Example #1
0
void MenuButton::_unhandled_key_input(InputEvent p_event) {


	if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) {

		if (!get_parent() || !is_visible() || is_disabled())
			return;


		if (popup->activate_item_by_event(p_event))
			accept_event();
	}
}
Example #2
0
void BaseButton::_unhandled_input(InputEvent p_event) {

	if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {

		if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
			return; //ignore because of modal window

		if (is_toggle_mode()) {
			set_pressed(!is_pressed());
			emit_signal("toggled",is_pressed());
		}

		emit_signal("pressed");
	}
}
Example #3
0
void BaseButton::_input_event(InputEvent p_event) {


	if (status.disabled) // no interaction with disabled button
		return;

	switch(p_event.type) {

		case InputEvent::MOUSE_BUTTON: {

			const InputEventMouseButton &b=p_event.mouse_button;

			if ( status.disabled || b.button_index!=1 )
				return;

			if (status.pressing_button)
				break;

			if (status.click_on_press) {

				if (b.pressed) {

					emit_signal("button_down");

					if (!toggle_mode) { //mouse press attempt

						status.press_attempt=true;
						status.pressing_inside=true;

						pressed();
						if (get_script_instance()) {
							Variant::CallError ce;
							get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
						}

						emit_signal("pressed");

					} else {

						status.pressed=!status.pressed;
						pressed();
						if (get_script_instance()) {
							Variant::CallError ce;
							get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
						}
						emit_signal("pressed");

						toggled(status.pressed);
						emit_signal("toggled",status.pressed);

					}


				} else {

					emit_signal("button_up");

					if (status.press_attempt && status.pressing_inside) {
//						released();
						emit_signal("released");
					}
					status.press_attempt=false;
				}
				update();
				break;
			}

			if (b.pressed) {

				status.press_attempt=true;
				status.pressing_inside=true;
				emit_signal("button_down");

			} else {

				emit_signal("button_up");

				if (status.press_attempt &&status.pressing_inside) {

					if (!toggle_mode) { //mouse press attempt

						pressed();
						if (get_script_instance()) {
							Variant::CallError ce;
							get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
						}

						emit_signal("pressed");

					} else {

						status.pressed=!status.pressed;

						pressed();
						emit_signal("pressed");

						toggled(status.pressed);
						emit_signal("toggled",status.pressed);
						if (get_script_instance()) {
							get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
						}


					}

				}

				status.press_attempt=false;

			}

			update();
		} break;
		case InputEvent::MOUSE_MOTION: {

			if (status.press_attempt && status.pressing_button==0) {
				bool last_press_inside=status.pressing_inside;
				status.pressing_inside=has_point(Point2(p_event.mouse_motion.x,p_event.mouse_motion.y));
				if (last_press_inside!=status.pressing_inside)
					update();
			}
		} break;
		case InputEvent::ACTION:
		case InputEvent::JOYSTICK_BUTTON:
		case InputEvent::KEY: {


			if (p_event.is_echo()) {
				break;
			}

			if (status.disabled) {
				break;
			}

			if (status.press_attempt && status.pressing_button==0) {
				break;
			}

			if (p_event.is_action("ui_accept")) {

				if (p_event.is_pressed()) {

					status.pressing_button++;
					status.press_attempt=true;
					status.pressing_inside=true;
					emit_signal("button_down");

				} else if (status.press_attempt) {

					if (status.pressing_button)
						status.pressing_button--;

					if (status.pressing_button)
						break;

					status.press_attempt=false;
					status.pressing_inside=false;

					emit_signal("button_up");

					if (!toggle_mode) { //mouse press attempt

						pressed();
						emit_signal("pressed");
					} else {

						status.pressed=!status.pressed;

						pressed();
						emit_signal("pressed");

						toggled(status.pressed);
						if (get_script_instance()) {
							get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
						}
						emit_signal("toggled",status.pressed);
					}
				}

				accept_event();
				update();

			}
		}

	}
}