void CBotIf :: RestoreState(CBotStack* &pj, bool bMain) { if ( !bMain ) return; CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack if ( pile == nullptr ) return; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition m_condition->RestoreState(pile, bMain); // interrupted here! return; } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if (m_block != nullptr ) // block may be absent m_block->RestoreState(pile, bMain); // interrupted here! } else { if (m_blockElse != nullptr ) // if there is an alternate block m_blockElse->RestoreState(pile, bMain); // interrupted here! } }
bool CBotWhile::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are two possible states (depending on recovery) case 0: // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } // the condition is true, pass in the second mode if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the associated statement block if (m_block != nullptr && !m_block->Execute(pile) ) { if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } // returns to the test again if (!pile->SetState(0, 0)) return false; continue; } }
bool CBotThrow :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // if ( pile == EOX ) return true; if ( pile->GetState() == 0 ) { if ( !m_Value->Execute(pile) ) return false; pile->IncState(); } if ( pile->IfStep() ) return false; int val = pile->GetVal(); if ( val < 0 ) val = TX_BADTHROW; pile->SetError( val, &m_token ); return pj->Return( pile ); }
bool CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or found in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // returns the results and releases the stack } // passes into the second state if (!pile->SetState(1)) return false; // ready for further } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if (m_block != nullptr && // block may be absent !m_block->Execute(pile) ) return false; // interrupted here? } else { if (m_blockElse != nullptr && // if there is an alternate block !m_blockElse->Execute(pile) ) return false; // interrupted here } // sends the results and releases the stack return pj->Return(pile); }
bool CBotFor :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales) // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are four possible states (depending on recovery) case 0: // initialize if ( m_Init != nullptr && !m_Init->Execute(pile) ) return false; // interrupted here ? if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the condition if ( m_Test != nullptr ) // no strings attached? -> True! { if (!m_Test->Execute(pile) ) return false; // interrupted here ? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } } // la condition est vrai, passe à la suite if (!pile->SetState(2)) return false; // ready for further case 2: // evaluates the associated statement block if ( m_Block != nullptr && !m_Block->Execute(pile) ) { if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } if (!pile->SetState(3)) return false; // ready for further case 3: // evalutate the incrementation if ( m_Incr != nullptr && !m_Incr->Execute(pile) ) return false; // interrupted here ? // returns to the test again if (!pile->SetState(1, 0)) return false; // returns to the test continue; } }