Example #1
0
CTeam* CTeamMgr::GetTeam(const char* sName)
{
	// Sanity checks...

	if (!sName) return(NULL);
	if (sName[0] == '\0') return(NULL);


	// Look for a team with the given name...

	CTeam* pTeam = GetFirstTeam();

	while (pTeam)
	{
		if (strncmp(pTeam->GetName(), sName, TM_MAX_NAME) == 0)
		{
			return(pTeam);
		}

		pTeam = GetNextTeam(pTeam);
	}


	// If we get here, we didn't find the team...

	return(NULL);
}
void CHL1MP_Player::SetPlayerTeamModel( void )
{
	int iTeamNum = GetTeamNumber();

	if ( iTeamNum <= TEAM_SPECTATOR )
		return;

	CTeam * pTeam = GetGlobalTeam( iTeamNum );

	char szModelName[256];
	Q_snprintf( szModelName, 256, "%s%s/%s.mdl", s_szModelPath, pTeam->GetName(), pTeam->GetName() );

    // Check to see if the model was properly precached, do not error out if not.
    int i = modelinfo->GetModelIndex( szModelName );
    if ( i == -1 )
    {
        Warning("Model %s does not exist.\n", szModelName );
        return;
    }
        
	SetModel( szModelName );
	m_flNextModelChangeTime = gpGlobals->curtime + 5;
}
Example #3
0
//-----------------------------------------------------------------------------------------------------
int CFuncNavBlocker::DrawDebugTextOverlays( void )
{
	int offset = BaseClass::DrawDebugTextOverlays();

	if (m_debugOverlays & OVERLAY_TEXT_BIT) 
	{
		CFmtStr str;

		// FIRST_GAME_TEAM skips TEAM_SPECTATOR and TEAM_UNASSIGNED, so we can print
		// useful team names in a non-game-specific fashion.
		for ( int i=FIRST_GAME_TEAM; i<FIRST_GAME_TEAM + MAX_NAV_TEAMS; ++i )
		{
			if ( IsBlockingNav( i ) )
			{
				CTeam *team = GetGlobalTeam( i );
				if ( team )
				{
					EntityText( offset++, str.sprintf( "blocking team %s", team->GetName() ), 0 );
				}
				else
				{
					EntityText( offset++, str.sprintf( "blocking team %d", i ), 0 );
				}
			}
		}

		NavAreaCollector collector( true );
		Extent extent;
		extent.Init( this );
		TheNavMesh->ForAllAreasOverlappingExtent( collector, extent );

		for ( int i=0; i<collector.m_area.Count(); ++i )
		{
			CNavArea *area = collector.m_area[i];
			Extent areaExtent;
			area->GetExtent( &areaExtent );
			debugoverlay->AddBoxOverlay( vec3_origin, areaExtent.lo, areaExtent.hi, vec3_angle, 0, 255, 0, 10, NDEBUG_PERSIST_TILL_NEXT_SERVER );
		}
	}

	return offset;
}
Example #4
0
void CEventLog::FormatPlayer( CBaseEntity *ent, char *str, int len ) const
{
	if ( !str || len <= 0 )
	{
		return;
	}

	CBasePlayer *player = ToBasePlayer( ent );

	const char *playerName = "Unknown";
	int userID = 0;
	const char *networkIDString = "";
	const char *teamName = "";
	int areaID = 0;
	if ( player )
	{
		playerName = player->GetPlayerName();
		userID = player->GetUserID();
		networkIDString = player->GetNetworkIDString();
		CTeam *team = player->GetTeam();
		if ( team )
		{
			teamName = team->GetName();
		}
	}

#ifdef USE_NAV_MESH
	if ( ent && ent->MyCombatCharacterPointer() )
	{
		CNavArea *area = ent->MyCombatCharacterPointer()->GetLastKnownArea();
		if ( area )
		{
			areaID = area->GetID();
		}
	}
#endif // USE_NAV_MESH

	V_snprintf( str, len, "\"%s<%i><%s><%s><Area %d>\"", playerName, userID, networkIDString, teamName, areaID );
}
Example #5
0
//// HOST_SAY
// String comes in as
// say blah blah blah
// or as
// blah blah blah
//
void Host_Say( edict_t *pEdict, const CCommand &args, bool teamonly )
{
	CBasePlayer *client;
	int		j;
	char	*p;
	char	text[256];
	char    szTemp[256];
	const char *cpSay = "say";
	const char *cpSayTeam = "say_team";
	const char *pcmd = args[0];
	bool bSenderDead = false;

	// We can get a raw string now, without the "say " prepended
	if ( args.ArgC() == 0 )
		return;

	if ( !stricmp( pcmd, cpSay) || !stricmp( pcmd, cpSayTeam ) )
	{
		if ( args.ArgC() >= 2 )
		{
			p = (char *)args.ArgS();
		}
		else
		{
			// say with a blank message, nothing to do
			return;
		}
	}
	else  // Raw text, need to prepend argv[0]
	{
		if ( args.ArgC() >= 2 )
		{
			Q_snprintf( szTemp,sizeof(szTemp), "%s %s", ( char * )pcmd, (char *)args.ArgS() );
		}
		else
		{
			// Just a one word command, use the first word...sigh
			Q_snprintf( szTemp,sizeof(szTemp), "%s", ( char * )pcmd );
		}
		p = szTemp;
	}

	CBasePlayer *pPlayer = NULL;
	if ( pEdict )
	{
		pPlayer = ((CBasePlayer *)CBaseEntity::Instance( pEdict ));
		Assert( pPlayer );

		// make sure the text has valid content
		p = CheckChatText( pPlayer, p );
	}

	if ( !p )
		return;

	if ( pEdict )
	{
		if ( !pPlayer->CanSpeak() )
			return;

		// See if the player wants to modify of check the text
		pPlayer->CheckChatText( p, 127 );	// though the buffer szTemp that p points to is 256, 
											// chat text is capped to 127 in CheckChatText above

		Assert( strlen( pPlayer->GetPlayerName() ) > 0 );

		bSenderDead = ( pPlayer->m_lifeState != LIFE_ALIVE );
	}
	else
	{
		bSenderDead = false;
	}

	const char *pszFormat = NULL;
	const char *pszPrefix = NULL;
	const char *pszLocation = NULL;
	if ( g_pGameRules )
	{
		pszFormat = g_pGameRules->GetChatFormat( teamonly, pPlayer );
		pszPrefix = g_pGameRules->GetChatPrefix( teamonly, pPlayer );	
		pszLocation = g_pGameRules->GetChatLocation( teamonly, pPlayer );
	}

	const char *pszPlayerName = pPlayer ? pPlayer->GetPlayerName():"Console";

	if ( pszPrefix && strlen( pszPrefix ) > 0 )
	{
		if ( pszLocation && strlen( pszLocation ) )
		{
			Q_snprintf( text, sizeof(text), "%s %s @ %s: ", pszPrefix, pszPlayerName, pszLocation );
		}
		else
		{
			Q_snprintf( text, sizeof(text), "%s %s: ", pszPrefix, pszPlayerName );
		}
	}
	else
	{
		Q_snprintf( text, sizeof(text), "%s: ", pszPlayerName );
	}

	j = sizeof(text) - 2 - strlen(text);  // -2 for /n and null terminator
	if ( (int)strlen(p) > j )
		p[j] = 0;

	Q_strncat( text, p, sizeof( text ), COPY_ALL_CHARACTERS );
	Q_strncat( text, "\n", sizeof( text ), COPY_ALL_CHARACTERS );
 
	// loop through all players
	// Start with the first player.
	// This may return the world in single player if the client types something between levels or during spawn
	// so check it, or it will infinite loop

	client = NULL;
	for ( int i = 1; i <= gpGlobals->maxClients; i++ )
	{
		client = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( i ) );
		if ( !client || !client->edict() )
			continue;
		
		if ( client->edict() == pEdict )
			continue;

		if ( !(client->IsNetClient()) )	// Not a client ? (should never be true)
			continue;

		if ( teamonly && g_pGameRules->PlayerCanHearChat( client, pPlayer ) != GR_TEAMMATE )
			continue;

		if ( pPlayer && !client->CanHearAndReadChatFrom( pPlayer ) )
			continue;

		if ( pPlayer && GetVoiceGameMgr() && GetVoiceGameMgr()->IsPlayerIgnoringPlayer( pPlayer->entindex(), i ) )
			continue;

		CSingleUserRecipientFilter user( client );
		user.MakeReliable();

		if ( pszFormat )
		{
			UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation );
		}
		else
		{
			UTIL_SayTextFilter( user, text, pPlayer, true );
		}
	}

	if ( pPlayer )
	{
		// print to the sending client
		CSingleUserRecipientFilter user( pPlayer );
		user.MakeReliable();

		if ( pszFormat )
		{
			UTIL_SayText2Filter( user, pPlayer, true, pszFormat, pszPlayerName, p, pszLocation );
		}
		else
		{
			UTIL_SayTextFilter( user, text, pPlayer, true );
		}
	}

	// echo to server console
	// Adrian: Only do this if we're running a dedicated server since we already print to console on the client.
	if ( engine->IsDedicatedServer() )
		 Msg( "%s", text );

	Assert( p );

	int userid = 0;
	const char *networkID = "Console";
	const char *playerName = "Console";
	const char *playerTeam = "Console";
	if ( pPlayer )
	{
		userid = pPlayer->GetUserID();
		networkID = pPlayer->GetNetworkIDString();
		playerName = pPlayer->GetPlayerName();
		CTeam *team = pPlayer->GetTeam();
		if ( team )
		{
			playerTeam = team->GetName();
		}
	}
		
	if ( teamonly )
		UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say_team \"%s\"\n", playerName, userid, networkID, playerTeam, p );
	else
		UTIL_LogPrintf( "\"%s<%i><%s><%s>\" say \"%s\"\n", playerName, userid, networkID, playerTeam, p );

	IGameEvent * event = gameeventmanager->CreateEvent( "player_say" );

	if ( event )	// will be null if there are no listeners!
	{
		event->SetInt("userid", userid );
		event->SetString("text", p );
		event->SetInt("priority", 1 );	// HLTV event priority, not transmitted
		gameeventmanager->FireEvent( event );
	}
}
Example #6
0
bool CEventLog::PrintPlayerEvent( IGameEvent *event )
{
	const char * eventName = event->GetName();
	const int userid = event->GetInt( "userid" );

	if ( !Q_strncmp( eventName, "player_connect", Q_strlen("player_connect") ) ) // player connect is before the CBasePlayer pointer is setup
	{
		const char *name = event->GetString( "name" );
		const char *address = event->GetString( "address" );
		const char *networkid = event->GetString("networkid" );
		UTIL_LogPrintf( "\"%s<%i><%s><>\" connected, address \"%s\"\n", name, userid, networkid, address);
		return true;
	}
	else if ( !Q_strncmp( eventName, "player_disconnect", Q_strlen("player_disconnect")  ) )
	{
		const char *reason = event->GetString("reason" );
		const char *name = event->GetString("name" );
		const char *networkid = event->GetString("networkid" );
		CTeam *team = NULL;
		CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );

		if ( pPlayer )
		{
			team = pPlayer->GetTeam();
		}

		UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected (reason \"%s\")\n", name, userid, networkid, team ? team->GetName() : "", reason );
		return true;
	}

	CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
	if ( !pPlayer)
	{
		DevMsg( "CEventLog::PrintPlayerEvent: Failed to find player (userid: %i, event: %s)\n", userid, eventName );
		return false;
	}

	if ( !Q_strncmp( eventName, "player_team", Q_strlen("player_team") ) )
	{
		const bool bDisconnecting = event->GetBool( "disconnect" );

		if ( !bDisconnecting )
		{
			const int newTeam = event->GetInt( "team" );
			const int oldTeam = event->GetInt( "oldteam" );
			CTeam *team = GetGlobalTeam( newTeam );
			CTeam *oldteam = GetGlobalTeam( oldTeam );
			
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", 
			pPlayer->GetPlayerName(),
			pPlayer->GetUserID(),
			pPlayer->GetNetworkIDString(),
			oldteam->GetName(),
			team->GetName() );
		}

		return true;
	}
	else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
	{
		const int attackerid = event->GetInt("attacker" );

#ifdef MSS
		const char *weapon = event->GetString( "weapon" );
#endif
		
		CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
		CTeam *team = pPlayer->GetTeam();
		CTeam *attackerTeam = NULL;
		
		if ( pAttacker )
		{
			attackerTeam = pAttacker->GetTeam();
		}
		if ( pPlayer == pAttacker && pPlayer )  
		{  

#ifdef MSS
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",  
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString(),
							team ? team->GetName() : "",
							weapon
							);
#else
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",  
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString(),
							team ? team->GetName() : "",
							pAttacker->GetClassname()
							);
#endif
		}
		else if ( pAttacker )
		{
			CTeam *attackerTeam = pAttacker->GetTeam();

#ifdef MSS
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",  
							pAttacker->GetPlayerName(),
							attackerid,
							pAttacker->GetNetworkIDString(),
							attackerTeam ? attackerTeam->GetName() : "",
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString(),
							team ? team->GetName() : "",
							weapon
							);
#else
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\"\n",  
							pAttacker->GetPlayerName(),
							attackerid,
							pAttacker->GetNetworkIDString(),
							attackerTeam ? attackerTeam->GetName() : "",
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString(),
							team ? team->GetName() : ""
							);								
#endif
		}
		else
		{  
			// killed by the world
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString(),
							team ? team->GetName() : ""
							);
		}
		return true;
	}
	else if ( !Q_strncmp( eventName, "player_activate", Q_strlen("player_activate") ) )
	{
		UTIL_LogPrintf( "\"%s<%i><%s><>\" entered the game\n",  
							pPlayer->GetPlayerName(),
							userid,
							pPlayer->GetNetworkIDString()
							);

		return true;
	}
	else if ( !Q_strncmp( eventName, "player_changename", Q_strlen("player_changename") ) )
	{
		const char *newName = event->GetString( "newname" );
		const char *oldName = event->GetString( "oldname" );
		CTeam *team = pPlayer->GetTeam();
		UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed name to \"%s\"\n", 
					oldName,
					userid,
					pPlayer->GetNetworkIDString(),
					team ? team->GetName() : "",
					newName
					);
		return true;
	}
				   
// ignored events
//player_hurt
	return false;
}
	bool PrintCStrikeEvent( IGameEvent *event )	// print Mod specific logs
	{
		const char *eventName = event->GetName();
	
		// messages that don't have a user associated to them
		if ( !Q_strncmp( eventName, "round_end", Q_strlen("round_end") ) )
		{
			const int winner = event->GetInt( "winner" );
			const int reason = event->GetInt( "reason" );
			const char *msg = event->GetString( "message" );
			msg++; // remove the '#' char

			switch( reason )
			{
			case Game_Commencing:
				UTIL_LogPrintf( "World triggered \"Game_Commencing\"\n" );
				return true;
				break;
			}

			CTeam *ct = GetGlobalTeam( TEAM_CT );
			CTeam *ter = GetGlobalTeam( TEAM_TERRORIST );
			Assert( ct && ter );

			switch ( winner )
			{
			case WINNER_CT:
				UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ct->GetName(), msg, ct->GetScore(), ter->GetScore() );
				break;
			case WINNER_TER:
				UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ter->GetName(), msg, ct->GetScore(), ter->GetScore() );
				break;
			case WINNER_DRAW:
			default:
				UTIL_LogPrintf( "World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", msg, ct->GetScore(), ter->GetScore() );
				break;
			}	

			UTIL_LogPrintf( "Team \"CT\" scored \"%i\" with \"%i\" players\n", ct->GetScore(), ct->GetNumPlayers() );
			UTIL_LogPrintf( "Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", ter->GetScore(), ter->GetNumPlayers() );
			
			UTIL_LogPrintf("World triggered \"Round_End\"\n");
			return true;
		}
		else if ( !Q_strncmp( eventName, "server_", strlen("server_")) )
		{
			return false; // ignore server_ messages
		}
		
		const int userid = event->GetInt( "userid" );
		CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
		if ( !pPlayer )
		{
			return false;
		}

		if ( FStrEq( eventName, "player_hurt" ) )
		{
			const int attackerid = event->GetInt("attacker" );
			const char *weapon = event->GetString( "weapon" );
			CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
			if ( !pAttacker )
			{
				return false;
			}

			bool isTeamAttack = ( (pPlayer->GetTeamNumber() == pAttacker->GetTeamNumber() ) && (pPlayer != pAttacker) );
			int detail = mp_logdetail.GetInt();
			if ( ( isTeamAttack && ( detail & LOG_DETAIL_TEAMMATE_ATTACKS ) ) ||
				( !isTeamAttack && ( detail & LOG_DETAIL_ENEMY_ATTACKS ) ) )
			{
				int hitgroup = event->GetInt( "hitgroup" );
				const char *hitgroupStr = "GENERIC";
				switch ( hitgroup )
				{
				case HITGROUP_GENERIC:
					hitgroupStr = "generic";
					break;
				case HITGROUP_HEAD:
					hitgroupStr = "head";
					break;
				case HITGROUP_CHEST:
					hitgroupStr = "chest";
					break;
				case HITGROUP_STOMACH:
					hitgroupStr = "stomach";
					break;
				case HITGROUP_LEFTARM:
					hitgroupStr = "left arm";
					break;
				case HITGROUP_RIGHTARM:
					hitgroupStr = "right arm";
					break;
				case HITGROUP_LEFTLEG:
					hitgroupStr = "left leg";
					break;
				case HITGROUP_RIGHTLEG:
					hitgroupStr = "right leg";
					break;
				}

				UTIL_LogPrintf( "\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\") (hitgroup \"%s\")\n",  
					pAttacker->GetPlayerName(),
					attackerid,
					pAttacker->GetNetworkIDString(),
					pAttacker->GetTeam()->GetName(),
					pPlayer->GetPlayerName(),
					userid,
					pPlayer->GetNetworkIDString(),
					pPlayer->GetTeam()->GetName(),
					weapon,
					event->GetInt( "dmg_health" ),
					event->GetInt( "dmg_armor" ),
					event->GetInt( "health" ),
					event->GetInt( "armor" ),
					hitgroupStr );
			}
			return true;
		}
		else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
		{
			const int attackerid = event->GetInt("attacker" );
			const char *weapon = event->GetString( "weapon" );
			const bool headShot = (event->GetInt( "headshot" ) == 1);
			CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );

			if ( pPlayer == pAttacker )  
			{  
				UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",  
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString(),
								pPlayer->GetTeam()->GetName(),
								weapon
								);
			}
			else if ( pAttacker )
			{
				UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"%s\n",  
								pAttacker->GetPlayerName(),
								attackerid,
								pAttacker->GetNetworkIDString(),
								pAttacker->GetTeam()->GetName(),
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString(),
								pPlayer->GetTeam()->GetName(),
								weapon,
								headShot ? " (headshot)":""
								);								
			}
			else
			{  
				// killed by the world
				UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString(),
								pPlayer->GetTeam()->GetName()
								);
			}
			return true;
		}
		else if ( !Q_strncmp( eventName, "round_start", Q_strlen("round_start") ) )
		{
			UTIL_LogPrintf("World triggered \"Round_Start\"\n");
			return true;
		}
		else if ( !Q_strncmp( eventName, "hostage_follows", Q_strlen("hostage_follows") ) )
		{
			UTIL_LogPrintf( "\"%s<%i><%s><CT>\" triggered \"Touched_A_Hostage\"\n",
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "hostage_killed", Q_strlen("hostage_killed") ) )
		{
			UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_A_Hostage\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString(),
								pPlayer->GetTeam()->GetName()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "hostage_rescued", Q_strlen("hostage_rescued") ) )
		{
			UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Rescued_A_Hostage\"\n",
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "bomb_planted", Q_strlen("bomb_planted") ) )
		{
			UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Planted_The_Bomb\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "bomb_defused", Q_strlen("bomb_defused") ) )
		{
			UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "bomb_dropped", Q_strlen("bomb_dropped") ) )
		{
			UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Dropped_The_Bomb\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "bomb_begindefuse", Q_strlen("bomb_begindefuse") ) )
		{
			const bool haskit = (event->GetInt( "haskit" ) == 1);
			UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"%s\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString(),
								haskit ? "Begin_Bomb_Defuse_With_Kit" : "Begin_Bomb_Defuse_Without_Kit"
								);
			return true;
		}
		else if ( !Q_strncmp( eventName, "bomb_pickup", Q_strlen("bomb_pickup") ) )
		{
			UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Got_The_Bomb\"\n", 
								pPlayer->GetPlayerName(),
								userid,
								pPlayer->GetNetworkIDString()
								);
			return true;
		}	
		
// unused events:
//hostage_hurt
//bomb_exploded

		return false;
	}
Example #8
0
void CHUDScores::Update()
{
	if (m_nDraw <= 0) return;

	uint32 textCol = (m_bScreen ? m_nScreenTextColor : m_nTextColor);
	uint32 playerTextCol = (m_bScreen ? m_nScreenPlayerTextColor : m_nPlayerTextColor);

	float fScale = g_pInterfaceResMgr->GetXRatio();
	if (fScale != m_fScale)
	{
		m_fScale = fScale;
		m_Server.SetScale(fScale);
		m_SingleFrame.SetScale(fScale);
		for (int team = 0; team < kNumTeams; team++)
		{
			m_Team[team].SetScale(fScale);
			m_Rounds[team].SetScale(fScale);
			m_Header[team].SetScale(fScale);
			m_Frame[team].SetScale(fScale);

			for (int i = 0; i < kMaxPlayers; i++)
			{
				m_Columns[team][i].SetScale(fScale);
			}
		}

	}

	if (IsTeamGameType())
	{
		CUserProfile *pProfile = g_pProfileMgr->GetCurrentProfile();

		for( uint8 team = 0; team < kNumTeams; ++team )
		{
			CTeam* pTeam = CTeamMgr::Instance().GetTeam(team);
			if (!pTeam) continue;
			
			char szTmp[128];
			sprintf(szTmp,"%s : %d",pTeam->GetName(),pTeam->GetScore());
			m_Team[team].SetString(szTmp);

			sprintf(szTmp,"%s : %d", LoadTempString(IDS_ROUNDS), pTeam->GetRoundScore( ));
			m_Rounds[team].SetString(szTmp);
		
			m_Header[team].Show(LTTRUE);
		}

	}
	else
	{
		m_Team[0].SetString("");
		m_Rounds[0].SetString("");
		m_Header[1].Show(LTFALSE);
	}


	m_Server.SetColors(textCol,textCol,textCol);

	CClientInfoMgr *pCIMgr = g_pGameClientShell->GetInterfaceMgr( )->GetClientInfoMgr();
	if (!pCIMgr) return;

	CLIENT_INFO* pCI = pCIMgr->GetFirstClient();
	int nTotal = 0;
	int count[kNumTeams] = {0,0};
	char szTmp[64] = "";
	uint16 nHeight[kNumTeams];
	nHeight[0] = m_Server.GetBaseHeight() + m_Header[0].GetBaseHeight() + m_Team[0].GetBaseHeight() + 24;
	nHeight[1] = m_Team[1].GetBaseHeight() + m_Header[1].GetBaseHeight() + 16;
	uint32 nLocalID = 0;
	g_pLTClient->GetLocalClientID (&nLocalID);


	while (pCI && (nTotal < kMaxPlayers))
	{
		uint8 nTeam = 0;
		
		if (IsTeamGameType())
		{
			nTeam = pCI->nTeamID;
		}


		int ndx = count[nTeam];


		
		if (nTeam < kNumTeams)
		{
			sprintf( szTmp, "%s%s",pCI->sName.c_str( ), pCI->bIsAdmin ? "[*]" : "" );
			m_Columns[nTeam][ndx].GetPolyString(0)->SetText( szTmp );
			sprintf(szTmp,"%d",pCI->sScore.GetScore());
			m_Columns[nTeam][ndx].GetPolyString(1)->SetText(szTmp);

			sprintf(szTmp,"%d",pCI->sScore.GetFrags());
			m_Columns[nTeam][ndx].GetPolyString(2)->SetText(szTmp);

			sprintf(szTmp,"%d",pCI->sScore.GetTags());
			m_Columns[nTeam][ndx].GetPolyString(3)->SetText(szTmp);

			sprintf(szTmp,"%d",pCI->nPing);
			m_Columns[nTeam][ndx].GetPolyString(4)->SetText(szTmp);

			if (nLocalID == pCI->nID)
			{
				m_Columns[nTeam][ndx].SetColors(playerTextCol,playerTextCol,playerTextCol);
			}
			else
			{
				m_Columns[nTeam][ndx].SetColors(textCol,textCol,textCol);
			}
			
			m_Columns[nTeam][ndx].Show(LTTRUE);

			nHeight[nTeam] += m_Columns[nTeam][ndx].GetBaseHeight();
		}

		pCI = pCI->pNext;
		++count[nTeam];
	}


	
	for (int team = 0; team < kNumTeams; team++)
	{

		m_Team[team].SetColors(textCol,textCol,textCol);
		m_Rounds[team].SetColors(textCol,textCol,textCol);
		m_Header[team].SetColors(textCol,textCol,textCol);

		nHeight[team] += 16;
		m_Frame[team].SetSize(m_nFrameWidth,nHeight[team]);

		while (count[team] < kMaxPlayers)
		{
			m_Columns[team][count[team]].Show(LTFALSE);
			++count[team];
		}

		LTIntPt pos = m_BasePos;
		if (IsTeamGameType() && team > 0)
		{
			pos.y += nHeight[team-1] + 8;
			UpdateTeamPos(team,pos);
		}

	}
	m_SingleFrame.SetSize(m_nFrameWidth,nHeight[0]+8);


	
}
Example #9
0
//-----------------------------------------------------------------------------
// Can the player be set as the parent?
//-----------------------------------------------------------------------------
void CTriggerCTFCapture::StartTouch(CBaseEntity *pOther)
{
	if (!pOther->IsPlayer()) //Nothing else should trigger this.
		return;

	//Defines
	CHL2MP_Player *pPlayer = ToHL2MPPlayer(pOther);
	CtfFlag *pFlag = NULL;
	bool m_bHomeFlagTaken = false;

	if (!pPlayer || !pPlayer->IsAlive()) //Still alive?
		return;

	if (sv_ctf_capturestyle.GetInt() > 1)
	{
		while ((pFlag = static_cast<CtfFlag*>(gEntList.FindEntityByClassname(pFlag, "ctf_flag"))) != NULL)
		{
			if (pFlag->iTeam == pPlayer->GetTeamNumber()) //This flag is an enemy flag, we want the player's team's flag.
				continue;

			if (pFlag->GetAbsOrigin() != pFlag->FlagOrigin) //This flag belongs to the player's team. Is it at home?
				m_bHomeFlagTaken = true;
		}
	}


	while ((pFlag = static_cast<CtfFlag*>(gEntList.FindEntityByClassname(pFlag, "ctf_flag"))) != NULL)
	{
		if (pFlag->GetParent() && pFlag->GetParent() == pPlayer) //So the flag has a parent.. and it's the player who touched the trigger.
		{
			int TeamNumber = pPlayer->GetTeamNumber();

			//For team affected by the trigger.
			switch (m_iAffectedTeam)
			{
			case 0:
				iTeam = TeamNumber;
				break;
			case 1:
				iTeam = TEAM_BRITISH;
				break;
			case 2:
				iTeam = TEAM_AMERICANS;
				break;
			}

			if (TeamNumber != iTeam) //Trigger isn't for this player's team. Die.
				return;
			//

			if (m_bHomeFlagTaken) //The player's team's flag is taken. So we cannot cap an enemy flag.
			{
				ClientPrint(pPlayer, CTF_DENY_CAPTURE); //Let the player know.
				return; //Die here.
			}

			//Assuming we've made it thus far, you're probably carrying a flag that belongs to the enemy. Go ahead and cap it.
			pFlag->PlaySound(GetAbsOrigin(), m_iSound); //Play the capture sound.

			pFlag->ResetFlag();

			g_Teams[TeamNumber]->AddScore(m_iTeamBonus); //Adds the team score bonus.
			pPlayer->IncrementFragCount(m_iPlayerBonus); //Give the player the points.

			//reset the capturer's speed
			//pPlayer->SetSpeedModifier(0);
			pPlayer->RemoveSpeedModifier(ESpeedModID::Flag); //BG3 - Awesome - removed to more robust speed modifier system

			pFlag->PrintAlert(CTF_CAPTURE, pPlayer->GetPlayerName(), pFlag->cFlagName);

			//Do the log stuff.
			CTeam *team = pPlayer->GetTeam();

			UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"ctf_flag_capture\"\n",
				pPlayer->GetPlayerName(),
				pPlayer->GetUserID(),
				pPlayer->GetNetworkIDString(),
				team ? team->GetName() : "");
			//

			m_OnFlagCaptured.FireOutput(this, this); //Fire the OnFlagCaptured output, set it last just in case.
		}
	}
}
Example #10
0
void CHUDScores::Update()
{
    if( !m_bInitialized )
        return;

    if( !m_bDraw )
        return;

//	uint32 textCol = (m_bScreen ? m_cScreenTextColor : m_cTextColor);
//	uint32 playerTextCol = (m_bScreen ? m_cScreenPlayerTextColor : m_cPlayerTextColor);

    //for the screen mode scoreboard, don't update the text once we've drawn it
    if (m_bScreen && !m_bFirstScreenUpdate)
        return;

    m_bFirstScreenUpdate = false;

    if (GameModeMgr::Instance( ).m_grbUseTeams)
    {
        for( uint8 nTeamNum = 0; nTeamNum < kNumTeams; ++nTeamNum )
        {
            uint8 team;
            if (g_pInterfaceMgr->GetClientInfoMgr()->IsLocalTeam(nTeamNum))
                team = 0;
            else
                team = 1;

            CTeam* pTeam = CTeamMgr::Instance().GetTeam(nTeamNum);
            if (!pTeam) continue;

            wchar_t wszTmp[128];
            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%s : %d",pTeam->GetName(),pTeam->GetScore());
            m_Team[team].SetString(wszTmp);

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%s : %d", LoadString("IDS_ROUNDS"), pTeam->GetRoundScore( ));
            m_Rounds[team].SetString(wszTmp);

            m_Header[team].Show(true);
        }

    }
    else
    {
        m_Team[0].SetString(L"");
        m_Rounds[0].SetString(L"");
        m_Header[1].Show(false);
    }


    m_Server.SetColor(m_cTextColor);

    if ( !GameModeMgr::Instance( ).m_grwsSessionName.GetValue().empty())
    {
        std::wstring wstr = GameModeMgr::Instance( ).m_grwsSessionName;
        if ( g_pClientConnectionMgr->IsConnectedToRemoteServer( ))
        {
            wstr += L" : ";
            wstr += MPA2W(g_pClientConnectionMgr->GetStartGameRequest( ).m_TCPAddress).c_str();
        }

        m_Server.SetString(wstr.c_str());
    }
    else
    {
        m_Server.SetString(L"");
    }

    // Update the round counter.
    m_RoundInfo.SetColor(m_cTextColor);
    wchar_t wszRound[32];
    uint8 nCurrentRound = g_pClientConnectionMgr ? g_pClientConnectionMgr->GetCurrentRound() : 0;
    uint8 nNumRounds = GameModeMgr::Instance( ).m_grnNumRounds;
    FormatString( "HUD_SCORES_ROUNDINFO", wszRound, LTARRAYSIZE( wszRound ), nCurrentRound + 1, nNumRounds );
    m_RoundInfo.SetString( wszRound );

    CClientInfoMgr *pCIMgr = g_pGameClientShell->GetInterfaceMgr( )->GetClientInfoMgr();
    if (!pCIMgr) return;

    CLIENT_INFO* pCI = pCIMgr->GetFirstClient();
    int nTotal = 0;
    int count[kNumTeams] = {0,0};
    wchar_t wszTmp[64] = L"";
    uint32 nHeight[kNumTeams];
    nHeight[0] = m_Server.GetBaseHeight() + m_Header[0].GetBaseHeight() + m_Team[0].GetBaseHeight() + 24;
    nHeight[1] = m_Team[1].GetBaseHeight() + m_Header[1].GetBaseHeight() + 16;
    uint32 nLocalID = 0;
    g_pLTClient->GetLocalClientID (&nLocalID);


    while (pCI && (nTotal < kMaxPlayers))
    {
        uint8 nTeam = 0;
        CCharacterFX* pCharacter = g_pGameClientShell->GetSFXMgr()->GetCharacterFromClientID(pCI->nID);

        if (GameModeMgr::Instance( ).m_grbUseTeams)
        {
            if (g_pInterfaceMgr->GetClientInfoMgr()->IsLocalTeam(pCI->nTeamID))
                nTeam = 0;
            else
                nTeam = 1;
        }


        int ndx = count[nTeam];



        if (nTeam < kNumTeams)
        {
            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%s%s",pCI->sName.c_str( ), pCI->bIsAdmin ? L"[*]" : L"" );
            m_Columns[nTeam][ndx].SetString( eColumnName, wszTmp );

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetScore());
            m_Columns[nTeam][ndx].SetString( eColumnScore, wszTmp );

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetEventCount(CPlayerScore::eKill));
            m_Columns[nTeam][ndx].SetString( eColumnKill, wszTmp );

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetEventCount(CPlayerScore::eDeath));
            m_Columns[nTeam][ndx].SetString( eColumnDeath, wszTmp );

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetEventCount(CPlayerScore::eObjective));
            m_Columns[nTeam][ndx].SetString( eColumnObjective, wszTmp );

            if (GameModeMgr::Instance( ).m_grbUseTeams)
            {
                LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetEventCount(CPlayerScore::eTeamKill));
                m_Columns[nTeam][ndx].SetString( eColumnTK, wszTmp );
                m_Columns[nTeam][ndx].ShowColumn(eColumnTK, true);
            }
            else
            {
                m_Columns[nTeam][ndx].ShowColumn(eColumnTK, false);
            }


            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->sScore.GetEventCount(CPlayerScore::eSuicide));
            m_Columns[nTeam][ndx].SetString( eColumnSuicide, wszTmp );

            LTSNPrintF(wszTmp,LTARRAYSIZE(wszTmp),L"%d",pCI->nPing);
            m_Columns[nTeam][ndx].SetString( eColumnPing, wszTmp );

            if (nLocalID == pCI->nID)
            {
                if (!pCharacter || pCharacter->IsPlayerDead() || pCharacter->m_cs.bIsSpectating )
                    m_Columns[nTeam][ndx].SetColor(m_cPlayerDeadColor);
                else
                    m_Columns[nTeam][ndx].SetColor(m_cPlayerTextColor);
            }
            else
            {
                if (!pCharacter || pCharacter->IsPlayerDead() || pCharacter->m_cs.bIsSpectating )
                    m_Columns[nTeam][ndx].SetColor(m_cDeadColor);
                else
                    m_Columns[nTeam][ndx].SetColor(m_cTextColor);
            }

            m_Columns[nTeam][ndx].Show(true);

            nHeight[nTeam] += m_Columns[nTeam][ndx].GetBaseHeight();
        }

        pCI = pCI->pNext;
        ++count[nTeam];
    }



    for (uint8 team = 0; team < kNumTeams; team++)
    {

        m_Team[team].SetColor(m_cTextColor);
        m_Rounds[team].SetColor(m_cTextColor);
        m_Header[team].SetColor(m_cTextColor);

        nHeight[team] += 16;
        m_Frame[team].SetSize(LTVector2n(m_nFrameWidth,nHeight[team]));

        while (count[team] < kMaxPlayers)
        {
            m_Columns[team][count[team]].Show(false);
            ++count[team];
        }

        LTVector2n pos = m_vBasePos;
        g_pInterfaceResMgr->ScaleScreenPos(pos);
        if (GameModeMgr::Instance( ).m_grbUseTeams && team > 0)
        {
            pos.y += nHeight[team-1] + 8;
        }
        UpdateTeamPos(team,pos);

    }
    m_SingleFrame.SetSize(LTVector2n(m_nFrameWidth,nHeight[0]+8));
}