#include#include int main() { EventMap event_map; event_map.add_event("key_press", [](){ std::cout << "Key pressed" << std::endl; }); event_map.add_event("mouse_click", [](){ std::cout << "Mouse clicked" << std::endl; }); event_map.trigger_event("key_press"); event_map.trigger_event("mouse_click"); auto event = event_map.pop_event(); event(); // Will output "Key pressed" return 0; }
#includeIn this example, we create an SFML window and an `EventMap` object. We then listen for events using `window.pollEvent`, add events to the `EventMap` in response to certain events, and pop the next event from the `EventMap` using `pop_event`, and call the event function. Package/Library: This example uses SFML and its `sf::Window` and `sf::Event` classes in addition to a custom implementation of `EventMap`.#include #include int main() { sf::Window window(sf::VideoMode(800, 600), "SFML Window"); EventMap event_map; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: window.close(); break; case sf::Event::KeyPressed: event_map.add_event("key_press", [](){ std::cout << "Key pressed" << std::endl; }); break; case sf::Event::MouseButtonPressed: event_map.add_event("mouse_click", [](){ std::cout << "Mouse clicked" << std::endl; }); break; } } auto event = event_map.pop_event(); if (event) { event(); } window.display(); } return 0; }