//-----------------------------------------------------------------------------
// Queued-up entity deletion
//-----------------------------------------------------------------------------
void CClientThinkList::AddToDeleteList( ClientEntityHandle_t hEnt )
{
	// Sanity check!
	Assert( hEnt != ClientEntityList().InvalidHandle() );
	if ( hEnt == ClientEntityList().InvalidHandle() )
		return;

	// Check to see if entity is networkable -- don't let it release!
	C_BaseEntity *pEntity = ClientEntityList().GetBaseEntityFromHandle( hEnt );
	if ( pEntity )
	{
		// Check to see if the entity is already being removed!
		if ( pEntity->IsMarkedForDeletion() )
			return;

		// Don't add networkable entities to delete list -- the server should
		// take care of this.  The delete list is for client-side only entities.
		if ( !pEntity->GetClientNetworkable() )
		{
			m_aDeleteList.AddToTail( hEnt );
			pEntity->SetRemovalFlag( true );
		}
	}
}