Example #1
0
    bool ConditionalMetadata::EvalCondition(Game& game) const {
        if (_condition.empty())
            return true;

        BOOST_LOG_TRIVIAL(trace) << "Evaluating condition: " << _condition;

        auto cachedValue = game.GetCachedCondition(_condition);
        if (cachedValue.second)
            return cachedValue.first;

        ConditionGrammar<std::string::const_iterator, boost::spirit::qi::space_type> grammar(&game);
        boost::spirit::qi::space_type skipper;
        std::string::const_iterator begin, end;
        bool eval;

        begin = _condition.begin();
        end = _condition.end();

        bool r;
        try {
            r = boost::spirit::qi::phrase_parse(begin, end, grammar, skipper, eval);
        }
        catch (std::exception& e) {
            BOOST_LOG_TRIVIAL(error) << "Failed to parse condition \"" << _condition << "\": " << e.what();
            throw loot::error(loot::error::condition_eval_fail, (boost::format(lc::translate("Failed to parse condition \"%1%\": %2%")) % _condition % e.what()).str());
        }

        if (!r || begin != end) {
            BOOST_LOG_TRIVIAL(error) << "Failed to parse condition \"" << _condition << "\".";
            throw loot::error(loot::error::condition_eval_fail, (boost::format(lc::translate("Failed to parse condition \"%1%\".")) % _condition).str());
        }

        game.CacheCondition(_condition, eval);

        return eval;
    }