Example #1
0
/*! Receive a NetworkMessage. Workes like recv, but buffer and size is
    taken from the NetworkMessage
    \see Socket::recv
 */
int DgramSocket::recvFrom(NetworkMessage &msg,SocketAddress &from)
{
    NetworkMessage::Header hdr;
    peek(&hdr,sizeof(hdr));
    msg.setSize(osgntohl(hdr.size));
    return recvFrom(msg.getBuffer(),msg.getSize(),from);
}
Example #2
0
void Connection::sendMessage(NetworkMessage& msg)
{
	if(m_state != STATE_CONNECTED){
		DEBUGPRINT(DEBUGPRINT_ERROR, DEBUGPRINT_LEVEL_OBLIGATORY, "Calling send when state != STATE_CONNECTED(state = %d)\n", m_state);
		return;
	}

	if(msg.getSize() == 0){
		DEBUGPRINT(DEBUGPRINT_WARNING, DEBUGPRINT_LEVEL_OBLIGATORY, "Sending size = 0 in message\n");
		return;
	}

	//add message size
	msg.addHeader();

	//and encrypt if needed
	if(m_cryptoEnable && m_crypto){
		m_crypto->encrypt(msg);
	}


	//and add checksum if needed
	if(m_checksumEnable){
		msg.addChecksum();
	}



	//wait until all bytes are sent
	int sendBytes = 0;
	do{
		socketret_t b = send(m_socket, msg.getBuffer() + sendBytes, min(msg.getSize() - sendBytes, 1000), 0);
		if(b <= 0){
			closeConnectionError(ERROR_SEND_FAIL);
			return;
		}
		sendBytes += b;
	} while(sendBytes < msg.getSize());
	m_sentBytes += sendBytes;
}
Example #3
0
/*! Send a NetworkMessage to an address. Workes like send, but buffer
    and size is taken from the NetworkMessage.
    \see Socket::send
 */
int DgramSocket::sendTo(NetworkMessage &msg,const SocketAddress &to)
{
    NetworkMessage::Header &hdr=msg.getHeader();
    hdr.size=osghtonl(msg.getSize());
    return sendTo(msg.getBuffer(),msg.getSize(),to);
}