Example #1
0
    void Game::processInput(InputEvent& e)
    {
        //User requests quit
        if( ! e.getConsumed() && e.getEvent().type == SDL_QUIT )
        {
            e.setConsumed(true);
            setGameRunning(false);
        }

        DEBUG_ASSERT( m_sceneManagerPtr->getCurrentScenePtr() != NULL )
        m_sceneManagerPtr->processInput(e);
    }