Example #1
0
bool CBotExprLitNum::Execute(CBotStack* &pj)
{
    CBotStack*    pile = pj->AddStack(this);

    if (pile->IfStep()) return false;

    CBotVar*    var = CBotVar::Create("", m_numtype);

    std::string    nombre ;
    if (m_token.GetType() == TokenTypDef)
    {
        nombre = m_token.GetString();
    }

    switch (m_numtype)
    {
    case CBotTypShort:
    case CBotTypInt:
        var->SetValInt(m_valint, nombre);
        break;
    case CBotTypFloat:
        var->SetValFloat(m_valfloat);
        break;
    default:
        assert(false);
    }
    pile->SetVar(var);                            // place on the stack

    return pj->Return(pile);                        // it's ok
}
Example #2
0
bool CBotBreak :: Execute(CBotStack* &pj)
{
    CBotStack* pile = pj->AddStack(this);
//  if ( pile == EOX ) return true;

    if ( pile->IfStep() ) return false;

    pile->SetBreak(m_token.GetType()==ID_BREAK ? 1 : 2, m_label);
    return pj->Return(pile);
}
Example #3
0
bool CBotFunction::Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
{
    CBotStack*  pile = pj->AddStack(this, 2);               // one end of stack local to this function
//  if ( pile == EOX ) return true;

    pile->SetBotCall(m_pProg);                              // bases for routines

    if ( pile->GetState() == 0 )
    {
        if ( !m_Param->Execute(ppVars, pile) ) return false;    // define parameters
        pile->IncState();
    }

    if ( pile->GetState() == 1 && !m_MasterClass.IsEmpty() )
    {
        // makes "this" known
        CBotVar* pThis ;
        if ( pInstance == NULL )
        {
            pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, m_MasterClass ));
            pThis->SetInit(2);
        }
        else
        {
            pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, m_MasterClass ));
            pThis->SetPointer(pInstance);
            pThis->SetInit(2);
        }

//      pThis->SetUniqNum(m_nThisIdent);
        pThis->SetUniqNum(-2);
        pile->AddVar(pThis);

        pile->IncState();
    }

    if ( pile->IfStep() ) return false;

    if ( !m_Block->Execute(pile) )
    {
        if ( pile->GetError() < 0 )
            pile->SetError( 0 );
        else
            return false;
    }

    return pj->Return(pile);
}
Example #4
0
bool CBotWhile::Execute(CBotStack* &pj)
{
    CBotStack* pile = pj->AddStack(this);   // adds an item to the stack
                                            // or find in case of recovery
//  if ( pile == EOX ) return true;

    if ( pile->IfStep() ) return false;

    while( true ) switch( pile->GetState() )    // executes the loop
    {                                           // there are two possible states (depending on recovery)
    case 0:
        // evaluates the condition
        if ( !m_condition->Execute(pile) ) return false; // interrupted here?

        // the result of the condition is on the stack

        // terminates if an error or if the condition is false
        if ( !pile->IsOk() || pile->GetVal() != true )
        {
            return pj->Return(pile);                    // sends the results and releases the stack
        }

        // the condition is true, pass in the second mode

        if (!pile->SetState(1)) return false;           // ready for further

    case 1:
        // evaluates the associated statement block
        if (m_block != nullptr &&
            !m_block->Execute(pile) )
        {
            if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test
            return pj->BreakReturn(pile, m_label);      // sends the results and releases the stack
        }

        // terminates if there is an error
        if ( !pile->IsOk() )
        {
            return pj->Return(pile);                    // sends the results and releases the stack
        }

        // returns to the test again
        if (!pile->SetState(0, 0)) return false;
        continue;
    }
}
Example #5
0
bool CBotReturn::Execute(CBotStack* &pj)
{
    CBotStack*  pile = pj->AddStack(this);
//  if ( pile == EOX ) return true;

    if ( pile->GetState() == 0 )
    {
        if ( m_Instr != NULL && !m_Instr->Execute(pile) ) return false; // evaluate the result
        // the result is on the stack
        pile->IncState();
    }

    if ( pile->IfStep() ) return false;

    pile->SetBreak(3, CBotString());
    return pj->Return(pile);
}
Example #6
0
bool CBotThrow :: Execute(CBotStack* &pj)
{
    CBotStack*  pile = pj->AddStack(this);
//  if ( pile == EOX ) return true;

    if ( pile->GetState() == 0 )
    {
        if ( !m_Value->Execute(pile) ) return false;
        pile->IncState();
    }

    if ( pile->IfStep() ) return false;

    int val = pile->GetVal();
    if ( val < 0 ) val = TX_BADTHROW;
    pile->SetError( val, &m_token );
    return pj->Return( pile );
}
Example #7
0
bool CBotIf :: Execute(CBotStack* &pj)
{
    CBotStack* pile = pj->AddStack(this);       // adds an item to the stack
                                                // or found in case of recovery
//  if ( pile == EOX ) return true;

    if ( pile->IfStep() ) return false;

    // according to recovery, it may be in one of two states
    if( pile->GetState() == 0 )
    {
        // evaluates the condition
        if ( !m_condition->Execute(pile) ) return false;    // interrupted here?

        // terminates if there is an error
        if ( !pile->IsOk() )
        {
            return pj->Return(pile);                        // returns the results and releases the stack
        }

        // passes into the second state
        if (!pile->SetState(1)) return false;               // ready for further
    }

    // second state, evaluates the associated instructions
    // the result of the condition is on the stack

    if ( pile->GetVal() == true )                           // condition was true?
    {
        if (m_block != nullptr &&                             // block may be absent
            !m_block->Execute(pile) ) return false;         // interrupted here?
    }
    else
    {
        if (m_blockElse != nullptr &&                         // if there is an alternate block
            !m_blockElse->Execute(pile) ) return false; // interrupted here
    }

    // sends the results and releases the stack
    return pj->Return(pile);
}
Example #8
0
BOOL CBotIf :: Execute(CBotStack* &pj)
{
	CBotStack* pile = pj->AddStack(this);		// ajoute un élément à la pile
												// ou le retrouve en cas de reprise
//	if ( pile == EOX ) return TRUE;

	if ( pile->IfStep() ) return FALSE;

	// selon la reprise, on peut être dans l'un des 2 états
	if( pile->GivState() == 0 )
	{
		// évalue la condition
		if ( !m_Condition->Execute(pile) ) return FALSE;	// interrompu ici ?

		// termine s'il y a une erreur
		if ( !pile->IsOk() )
		{
			return pj->Return(pile);						// transmet le résultat et libère la pile
		}

		// passe dans le second état
		if (!pile->SetState(1)) return FALSE;				// prêt pour la suite
	}
	
	// second état, évalue les instructions associées
	// le résultat de la condition est sur la pile

	if ( pile->GivVal() == TRUE )							// condition était vraie ?
	{
		if ( m_Block != NULL &&								// bloc peut être absent
			!m_Block->Execute(pile) ) return FALSE;			// interrompu ici ?
	}
	else
	{
		if ( m_BlockElse != NULL &&							// s'il existe un bloc alternatif
			!m_BlockElse->Execute(pile) ) return FALSE;		// interrompu ici
	}

	// transmet le résultat et libère la pile
	return pj->Return(pile);
}
Example #9
0
bool CBotLeftExpr::Execute(CBotStack* &pj, CBotStack* array)
{
    CBotStack*    pile = pj->AddStack();

    CBotVar*     var1 = nullptr;
    CBotVar*     var2 = nullptr;
    // fetch a variable (not copy)
    if (!ExecuteVar(var1, array, nullptr, false)) return false;

    if (pile->IfStep()) return false;

    if (var1)
    {
        var2 = pj->GetVar();    // result on the input stack
        if (var2)
        {
            CBotTypResult t1 = var1->GetTypResult();
            CBotTypResult t2 = var2->GetTypResult();
            if (t2.Eq(CBotTypPointer))
            {
                CBotClass*    c1 = t1.GetClass();
                CBotClass*    c2 = var2->GetClass();
                if ( !c2->IsChildOf(c1))
                {
                    CBotToken* pt = &m_token;
                    pile->SetError(CBotErrBadType1, pt);
                    return pj->Return(pile);    // operation performed
                }
                var1->SetVal(var2);     // set pointer
                var1->SetType(t1);      // keep pointer type
            }
            else
                var1->SetVal(var2);     // do assignment
        }
        pile->SetCopyVar(var1);     // replace the stack with the copy of the variable
                                    // (for name)
    }

    return pj->Return(pile);    // operation performed
}
Example #10
0
bool CBotNew::Execute(CBotStack* &pj)
{
    CBotStack*    pile = pj->AddStack(this);    //main stack

    if (m_exprRetVar != nullptr) // new Class().method()
    {
        if (pile->GetState() == 2)
        {
            CBotStack* pile3 = pile->AddStack();
            if (!m_exprRetVar->Execute(pile3)) return false;
            return pj->Return(pile3);
        }
    }

    if (pile->IfStep()) return false;

    CBotStack*    pile1 = pj->AddStack2();  //secondary stack

    CBotVar*    pThis = nullptr;

    CBotToken*    pt = &m_vartoken;
    CBotClass*    pClass = CBotClass::Find(pt);

    // create the variable "this" pointer type to the stack

    if ( pile->GetState()==0)
    {
        // create an instance of the requested class
        // and initialize the pointer to that object


        pThis = CBotVar::Create("this", pClass);
        pThis->SetUniqNum(-2) ;

        pile1->SetVar(pThis);   // place on stack1
        pile->IncState();
    }

    // fetch the this pointer if it was interrupted
    if ( pThis == nullptr)
    {
        pThis = pile1->GetVar();    // find the pointer
    }

    // is there an assignment or parameters (constructor)
    if ( pile->GetState()==1)
    {
        // evaluates the constructor of the instance

        CBotVar*    ppVars[1000];
        CBotStack*    pile2 = pile;

        int        i = 0;

        CBotInstr*    p = m_parameters;
        // evaluate the parameters
        // and places the values on the stack
        // to be interrupted at any time

        if (p != nullptr) while ( true)
        {
            pile2 = pile2->AddStack();  // space on the stack for the result
            if (pile2->GetState() == 0)
            {
                if (!p->Execute(pile2)) return false;   // interrupted here?
                pile2->SetState(1);
            }
            ppVars[i++] = pile2->GetVar();
            p = p->GetNext();
            if ( p == nullptr) break;
        }
        ppVars[i] = nullptr;

        // create a variable for the result
        CBotVar*    pResult = nullptr;     // constructos still void

        if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
                                     pThis, ppVars,
                                     pResult, pile2, GetToken())) return false;    // interrupt

        pThis->ConstructorSet();    // indicates that the constructor has been called
    }

    if (m_exprRetVar != nullptr) // new Class().method()
    {
        pile->AddStack()->Delete();          // release pile2 stack
        CBotStack* pile3 = pile->AddStack(); // add new stack
        pile3->SetCopyVar(pThis); // copy the pointer (from pile1)
        pile1->Delete();          // release secondary stack(pile1)
        pile->SetState(2);
        return false;             // go back to the top ^^^
    }

    return pj->Return(pile1);   // passes below
}
Example #11
0
bool CBotFor :: Execute(CBotStack* &pj)
{
    CBotStack* pile = pj->AddStack(this, true);     // adds an item to the stack (variables locales)
                                                    // or find in case of recovery
//  if ( pile == EOX ) return true;

    if ( pile->IfStep() ) return false;

    while( true ) switch( pile->GetState() )    // executes the loop
    {                                           // there are four possible states (depending on recovery)
    case 0:
        // initialize
        if ( m_Init != nullptr &&
             !m_Init->Execute(pile) ) return false;     // interrupted here ?
        if (!pile->SetState(1)) return false;           // ready for further

    case 1:
        // evaluates the condition
        if ( m_Test != nullptr )                           // no strings attached? -> True!
        {
            if (!m_Test->Execute(pile) ) return false;  // interrupted here ?

            // the result of the condition is on the stack

            // terminates if an error or if the condition is false
            if ( !pile->IsOk() || pile->GetVal() != true )
            {
                return pj->Return(pile);                // sends the results and releases the stack
            }
        }

        // la condition est vrai, passe à la suite
        if (!pile->SetState(2)) return false;           // ready for further

    case 2:
        // evaluates the associated statement block
        if ( m_Block != nullptr &&
            !m_Block->Execute(pile) )
        {
            if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation
            return pj->BreakReturn(pile, m_label);      // sends the results and releases the stack
        }

        // terminates if there is an error
        if ( !pile->IsOk() )
        {
            return pj->Return(pile);                    // sends the results and releases the stack
        }

        if (!pile->SetState(3)) return false;           // ready for further

    case 3:
        // evalutate the incrementation
        if ( m_Incr != nullptr &&
            !m_Incr->Execute(pile) ) return false;      // interrupted here ?

        // returns to the test again
        if (!pile->SetState(1, 0)) return false;            // returns to the test
        continue;
    }
}
Example #12
0
bool CBotClassInst::Execute(CBotStack* &pj)
{
    CBotVar*    pThis = NULL;

    CBotStack*  pile = pj->AddStack(this);//essential for SetState()
//  if ( pile == EOX ) return true;

    CBotToken*  pt = &m_token;
    CBotClass*  pClass = CBotClass::Find(pt);

    bool bIntrincic = pClass->IsIntrinsic();

    // creates the variable of type pointer to the object

    if ( pile->GetState()==0)
    {
        CBotString  name = m_var->m_token.GetString();
        if ( bIntrincic )
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass ));
        }
        else
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass ));
        }

        pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number
        pile->AddVar(pThis);                                    // place on the stack
        pile->IncState();
    }

    if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent);

    if ( pile->GetState()<3)
    {
        // ss there an assignment or parameters (contructor)

//      CBotVarClass* pInstance = NULL;

        if ( m_expr != NULL )
        {
            // evaluates the expression for the assignment
            if (!m_expr->Execute(pile)) return false;

            if ( bIntrincic )
            {
                CBotVar*    pv = pile->GetVar();
                if ( pv == NULL || pv->GetPointer() == NULL )
                {
                    pile->SetError(TX_NULLPT, &m_token);
                    return pj->Return(pile);
                }
                pThis->Copy(pile->GetVar(), false);
            }
            else
            {
                CBotVarClass* pInstance;
                pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer();    // value for the assignment
                pThis->SetPointer(pInstance);
            }
            pThis->SetInit(true);
        }

        else if ( m_hasParams )
        {
            // evaluates the constructor of an instance

            if ( !bIntrincic && pile->GetState() == 1)
            {
                CBotToken*  pt = &m_token;
                CBotClass* pClass = CBotClass::Find(pt);

                // creates an instance of the requested class

                CBotVarClass* pInstance;
                pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass));
                pThis->SetPointer(pInstance);
                delete pInstance;

                pile->IncState();
            }

            CBotVar*    ppVars[1000];
            CBotStack*  pile2 = pile;

            int     i = 0;

            CBotInstr*  p = m_Parameters;
            // evaluates the parameters
            // and places the values ​​on the stack
            // to (can) be interrupted (broken) at any time

            if ( p != NULL) while ( true )
            {
                pile2 = pile2->AddStack();                      // place on the stack for the results
                if ( pile2->GetState() == 0 )
                {
                    if (!p->Execute(pile2)) return false;       // interrupted here?
                    pile2->SetState(1);
                }
                ppVars[i++] = pile2->GetVar();
                p = p->GetNext();
                if ( p == NULL) break;
            }
            ppVars[i] = NULL;

            // creates a variable for the result
            CBotVar*    pResult = NULL;     // constructor still void

            if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
                                         pThis, ppVars,
                                         pResult, pile2, GetToken())) return false; // interrupt

            pThis->SetInit(true);
            pThis->ConstructorSet();        // indicates that the constructor has been called
            pile->Return(pile2);                                // releases a piece of stack

//          pInstance = pThis->GetPointer();

        }

//      if ( !bIntrincic ) pThis->SetPointer(pInstance);        // a pointer to the instance

        pile->SetState(3);                                  // finished this part
    }

    if ( pile->IfStep() ) return false;

    if ( m_next2b != NULL &&
        !m_next2b->Execute(pile)) return false;             // other (s) definition (s)

    return pj->Return( pile );                              // transmits below (further)
}