Example #1
0
void GameScene::AddDefaultLight()
{
	using namespace ld3d;
	using namespace ld3d;

	GameObjectPtr pObj = m_pEngine->CreateObjectFromTpl("Default Light", "SkyLight");
	pObj->SetTranslation(1, 1, 1);
	pObj->LookAt(math::Vector3(0, 0, 0));

}
Example #2
0
void GameScene::AddDefaultLight()
{
	using namespace engine;
	using namespace engine;

	GameObjectPtr pObj = CreateObjectFromTpl(L"Default Light", L"SkyLight");
	pObj->SetTranslation(1, 1, 1);
	pObj->LookAt(math::Vector3(0, 0, 0));

}