2)*dx3 + (dz1*dx2-dx1*dz2)*dy3 + (dx1*dy2-dy1*dx2)*dz3;

      if (pointsOnTetras.Get(el.PNum(1)) &&
          pointsOnTetras.Get(el.PNum(2)) &&
          pointsOnTetras.Get(el.PNum(3)))
      {
        if (vol > 0)
          for (j = 1; j <= 6; j++)
            outfile << el.PNum(j)<<"\n";
        else
        {
          for (j = 3; j >= 1; j--)
            outfile << el.PNum(j)<<"\n";
          for (j = 6; j >= 4; j--)
            outfile << el.PNum(j)<<"\n";
        }
      }
      else if ( pointsOnTetras.Get(el.PNum(4)) &&
                pointsOnTetras.Get(el.PNum(5)) &&
                pointsOnTetras.Get(el.PNum(6))    )
      {
        if ( vol < 0 )
        {
          for (j = 4; j <= 6; j++)
            outfile << el.PNum(j)<<"\n";
          for (j = 1; j <= 3; j++)
            outfile << el.PNum(j)<<"\n";
        }
        else
        {
          for (j = 6; j >= 4; j--)
            outfile << el.PNum(j)<<"\n";
          for (j = 3; j >= 1; j--)
            outfile << el.PNum(j)<<"\n";
        }
      }
      else 
      {
        cout << "\n Error in determining prism point numbering!\n"<<endl;
        return;
      }
      outfile << el.GetIndex() << "\n\n";
    }
  }
  if ( counter != nprisms)
  {
    cout<< "\n Error in determining number of prisms!\n"<<endl;
    return;
  }

  int npid1 = 0;
  int npid2 = 0;
  int npid3 = 0;
  for (i=1; i<=np; i++)
  {
    if (identmap1.Elem(i))
      npid1++;
    if (identmap2.Elem(i))
      npid2++;
    if (identmap3.Elem(i))
      npid3++;
  }

  outfile << "\n";
  outfile << "# Boundary triangles\n";  
  outfile << "# Number of identified points in 1-direction: " << npid1 << "\n";
  outfile << "# Number of identified points in 2-direction: " << npid2 << "\n";
  outfile << "# Number of identified points in 3-direction: " << npid3 << "\n";
  for (i = 1; i <= nse; i++)
  {
    Element2d el = mesh.SurfaceElement(i);
    if (el.GetNP() == 3
        && (mesh.GetFaceDescriptor (el.GetIndex()).DomainIn()==0
            || mesh.GetFaceDescriptor (el.GetIndex()).DomainOut()==0))
    {
      outfile <<"# T\n";
      for (j = 1; j <= 3; j++)
        outfile << el.PNum(j)<<"\n";
      if (mesh.GetFaceDescriptor (el.GetIndex()).BCProperty()==bc_at_infinity)
        outfile << 1000 << "\n";      
      else
        outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << "\n";      
      if (mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() == bc_at_infinity)
        outfile << "-2\n\n";
      else if (identmap1.Elem(el.PNum(1))
               &&identmap1.Elem(el.PNum(2))
               &&identmap1.Elem(el.PNum(3)))
      {
        outfile << "-1\n";
        for (j = 1; j <= 3; j++)
          outfile << identmap1.Elem(el.PNum(j))<<"\n";
        outfile << "\n";
      }
      else if (identmap2.Elem(el.PNum(1))
               &&identmap2.Elem(el.PNum(2))
               &&identmap2.Elem(el.PNum(3)))
      {
        outfile << "-1\n";
        for (j = 1; j <= 3; j++)
          outfile << identmap2.Elem(el.PNum(j))<<"\n";
        outfile << "\n";
      }
      else if (identmap3.Elem(el.PNum(1))
               &&identmap3.Elem(el.PNum(2))
               &&identmap3.Elem(el.PNum(3)))
      {
        outfile << "-1\n";
        for (j = 1; j <= 3; j++)
          outfile << identmap3.Elem(el.PNum(j))<<"\n";
        outfile << "\n";
      }
      else
        outfile << "1\n\n";
        
    }
  }

  outfile << "\n";
  outfile << "# Boundary quadrilaterals\n";
  for (i = 1; i <= nse; i++)
  {
    Element2d el = mesh.SurfaceElement(i);

    if (el.GetNP() == 4
        && (mesh.GetFaceDescriptor (el.GetIndex()).DomainIn()==0
            || mesh.GetFaceDescriptor (el.GetIndex()).DomainOut()==0))
    {
      if      (pointsOnTetras.Get(el.PNum(1)) &&
               pointsOnTetras.Get(el.PNum(2)))
        ct = 0;
      else if (pointsOnTetras.Get(el.PNum(2)) &&
               pointsOnTetras.Get(el.PNum(3)))
        ct = 1;
      else if (pointsOnTetras.Get(el.PNum(3)) &&
               pointsOnTetras.Get(el.PNum(4)))
        ct = 2;
      else if (pointsOnTetras.Get(el.PNum(4)) &&
               pointsOnTetras.Get(el.PNum(1)))
        ct = 3;
      else
        cout << "\nWarning: Quadrilateral with inconsistent points found!"<<endl;
      
      for (j = 1; j <= 4; j++)
      {
        jj = j + ct;
        if ( jj >= 5 )
          jj = jj - 4;
        outfile << el.PNum(jj)<<"\n";
      }
      outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << "\n";      
      if (mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() == bc_at_infinity)
      {
        outfile << "-2\n\n";
        cout << "\nWarning: Quadrilateral at infinity found (this should not occur)!"<<endl;
      }
      else if ( identmap1.Elem(el.PNum(1)) &&
                identmap1.Elem(el.PNum(2)) &&
                identmap1.Elem(el.PNum(3)) &&
                identmap1.Elem(el.PNum(4))    )
      {
        outfile << "-1\n";
        for (j = 1; j <= 4; j++)
        {
          jj = j + ct;
          if ( jj >= 5 )
            jj = jj - 4;
          outfile << identmap1.Elem(el.PNum(jj))<<"\n";
        }
        outfile << "\n";
      }
      else if ( identmap2.Elem(el.PNum(1)) &&
                identmap2.Elem(el.PNum(2)) &&
                identmap2.Elem(el.PNum(3)) &&
                identmap2.Elem(el.PNum(4))    )
      {
        outfile << "-1\n";
        for (j = 1; j <= 4; j++)
        {
          jj = j + ct;
          if ( jj >= 5 )
            jj = jj - 4;
          outfile << identmap2.Elem(el.PNum(jj))<<"\n";
        }
        outfile << "\n";
      }
      else if ( identmap3.Elem(el.PNum(1)) &&
                identmap3.Elem(el.PNum(2)) &&
                identmap3.Elem(el.PNum(3)) &&
                identmap3.Elem(el.PNum(4))    )
      {
        outfile << "-1\n";
        for (j = 1; j <= 4; j++)
        {
          jj = j + ct;
          if ( jj >= 5 )
            jj = jj - 4;
          outfile << identmap3.Elem(el.PNum(jj))<<"\n";
        }
        outfile << "\n";
      }
      else
        outfile << "1\n\n";
    }
  }

  cout << " JCMwave grid file written." << endl;
}
Example #15
0
void WriteDiffPackFormat (const Mesh & mesh,
			  const CSGeometry & geom,
			  const string & filename)
{
  //   double scale = globflags.GetNumFlag ("scale", 1);
  double scale = 1;

  ofstream outfile(filename.c_str());

  if (mesh.GetDimension() == 3)

    {
      // Output compatible to Diffpack grid format
      // Bartosz Sawicki <*****@*****.**>

      int np = mesh.GetNP();
      int ne = mesh.GetNE();
      int nse = mesh.GetNSE();
      Array <int> BIname;
      Array <int> BCsinpoint;
      int i, j, k, l;


      outfile.precision(6);
      outfile.setf (ios::fixed, ios::floatfield);
      outfile.setf (ios::showpoint);

      const Element & eldummy = mesh.VolumeElement((int)1);
      outfile << "\n\n"
	"Finite element mesh (GridFE):\n\n"
	"  Number of space dim. =   3\n"
	"  Number of elements   =  " << ne << "\n"
	"  Number of nodes      =  " << np << "\n\n"
	"  All elements are of the same type : dpTRUE\n"
	"  Max number of nodes in an element: "<< eldummy.GetNP() << "\n"
	"  Only one subdomain               : dpFALSE\n"
	"  Lattice data                     ? 0\n\n\n\n";
      
      for (i = 1; i <= nse; i++) 
	{
	  int BI=mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex()).BCProperty();
	  int nbi=BIname.Size();
	  int found=0;
	  for (j = 1; j <= nbi; j++)
	    if(BI == BIname.Get(j)) found = 1;
	  if( ! found ) BIname.Append(BI);	    	     
	}
      
      outfile << "  " << BIname.Size() <<  " Boundary indicators:  ";
      for (i =1 ; i <= BIname.Size(); i++)
	outfile << BIname.Get(i) << " ";
      outfile << "\n\n\n";
      
      outfile << "  Nodal coordinates and nodal boundary indicators,\n"
	"  the columns contain:\n"
	"   - node number\n"
	"   - coordinates\n"
	"   - no of boundary indicators that are set (ON)\n"
	"   - the boundary indicators that are set (ON) if any.\n"
	"#\n";

      for (i = 1; i <= np; i++)
        {
          const Point3d & p = mesh.Point(i);

          outfile.width(4);
          outfile << i << "  (";
          outfile.width(10);
          outfile << p.X()/scale << ", ";
          outfile.width(9);
          outfile << p.Y()/scale << ", ";
          outfile.width(9);
          outfile << p.Z()/scale << ") ";
	 
	  if(mesh[PointIndex(i)].Type() != INNERPOINT) 
	    {
	      BCsinpoint.DeleteAll();
	      for (j = 1; j <= nse; j++) 
		{
		  for (k = 1; k <= mesh.SurfaceElement(j).GetNP(); k++) 
		    {
		      if(mesh.SurfaceElement(j).PNum(k)==i) 
			{
			  int BC=mesh.GetFaceDescriptor(mesh.SurfaceElement(j).GetIndex()).BCProperty();
			  int nbcsp=BCsinpoint.Size();
			  int found = 0;
			  for (l = 1; l <= nbcsp; l++)
			    if(BC == BCsinpoint.Get(l)) found = 1;
			  if( ! found ) BCsinpoint.Append(BC); 	    	     
			}
		    }
		}
	      int nbcsp = BCsinpoint.Size();
	      outfile << "[" << nbcsp << "] ";
	      for (j = 1; j <= nbcsp; j++)
		outfile << BCsinpoint.Get(j) << " ";
	      outfile << "\n";
            }
          else outfile << "[0]\n";

        }

      outfile << "\n"
	"  Element types and connectivity\n"
	"  the columns contain:\n"
	"   - element number\n"
	"   - element type\n"
	"   - subdomain number\n"
	"   - the global node numbers of the nodes in the element.\n"
	"#\n";

      for (i = 1; i <= ne; i++)
        {
          const Element & el = mesh.VolumeElement(i);
          outfile.width(5);
          if(el.GetNP()==4)
            outfile << i << "  ElmT4n3D ";
          else
            outfile << i << "  ElmT10n3D ";
          outfile.width(4);
          outfile << el.GetIndex() << "    ";
          if(el.GetNP()==10)
            {
	      outfile.width(8);
	      outfile << el.PNum(1);
	      outfile.width(8);
	      outfile << el.PNum(3);
	      outfile.width(8);
	      outfile << el.PNum(2);
	      outfile.width(8);
	      outfile << el.PNum(4);
	      outfile.width(8);
	      outfile << el.PNum(6);
	      outfile.width(8);
	      outfile << el.PNum(8);
	      outfile.width(8);
	      outfile << el.PNum(5);
	      outfile.width(8);
	      outfile << el.PNum(7);
	      outfile.width(8);
	      outfile << el.PNum(10);
	      outfile.width(8);
	      outfile << el.PNum(9);
            }
          else
            {
	      outfile.width(8);
	      outfile << el.PNum(1);
	      outfile.width(8);
	      outfile << el.PNum(3);
	      outfile.width(8);
	      outfile << el.PNum(2);
	      outfile.width(8);
	      outfile << el.PNum(4);
            }
          outfile << "\n";
        }
    } /* Diffpack */

  else

    {
      // Output compatible to Diffpack grid format 2D

      int np = mesh.GetNP();
      //int ne = mesh.GetNE();
      int nse = mesh.GetNSE();
      Array <int> BIname;
      Array <int> BCsinpoint;
      int i, j, k, l;


      outfile.precision(6);
      outfile.setf (ios::fixed, ios::floatfield);
      outfile.setf (ios::showpoint);

      outfile << "\n\n"
	"Finite element mesh (GridFE):\n\n"
	"  Number of space dim. =  2\n"
	"  Number of elements   =  " << nse << "\n"
	"  Number of nodes      =  " << np << "\n\n"
	"  All elements are of the same type : dpTRUE\n"
	"  Max number of nodes in an element: 3\n"
	"  Only one subdomain               : dpFALSE\n"
	"  Lattice data                     ? 0\n\n\n\n";
      
      for (i = 1; i <= nse; i++) 
	{
	  int BI=mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex()).BCProperty();
	  int nbi=BIname.Size();
	  int found=0;
	  for (j = 1; j <= nbi; j++)
	    if(BI == BIname.Get(j)) found = 1;
	  if( ! found ) BIname.Append(BI);	    	     
	}
      
      outfile << "  " << BIname.Size() <<  " Boundary indicators:  ";
      for (i =1 ; i <= BIname.Size(); i++)
	outfile << BIname.Get(i) << " ";
      outfile << "\n\n\n";
      
      outfile << "  Nodal coordinates and nodal boundary indicators,\n"
	"  the columns contain:\n"
	"   - node number\n"
	"   - coordinates\n"
	"   - no of boundary indicators that are set (ON)\n"
	"   - the boundary indicators that are set (ON) if any.\n"
	"#\n";

      for (i = 1; i <= np; i++)
        {
          const Point3d & p = mesh.Point(i);

          outfile.width(4);
          outfile << i << "  (";
          outfile.width(10);
          outfile << p.X()/scale << ", ";
          outfile.width(9);
          outfile << p.Y()/scale << ", ";
	 
	  if(mesh[PointIndex(i)].Type() != INNERPOINT) 
	    {
	      BCsinpoint.DeleteAll();
	      for (j = 1; j <= nse; j++) 
		{
		  for (k = 1; k <= 2; k++) 
		    {
		      if(mesh.SurfaceElement(j).PNum(k)==i) 
			{
			  int BC=mesh.GetFaceDescriptor(mesh.SurfaceElement(j).GetIndex()).BCProperty();
			  int nbcsp=BCsinpoint.Size();
			  int found = 0;
			  for (l = 1; l <= nbcsp; l++)
			    if(BC == BCsinpoint.Get(l)) found = 1;
			  if( ! found ) BCsinpoint.Append(BC); 	    	     
			}
		    }
		}
	      int nbcsp = BCsinpoint.Size();
	      outfile << "[" << nbcsp << "] ";
	      for (j = 1; j <= nbcsp; j++)
		outfile << BCsinpoint.Get(j) << " ";
	      outfile << "\n";
            }
          else outfile << "[0]\n";

        }

      outfile << "\n"
	"  Element types and connectivity\n"
	"  the columns contain:\n"
	"   - element number\n"
	"   - element type\n"
	"   - subdomain number\n"
	"   - the global node numbers of the nodes in the element.\n"
	"#\n";

      for (i = 1; i <= nse; i++)
        {
          const Element2d & el = mesh.SurfaceElement(i);
          outfile.width(5);
          outfile << i << "  ElmT3n2D ";
          outfile.width(4);
          outfile << el.GetIndex() << "    ";
	  outfile.width(8);
	  outfile << el.PNum(1);
	  outfile.width(8);
	  outfile << el.PNum(3);
	  outfile.width(8);
	  outfile << el.PNum(2);
          outfile << "\n";
        }
    }
}
  void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp)
  {
    double filldist = mp.filldist;

    cout << "blockfill local h" << endl;
    cout << "rel filldist = " << filldist << endl;
    PrintMessage (3, "blockfill local h");

    Array<Point<3> > npoints;

    // adfront -> CreateTrees();

    Box<3> bbox ( Box<3>::EMPTY_BOX );
    double maxh = 0;

    for (int i = 0; i < adfront->GetNFL(); i++)
      {
	const FrontLine & line = adfront->GetLine (i);

	const Point<3> & p1 = adfront->GetPoint(line.L().I1());
	const Point<3> & p2 = adfront->GetPoint(line.L().I2());

	double hi = Dist (p1, p2);
	if (hi > maxh) maxh = hi;

	bbox.Add (p1);
	bbox.Add (p2);
      }


    cout << "bbox = " << bbox << endl;


    // Point<3> mpc = bbox.Center();
    bbox.Increase (bbox.Diam()/2);
    Box<3> meshbox = bbox;

    LocalH loch2 (bbox, 1);

    if (mp.maxh < maxh) maxh = mp.maxh;

    bool changed;
    do
      {
	mesh.LocalHFunction().ClearFlags();

	for (int i = 0; i < adfront->GetNFL(); i++)
	  {
	    const FrontLine & line = adfront->GetLine(i);

	    Box<3> bbox (adfront->GetPoint (line.L().I1()));
	    bbox.Add (adfront->GetPoint (line.L().I2()));


	    double filld = filldist * bbox.Diam();
	    bbox.Increase (filld);

	    mesh.LocalHFunction().CutBoundary (bbox);
	  }


	mesh.LocalHFunction().FindInnerBoxes (adfront, NULL);

	npoints.SetSize(0);
	mesh.LocalHFunction().GetInnerPoints (npoints);

	changed = false;
	for (int i = 0; i < npoints.Size(); i++)
	  {
	    if (mesh.LocalHFunction().GetH(npoints[i]) > 1.5 * maxh)
	      {
		mesh.LocalHFunction().SetH (npoints[i], maxh);
		changed = true;
	      }
	  }
      }
    while (changed);

    if (debugparam.slowchecks)
      (*testout) << "Blockfill with points: " << endl;
    *testout << "loch = " << mesh.LocalHFunction() << endl;

    *testout << "npoints = " << endl << npoints << endl;

    for (int i = 1; i <= npoints.Size(); i++)
      {
	if (meshbox.IsIn (npoints.Get(i)))
	  {
	    PointIndex gpnum = mesh.AddPoint (npoints.Get(i));
	    adfront->AddPoint (npoints.Get(i), gpnum);

	    if (debugparam.slowchecks)
	      {
		(*testout) << npoints.Get(i) << endl;

		Point<2> p2d (npoints.Get(i)(0), npoints.Get(i)(1));
		if (!adfront->Inside(p2d))
		  {
		    cout << "add outside point" << endl;
		    (*testout) << "outside" << endl;
		  }
	      }

	  }
      }



  // find outer points

    loch2.ClearFlags();

    for (int i = 0; i < adfront->GetNFL(); i++)
      {
	const FrontLine & line = adfront->GetLine(i);

	Box<3> bbox (adfront->GetPoint (line.L().I1()));
	bbox.Add (adfront->GetPoint (line.L().I2()));

	loch2.SetH (bbox.Center(), bbox.Diam());
      }


    for (int i = 0; i < adfront->GetNFL(); i++)
      {
	const FrontLine & line = adfront->GetLine(i);

	Box<3> bbox (adfront->GetPoint (line.L().I1()));
	bbox.Add (adfront->GetPoint (line.L().I2()));

	bbox.Increase (filldist * bbox.Diam());
	loch2.CutBoundary (bbox);
      }

    loch2.FindInnerBoxes (adfront, NULL);

    npoints.SetSize(0);
    loch2.GetOuterPoints (npoints);

    for (int i = 1; i <= npoints.Size(); i++)
      {
	if (meshbox.IsIn (npoints.Get(i)))
	  {
	    PointIndex gpnum = mesh.AddPoint (npoints.Get(i));
	    adfront->AddPoint (npoints.Get(i), gpnum);
	  }
      }

  }
Example #17
0
 const MiniElement2d & GetFace (int i) const
 { return faces.Get(i).Face(); }
Example #18
0
 STLEdge GetEdge(int nr) {return edges.Get(nr);}
Example #19
0
twoint GetExternalEdge(int i) const {return externaledges.Get(i);}
Example #20
0
  // extern double teterrpow; 
  MESHING3_RESULT MeshVolume (MeshingParameters & mp, Mesh& mesh3d)
  {
     int oldne;
     int meshed;

     Array<INDEX_2> connectednodes;

     if (&mesh3d.LocalHFunction() == NULL) mesh3d.CalcLocalH(mp.grading);

     mesh3d.Compress();

     //  mesh3d.PrintMemInfo (cout);

     if (mp.checkoverlappingboundary)
        if (mesh3d.CheckOverlappingBoundary())
           throw NgException ("Stop meshing since boundary mesh is overlapping");

     int nonconsist = 0;
     for (int k = 1; k <= mesh3d.GetNDomains(); k++)
     {
        PrintMessage (3, "Check subdomain ", k, " / ", mesh3d.GetNDomains());

        mesh3d.FindOpenElements(k);

        /*
        bool res = mesh3d.CheckOverlappingBoundary();
        if (res)
        {
        PrintError ("Surface is overlapping !!");
        nonconsist = 1;
        }
        */

        bool res = (mesh3d.CheckConsistentBoundary() != 0);
        if (res)
        {
           PrintError ("Surface mesh not consistent");
           nonconsist = 1;
        }
     }

     if (nonconsist)
     {
        PrintError ("Stop meshing since surface mesh not consistent");
        throw NgException ("Stop meshing since surface mesh not consistent");
     }

     double globmaxh = mp.maxh;

     for (int k = 1; k <= mesh3d.GetNDomains(); k++)
       {
	 if (multithread.terminate)
           break;
	 
	 PrintMessage (2, "");
	 PrintMessage (1, "Meshing subdomain ", k, " of ", mesh3d.GetNDomains());
	 (*testout) << "Meshing subdomain " << k << endl;
	 
	 mp.maxh = min2 (globmaxh, mesh3d.MaxHDomain(k));
	 
	 mesh3d.CalcSurfacesOfNode();
	 mesh3d.FindOpenElements(k);
	 
	 if (!mesh3d.GetNOpenElements())
           continue;
	 
	 

	 Box<3> domain_bbox( Box<3>::EMPTY_BOX ); 
	 
	 for (SurfaceElementIndex sei = 0; sei < mesh3d.GetNSE(); sei++)
	   {
	     const Element2d & el = mesh3d[sei];
	     if (el.IsDeleted() ) continue;
	     
	     if (mesh3d.GetFaceDescriptor(el.GetIndex()).DomainIn() == k ||
		 mesh3d.GetFaceDescriptor(el.GetIndex()).DomainOut() == k)
	       
	       for (int j = 0; j < el.GetNP(); j++)
		 domain_bbox.Add (mesh3d[el[j]]);
	   }
	 domain_bbox.Increase (0.01 * domain_bbox.Diam());
	 
	
        for (int qstep = 1; qstep <= 3; qstep++)
	  {
	    // cout << "openquads = " << mesh3d.HasOpenQuads() << endl;
	    if (mesh3d.HasOpenQuads())
	      {
		string rulefile = ngdir;
		
		const char ** rulep = NULL;
		switch (qstep)
		  {
		  case 1:
		    rulefile += "/rules/prisms2.rls";
		    rulep = prismrules2;
		    break;
		  case 2: // connect pyramid to triangle
		    rulefile += "/rules/pyramids2.rls";
		    rulep = pyramidrules2;
		    break;
		  case 3: // connect to vis-a-vis point
		    rulefile += "/rules/pyramids.rls";
		    rulep = pyramidrules;
		    break;
		  }
		
		//		Meshing3 meshing(rulefile);
		Meshing3 meshing(rulep); 
		
		MeshingParameters mpquad = mp;
		
		mpquad.giveuptol = 15;
		mpquad.baseelnp = 4;
		mpquad.starshapeclass = 1000;
		mpquad.check_impossible = qstep == 1;   // for prisms only (air domain in trafo)
		
		
		for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
		  meshing.AddPoint (mesh3d[pi], pi);
		
		mesh3d.GetIdentifications().GetPairs (0, connectednodes);
		for (int i = 1; i <= connectednodes.Size(); i++)
		  meshing.AddConnectedPair (connectednodes.Get(i));
		
		for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
		  {
		    Element2d hel = mesh3d.OpenElement(i);
		    meshing.AddBoundaryElement (hel);
		  }
		
		oldne = mesh3d.GetNE();
		
		meshing.GenerateMesh (mesh3d, mpquad);
		
		for (int i = oldne + 1; i <= mesh3d.GetNE(); i++)
		  mesh3d.VolumeElement(i).SetIndex (k);
		
		(*testout) 
		  << "mesh has " << mesh3d.GetNE() << " prism/pyramid elements" << endl;
		
		mesh3d.FindOpenElements(k);
	      }
	  }
	

        if (mesh3d.HasOpenQuads())
        {
           PrintSysError ("mesh has still open quads");
           throw NgException ("Stop meshing since too many attempts");
           // return MESHING3_GIVEUP;
        }


        if (mp.delaunay && mesh3d.GetNOpenElements())
        {
           Meshing3 meshing((const char**)NULL);

           mesh3d.FindOpenElements(k);

           /*
           for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
              meshing.AddPoint (mesh3d[pi], pi);
           */
           for (PointIndex pi : mesh3d.Points().Range())
              meshing.AddPoint (mesh3d[pi], pi);

           for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
              meshing.AddBoundaryElement (mesh3d.OpenElement(i));

           oldne = mesh3d.GetNE();

           meshing.Delaunay (mesh3d, k, mp);

           for (int i = oldne + 1; i <= mesh3d.GetNE(); i++)
              mesh3d.VolumeElement(i).SetIndex (k);

           PrintMessage (3, mesh3d.GetNP(), " points, ",
              mesh3d.GetNE(), " elements");
        }


        int cntsteps = 0;
        if (mesh3d.GetNOpenElements())
           do
           {
              if (multithread.terminate)
                 break;

              mesh3d.FindOpenElements(k);
              PrintMessage (5, mesh3d.GetNOpenElements(), " open faces");
              cntsteps++;

              if (cntsteps > mp.maxoutersteps) 
                 throw NgException ("Stop meshing since too many attempts");

              string rulefile = ngdir + "/tetra.rls";
              PrintMessage (1, "start tetmeshing");

              //	  Meshing3 meshing(rulefile);
              Meshing3 meshing(tetrules);

              Array<int, PointIndex::BASE> glob2loc(mesh3d.GetNP());
              glob2loc = -1;

              for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
                if (domain_bbox.IsIn (mesh3d[pi]))
                    glob2loc[pi] = 
                    meshing.AddPoint (mesh3d[pi], pi);

              for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
              {
                 Element2d hel = mesh3d.OpenElement(i);
                 for (int j = 0; j < hel.GetNP(); j++)
                    hel[j] = glob2loc[hel[j]];
                 meshing.AddBoundaryElement (hel);
                 // meshing.AddBoundaryElement (mesh3d.OpenElement(i));
              }

              oldne = mesh3d.GetNE();

              mp.giveuptol = 15 + 10 * cntsteps; 
              mp.sloppy = 5;
              meshing.GenerateMesh (mesh3d, mp);

              for (ElementIndex ei = oldne; ei < mesh3d.GetNE(); ei++)
                 mesh3d[ei].SetIndex (k);


              mesh3d.CalcSurfacesOfNode();
              mesh3d.FindOpenElements(k);

              // teterrpow = 2;
              if (mesh3d.GetNOpenElements() != 0)
              {
                 meshed = 0;
                 PrintMessage (5, mesh3d.GetNOpenElements(), " open faces found");

                 MeshOptimize3d optmesh(mp);

                 const char * optstr = "mcmstmcmstmcmstmcm";
                 for (size_t j = 1; j <= strlen(optstr); j++)
                 {
                    mesh3d.CalcSurfacesOfNode();
                    mesh3d.FreeOpenElementsEnvironment(2);
                    mesh3d.CalcSurfacesOfNode();

                    switch (optstr[j-1])
                    {
                    case 'c': optmesh.CombineImprove(mesh3d, OPT_REST); break;
                    case 'd': optmesh.SplitImprove(mesh3d, OPT_REST); break;
                    case 's': optmesh.SwapImprove(mesh3d, OPT_REST); break;
                    case 't': optmesh.SwapImprove2(mesh3d, OPT_REST); break;
                    case 'm': mesh3d.ImproveMesh(mp, OPT_REST); break;
                    }	  

                 }

                 mesh3d.FindOpenElements(k);	      
                 PrintMessage (3, "Call remove problem");
                 RemoveProblem (mesh3d, k);
                 mesh3d.FindOpenElements(k);
              }
              else
              {
                 meshed = 1;
                 PrintMessage (1, "Success !");
              }
           }
           while (!meshed);

           PrintMessage (1, mesh3d.GetNP(), " points, ",
              mesh3d.GetNE(), " elements");
     }

     mp.maxh = globmaxh;

     MeshQuality3d (mesh3d);

     return MESHING3_OK;
  }  
Example #21
0
 const Vec3d & GetNormal(int nr) const {return normals.Get(nr);}
Example #22
0
 const T & Get (const INDEX & ahash) const
 {
   int pos = Position (ahash);
   return cont.Get(pos);
 }
Example #23
0
 int GetSpiralPoint(int pn) const {return spiralpoints.Get(pn);};
Example #24
0
 void GetData (int pos, INDEX & ahash, T & acont) const
 {
   ahash = hash.Get(pos);
   acont = cont.Get(pos);
 }
Example #25
0
 STLChart& GetChart(int nr) {return *(atlas.Get(nr));};
Example #26
0
 void GetData (int pos, T & acont) const
 {
   acont = cont.Get(pos);
 }
Example #27
0
 int GetLineP(int lnr, int pnr) const {return lines.Get(lnr)->PNum(pnr);}
Example #28
0
 int UsedPos (int pos) const { return ! (hash.Get(pos).I1() == invalid); }
Example #29
0
void WriteFile (int typ,
		const Mesh & mesh,
		const CSGeometry & geom,
		const char * filename,
		const char * geomfile,
		double h)
{


  int inverttets = mparam.inverttets;
  int invertsurf = mparam.inverttrigs;








  if (typ == WRITE_EDGEELEMENT)
    {
      // write edge element file
      // Peter Harscher, ETHZ

      cout << "Write Edge-Element Format" << endl;

      ofstream outfile (filename);

      int i, j;
      int ned;

      // hash table representing edges;
      INDEX_2_HASHTABLE<int> edgeht(mesh.GetNP());

      // list of edges
      Array<INDEX_2> edgelist;

      // edge (point) on boundary ?
      BitArray bedge, bpoint(mesh.GetNP());

      static int eledges[6][2] = { { 1, 2 } , { 1, 3 } , { 1, 4 },
				   { 2, 3 } , { 2, 4 } , { 3, 4 } };

      // fill hashtable   (point1, point2)  ---->  edgenr
      for (i = 1; i <= mesh.GetNE(); i++)
	{
	  const Element & el = mesh.VolumeElement (i);
	  INDEX_2 edge;
	  for (j = 1; j <= 6; j++)
	    {
	      edge.I1() = el.PNum (eledges[j-1][0]);
	      edge.I2() = el.PNum (eledges[j-1][1]);
	      edge.Sort();

	      if (!edgeht.Used (edge))
		{
		  edgelist.Append (edge);
		  edgeht.Set (edge, edgelist.Size());
		}
	    }
	}


      // set bedges, bpoints
      bedge.SetSize (edgelist.Size());
      bedge.Clear();
      bpoint.Clear();

      for (i = 1; i <= mesh.GetNSE(); i++)
	{
	  const Element2d & sel = mesh.SurfaceElement(i);
	  for (j = 1; j <= 3; j++)
	    {
	      bpoint.Set (sel.PNum(j));

	      INDEX_2 edge;
	      edge.I1() = sel.PNum(j);
	      edge.I2() = sel.PNum(j%3+1);
	      edge.Sort();

	      bedge.Set (edgeht.Get (edge));
	    }
	}



      outfile << mesh.GetNE() << endl;
      // write element ---> point
      for (i = 1; i <= mesh.GetNE(); i++)
	{
	  const Element & el = mesh.VolumeElement(i);

	  outfile.width(8);
	  outfile << i;
	  for (j = 1; j <= 4; j++)
	    {
	      outfile.width(8);
	      outfile << el.PNum(j);
	    }
	  outfile << endl;
	}

      // write element ---> edge
      for (i = 1; i <= mesh.GetNE(); i++)
	{
	  const Element & el = mesh.VolumeElement (i);
	  INDEX_2 edge;
	  for (j = 1; j <= 6; j++)
	    {
	      edge.I1() = el.PNum (eledges[j-1][0]);
	      edge.I2() = el.PNum (eledges[j-1][1]);
	      edge.Sort();

	      outfile.width(8);
	      outfile << edgeht.Get (edge);
	    }
	  outfile << endl;
	}

      // write points
      outfile << mesh.GetNP() << endl;
      outfile.precision (6);
      for (i = 1; i <= mesh.GetNP(); i++)
	{
	  const Point3d & p = mesh.Point(i);

	  for (j = 1; j <= 3; j++)
	    {
	      outfile.width(8);
	      outfile << p.X(j);
	    }
	  outfile << "       "
		  << (bpoint.Test(i) ? "1" : 0) << endl;
	}

      // write edges
      outfile << edgelist.Size() << endl;
      for (i = 1; i <= edgelist.Size(); i++)
	{
	  outfile.width(8);
	  outfile << edgelist.Get(i).I1();
	  outfile.width(8);
	  outfile << edgelist.Get(i).I2();
	  outfile << "       "
		  << (bedge.Test(i) ? "1" : "0") << endl;
	}
    }




}
Example #30
0
 const T & GetData (int pos) { return cont.Get(pos); }