Example #1
0
    virtual void onDraw(SkCanvas* canvas) {
        SkRect r;
        r.setWH(SkIntToScalar(fRectWidth), SkIntToScalar(fRectHeight));

        SkISize canvas_size = canvas->getDeviceSize();
        int center_x = (canvas_size.fWidth - (int)(r.width()))/2;
        int center_y = (canvas_size.fHeight - (int)(r.height()))/2;

        SkMask mask;

        if (!this->makeMask(&mask, r)) {
            SkPaint paint;
            r.offset( SkIntToScalar(center_x), SkIntToScalar(center_y) );
            canvas->drawRect(r,paint);
            return;
        }
        SkAutoMaskFreeImage amfi(mask.fImage);

        SkBitmap bm;
        bm.installMaskPixels(mask);

        center_x = (canvas_size.fWidth - mask.fBounds.width())/2;
        center_y = (canvas_size.fHeight - mask.fBounds.height())/2;

        canvas->drawBitmap(bm, SkIntToScalar(center_x), SkIntToScalar(center_y), NULL);
    }
bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
                                    const SkIRect* clipBounds,
                                    SkMask* mask, SkMask::CreateMode mode) const {
    SkASSERT(fLayers);
    if (fLayers->empty()) {
        return false;
    }

    if (SkMask::kJustRenderImage_CreateMode != mode) {
        if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
            return false;
    }

    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
        mask->fFormat   = SkMask::kA8_Format;
        mask->fRowBytes = mask->fBounds.width();
        size_t size = mask->computeImageSize();
        if (0 == size) {
            return false;   // too big to allocate, abort
        }
        mask->fImage = SkMask::AllocImage(size);
        memset(mask->fImage, 0, size);
    }

    if (SkMask::kJustComputeBounds_CreateMode != mode) {
        SkBitmap        device;
        SkRasterClip    rectClip;
        SkDraw          draw;
        SkMatrix        translatedMatrix;  // this translates us to our local pixels
        SkMatrix        drawMatrix;        // this translates the path by each layer's offset

        rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));

        translatedMatrix = matrix;
        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
                                       -SkIntToScalar(mask->fBounds.fTop));

        device.installMaskPixels(*mask);

        draw.fBitmap    = &device;
        draw.fMatrix    = &drawMatrix;
        draw.fRC        = &rectClip;
        draw.fClip      = &rectClip.bwRgn();
        // we set the matrixproc in the loop, as the matrix changes each time (potentially)

        SkDeque::F2BIter        iter(*fLayers);
        SkLayerRasterizer_Rec*  rec;

        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
            drawMatrix = translatedMatrix;
            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
            draw.drawPath(path, rec->fPaint);
        }
    }
    return true;
}
Example #3
0
    virtual void onDraw(SkCanvas* canvas) {
        const int widths[] = {25, 5, 5, 100, 150, 25};
        const int heights[] = {100, 100, 5, 25, 150, 25};
        const SkBlurStyle styles[] = {kNormal_SkBlurStyle, kInner_SkBlurStyle, kOuter_SkBlurStyle};
        const float radii[] = {20, 5, 10};

        canvas->translate(50,20);

        int cur_x = 0;
        int cur_y = 0;

        int max_height = 0;

        for (size_t i = 0 ; i < SK_ARRAY_COUNT(widths) ; i++) {
            int width = widths[i];
            int height = heights[i];
            SkRect r;
            r.setWH(SkIntToScalar(width), SkIntToScalar(height));
            SkAutoCanvasRestore autoRestore(canvas, true);

            for (size_t j = 0 ; j < SK_ARRAY_COUNT(radii) ; j++) {
                float radius = radii[j];
                for (size_t k = 0 ; k < SK_ARRAY_COUNT(styles) ; k++) {
                    SkBlurStyle style = styles[k];

                    SkMask mask;
                    SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius), &mask, r, style);

                    SkAutoMaskFreeImage amfi(mask.fImage);

                    SkBitmap bm;
                    bm.installMaskPixels(mask);

                    if (cur_x + bm.width() >= fGMWidth - fMargin) {
                        cur_x = 0;
                        cur_y += max_height + fPadding;
                        max_height = 0;
                    }

                    canvas->save();
                    canvas->translate((SkScalar)cur_x, (SkScalar)cur_y);
                    canvas->translate(-(bm.width() - r.width())/2, -(bm.height()-r.height())/2);
                    canvas->drawBitmap(bm, 0.f, 0.f, NULL);
                    canvas->restore();

                    cur_x += bm.width() + fPadding;
                    if (bm.height() > max_height)
                        max_height = bm.height();
                }
            }
        }
    }
static void drawClip(SkCanvas* canvas, const SkAAClip& clip) {
    SkMask mask;
    SkBitmap bm;

    clip.copyToMask(&mask);
    SkAutoMaskFreeImage amfi(mask.fImage);

    bm.installMaskPixels(mask);

    SkPaint paint;
    canvas->drawBitmap(bm,
                       SK_Scalar1 * mask.fBounds.fLeft,
                       SK_Scalar1 * mask.fBounds.fTop,
                       &paint);
}