The "AttachShader" function in C++ is used to attach a shader object to a program object. A shader is a small program that runs on the GPU and is responsible for rendering graphics. By attaching a shader to a program, it becomes linked with the other shaders and can be used to perform specific tasks in the rendering pipeline. This function is typically used in conjunction with other functions to set up and configure the graphics rendering process in a C++ program.
C++ (Cpp) Program::AttachShader - 19 examples found. These are the top rated real world C++ (Cpp) examples of Program::AttachShader from package reenigne extracted from open source projects. You can rate examples to help us improve the quality of examples.