EventMap myEventMap; // create a new EventMap object Event myEvent; // create a new Event object myEvent = myEventMap.GetEvent(); // retrieve the next event from the map and assign it to myEvent
#include "EventMap.h" int main() { EventMap myEventMap; // create a new EventMap object Event myEvent; // create a new Event object myEvent = myEventMap.GetEvent(); // retrieve the next event from the map and assign it to myEvent return 0; }This example includes the EventMap header file and creates a main function that creates a new EventMap object, a new Event object, and retrieves the next event from the map using the GetEvent function. Based on the use of the EventMap and Event classes, it is likely that this code is part of a larger package or library designed to handle various types of events in a C++ program.