int main(){ srand(time(NULL)); Background::load_background(); Sound::load_sounds(); Sprites::load_sprites(); Font::load_font(); window.setFramerateLimit(30); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && shot_counter==0){ break; } window.draw(Background::before_game_start_sprite); window.display(); } Hero hero; Enemys enemys; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } shot_counter++; shot_counter%=10; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && shot_counter==0){ hero.fire(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)){ hero.move_left(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)){ hero.move_right(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){ hero.move_up(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)){ hero.move_down(); } Sound::play_background_music(); Background::show(window); hero.turn(window); enemys.turn(window); window.display(); if (hero.get_health()<=0) break; } while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && shot_counter==0){ break; } Sound::game_music.stop(); window.draw(Background::gameover_sprite); window.display(); } return 0; }