bool CBotInstrCall::Execute(CBotStack* &pj) { CBotVar* ppVars[1000]; CBotStack* pile = pj->AddStack(this); if ( pile->StackOver() ) return pj->Return( pile ); // CBotStack* pile1 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates parameters // and places the values on the stack // for allow of interruption at any time if ( p != NULL) while ( true ) { pile = pile->AddStack(); // place on the stack for the results if ( pile->GetState() == 0 ) { if (!p->Execute(pile)) return false; // interrupted here? pile->SetState(1); // mark as special for reknowed parameters \TODO marque spéciale pour reconnaîre parameters } ppVars[i++] = pile->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; CBotStack* pile2 = pile->AddStack(); if ( pile2->IfStep() ) return false; if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt return pj->Return(pile2); // release the entire stack }
bool CBotInstrCall::Execute(CBotStack* &pj) { CBotVar* ppVars[1000]; CBotStack* pile = pj->AddStack(this); if ( pile->StackOver() ) return pj->Return( pile ); CBotStack* pile3 = nullptr; if (m_exprRetVar != nullptr) // func().member { pile3 = pile->AddStack2(); if (pile3->GetState() == 1) // function call is done? { if (!m_exprRetVar->Execute(pile3)) return false; return pj->Return(pile3); } } // CBotStack* pile1 = pile; int i = 0; CBotInstr* p = m_parameters; // evaluates parameters // and places the values on the stack // for allow of interruption at any time if ( p != nullptr) while ( true ) { pile = pile->AddStack(); // place on the stack for the results if ( pile->GetState() == 0 ) { if (!p->Execute(pile)) return false; // interrupted here? pile->SetState(1); // set state to remember that parameters were executed } ppVars[i++] = pile->GetVar(); p = p->GetNext(); if ( p == nullptr) break; } ppVars[i] = nullptr; CBotStack* pile2 = pile->AddStack(); if ( pile2->IfStep() ) return false; if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt if (m_exprRetVar != nullptr) // func().member { pile3->SetCopyVar( pile2->GetVar() ); // copy the result pile2->SetVar(nullptr); pile3->SetState(1); // set call is done return false; // go back to the top ^^^ } return pj->Return(pile2); // release the entire stack }
bool CBotListInstr::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this, CBotStack::BlockVisibilityType::BLOCK); //needed for SetState() if (pile->StackOver() ) return pj->Return( pile); CBotInstr* p = m_instr; // the first expression int state = pile->GetState(); while (state-->0) p = p->GetNext(); // returns to the interrupted operation if (p != nullptr) while (true) { if (!p->Execute(pile)) return false; p = p->GetNext(); if (p == nullptr) break; (void)pile->IncState(); // ready for next } return pj->Return(pile); }