The IDirect3DDevice9.BeginScene method in C++ is used to signal the beginning of a scene by notifying the Direct3D device that rendering operations are about to start. This method must be called before any rendering or drawing commands are issued. It prepares the device for rendering by setting up the render state, such as clearing the back buffer and z-buffer, and initializing other necessary resources. This allows the subsequent rendering commands to be executed successfully.
C++ (Cpp) IDirect3DDevice9::BeginScene - 18 examples found. These are the top rated real world C++ (Cpp) examples of IDirect3DDevice9::BeginScene extracted from open source projects. You can rate examples to help us improve the quality of examples.