bool CBotExprLitNum::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); if (pile->IfStep()) return false; CBotVar* var = CBotVar::Create("", m_numtype); std::string nombre ; if (m_token.GetType() == TokenTypDef) { nombre = m_token.GetString(); } switch (m_numtype) { case CBotTypShort: case CBotTypInt: var->SetValInt(m_valint, nombre); break; case CBotTypFloat: var->SetValFloat(m_valfloat); break; default: assert(false); } pile->SetVar(var); // place on the stack return pj->Return(pile); // it's ok }
bool CBotBreak :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; pile->SetBreak(m_token.GetType()==ID_BREAK ? 1 : 2, m_label); return pj->Return(pile); }
bool CBotFunction::Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance) { CBotStack* pile = pj->AddStack(this, 2); // one end of stack local to this function // if ( pile == EOX ) return true; pile->SetBotCall(m_pProg); // bases for routines if ( pile->GetState() == 0 ) { if ( !m_Param->Execute(ppVars, pile) ) return false; // define parameters pile->IncState(); } if ( pile->GetState() == 1 && !m_MasterClass.IsEmpty() ) { // makes "this" known CBotVar* pThis ; if ( pInstance == NULL ) { pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, m_MasterClass )); pThis->SetInit(2); } else { pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, m_MasterClass )); pThis->SetPointer(pInstance); pThis->SetInit(2); } // pThis->SetUniqNum(m_nThisIdent); pThis->SetUniqNum(-2); pile->AddVar(pThis); pile->IncState(); } if ( pile->IfStep() ) return false; if ( !m_Block->Execute(pile) ) { if ( pile->GetError() < 0 ) pile->SetError( 0 ); else return false; } return pj->Return(pile); }
bool CBotWhile::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are two possible states (depending on recovery) case 0: // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } // the condition is true, pass in the second mode if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the associated statement block if (m_block != nullptr && !m_block->Execute(pile) ) { if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } // returns to the test again if (!pile->SetState(0, 0)) return false; continue; } }
bool CBotReturn::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // if ( pile == EOX ) return true; if ( pile->GetState() == 0 ) { if ( m_Instr != NULL && !m_Instr->Execute(pile) ) return false; // evaluate the result // the result is on the stack pile->IncState(); } if ( pile->IfStep() ) return false; pile->SetBreak(3, CBotString()); return pj->Return(pile); }
bool CBotThrow :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // if ( pile == EOX ) return true; if ( pile->GetState() == 0 ) { if ( !m_Value->Execute(pile) ) return false; pile->IncState(); } if ( pile->IfStep() ) return false; int val = pile->GetVal(); if ( val < 0 ) val = TX_BADTHROW; pile->SetError( val, &m_token ); return pj->Return( pile ); }
bool CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // adds an item to the stack // or found in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; // according to recovery, it may be in one of two states if( pile->GetState() == 0 ) { // evaluates the condition if ( !m_condition->Execute(pile) ) return false; // interrupted here? // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // returns the results and releases the stack } // passes into the second state if (!pile->SetState(1)) return false; // ready for further } // second state, evaluates the associated instructions // the result of the condition is on the stack if ( pile->GetVal() == true ) // condition was true? { if (m_block != nullptr && // block may be absent !m_block->Execute(pile) ) return false; // interrupted here? } else { if (m_blockElse != nullptr && // if there is an alternate block !m_blockElse->Execute(pile) ) return false; // interrupted here } // sends the results and releases the stack return pj->Return(pile); }
BOOL CBotIf :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile // ou le retrouve en cas de reprise // if ( pile == EOX ) return TRUE; if ( pile->IfStep() ) return FALSE; // selon la reprise, on peut être dans l'un des 2 états if( pile->GivState() == 0 ) { // évalue la condition if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ? // termine s'il y a une erreur if ( !pile->IsOk() ) { return pj->Return(pile); // transmet le résultat et libère la pile } // passe dans le second état if (!pile->SetState(1)) return FALSE; // prêt pour la suite } // second état, évalue les instructions associées // le résultat de la condition est sur la pile if ( pile->GivVal() == TRUE ) // condition était vraie ? { if ( m_Block != NULL && // bloc peut être absent !m_Block->Execute(pile) ) return FALSE; // interrompu ici ? } else { if ( m_BlockElse != NULL && // s'il existe un bloc alternatif !m_BlockElse->Execute(pile) ) return FALSE; // interrompu ici } // transmet le résultat et libère la pile return pj->Return(pile); }
bool CBotLeftExpr::Execute(CBotStack* &pj, CBotStack* array) { CBotStack* pile = pj->AddStack(); CBotVar* var1 = nullptr; CBotVar* var2 = nullptr; // fetch a variable (not copy) if (!ExecuteVar(var1, array, nullptr, false)) return false; if (pile->IfStep()) return false; if (var1) { var2 = pj->GetVar(); // result on the input stack if (var2) { CBotTypResult t1 = var1->GetTypResult(); CBotTypResult t2 = var2->GetTypResult(); if (t2.Eq(CBotTypPointer)) { CBotClass* c1 = t1.GetClass(); CBotClass* c2 = var2->GetClass(); if ( !c2->IsChildOf(c1)) { CBotToken* pt = &m_token; pile->SetError(CBotErrBadType1, pt); return pj->Return(pile); // operation performed } var1->SetVal(var2); // set pointer var1->SetType(t1); // keep pointer type } else var1->SetVal(var2); // do assignment } pile->SetCopyVar(var1); // replace the stack with the copy of the variable // (for name) } return pj->Return(pile); // operation performed }
bool CBotNew::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); //main stack if (m_exprRetVar != nullptr) // new Class().method() { if (pile->GetState() == 2) { CBotStack* pile3 = pile->AddStack(); if (!m_exprRetVar->Execute(pile3)) return false; return pj->Return(pile3); } } if (pile->IfStep()) return false; CBotStack* pile1 = pj->AddStack2(); //secondary stack CBotVar* pThis = nullptr; CBotToken* pt = &m_vartoken; CBotClass* pClass = CBotClass::Find(pt); // create the variable "this" pointer type to the stack if ( pile->GetState()==0) { // create an instance of the requested class // and initialize the pointer to that object pThis = CBotVar::Create("this", pClass); pThis->SetUniqNum(-2) ; pile1->SetVar(pThis); // place on stack1 pile->IncState(); } // fetch the this pointer if it was interrupted if ( pThis == nullptr) { pThis = pile1->GetVar(); // find the pointer } // is there an assignment or parameters (constructor) if ( pile->GetState()==1) { // evaluates the constructor of the instance CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_parameters; // evaluate the parameters // and places the values on the stack // to be interrupted at any time if (p != nullptr) while ( true) { pile2 = pile2->AddStack(); // space on the stack for the result if (pile2->GetState() == 0) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == nullptr) break; } ppVars[i] = nullptr; // create a variable for the result CBotVar* pResult = nullptr; // constructos still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->ConstructorSet(); // indicates that the constructor has been called } if (m_exprRetVar != nullptr) // new Class().method() { pile->AddStack()->Delete(); // release pile2 stack CBotStack* pile3 = pile->AddStack(); // add new stack pile3->SetCopyVar(pThis); // copy the pointer (from pile1) pile1->Delete(); // release secondary stack(pile1) pile->SetState(2); return false; // go back to the top ^^^ } return pj->Return(pile1); // passes below }
bool CBotFor :: Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales) // or find in case of recovery // if ( pile == EOX ) return true; if ( pile->IfStep() ) return false; while( true ) switch( pile->GetState() ) // executes the loop { // there are four possible states (depending on recovery) case 0: // initialize if ( m_Init != nullptr && !m_Init->Execute(pile) ) return false; // interrupted here ? if (!pile->SetState(1)) return false; // ready for further case 1: // evaluates the condition if ( m_Test != nullptr ) // no strings attached? -> True! { if (!m_Test->Execute(pile) ) return false; // interrupted here ? // the result of the condition is on the stack // terminates if an error or if the condition is false if ( !pile->IsOk() || pile->GetVal() != true ) { return pj->Return(pile); // sends the results and releases the stack } } // la condition est vrai, passe à la suite if (!pile->SetState(2)) return false; // ready for further case 2: // evaluates the associated statement block if ( m_Block != nullptr && !m_Block->Execute(pile) ) { if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation return pj->BreakReturn(pile, m_label); // sends the results and releases the stack } // terminates if there is an error if ( !pile->IsOk() ) { return pj->Return(pile); // sends the results and releases the stack } if (!pile->SetState(3)) return false; // ready for further case 3: // evalutate the incrementation if ( m_Incr != nullptr && !m_Incr->Execute(pile) ) return false; // interrupted here ? // returns to the test again if (!pile->SetState(1, 0)) return false; // returns to the test continue; } }
bool CBotClassInst::Execute(CBotStack* &pj) { CBotVar* pThis = NULL; CBotStack* pile = pj->AddStack(this);//essential for SetState() // if ( pile == EOX ) return true; CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); bool bIntrincic = pClass->IsIntrinsic(); // creates the variable of type pointer to the object if ( pile->GetState()==0) { CBotString name = m_var->m_token.GetString(); if ( bIntrincic ) { pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass )); } else { pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass )); } pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number pile->AddVar(pThis); // place on the stack pile->IncState(); } if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); if ( pile->GetState()<3) { // ss there an assignment or parameters (contructor) // CBotVarClass* pInstance = NULL; if ( m_expr != NULL ) { // evaluates the expression for the assignment if (!m_expr->Execute(pile)) return false; if ( bIntrincic ) { CBotVar* pv = pile->GetVar(); if ( pv == NULL || pv->GetPointer() == NULL ) { pile->SetError(TX_NULLPT, &m_token); return pj->Return(pile); } pThis->Copy(pile->GetVar(), false); } else { CBotVarClass* pInstance; pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer(); // value for the assignment pThis->SetPointer(pInstance); } pThis->SetInit(true); } else if ( m_hasParams ) { // evaluates the constructor of an instance if ( !bIntrincic && pile->GetState() == 1) { CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); // creates an instance of the requested class CBotVarClass* pInstance; pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass)); pThis->SetPointer(pInstance); delete pInstance; pile->IncState(); } CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates the parameters // and places the values on the stack // to (can) be interrupted (broken) at any time if ( p != NULL) while ( true ) { pile2 = pile2->AddStack(); // place on the stack for the results if ( pile2->GetState() == 0 ) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; // creates a variable for the result CBotVar* pResult = NULL; // constructor still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->SetInit(true); pThis->ConstructorSet(); // indicates that the constructor has been called pile->Return(pile2); // releases a piece of stack // pInstance = pThis->GetPointer(); } // if ( !bIntrincic ) pThis->SetPointer(pInstance); // a pointer to the instance pile->SetState(3); // finished this part } if ( pile->IfStep() ) return false; if ( m_next2b != NULL && !m_next2b->Execute(pile)) return false; // other (s) definition (s) return pj->Return( pile ); // transmits below (further) }