void GameScene::AddDefaultLight() { using namespace ld3d; using namespace ld3d; GameObjectPtr pObj = m_pEngine->CreateObjectFromTpl("Default Light", "SkyLight"); pObj->SetTranslation(1, 1, 1); pObj->LookAt(math::Vector3(0, 0, 0)); }
void GameScene::AddDefaultLight() { using namespace engine; using namespace engine; GameObjectPtr pObj = CreateObjectFromTpl(L"Default Light", L"SkyLight"); pObj->SetTranslation(1, 1, 1); pObj->LookAt(math::Vector3(0, 0, 0)); }