#include "SkPaint.h" SkPaint paint; uint8_t alpha = paint.getAlpha();
#include "SkPaint.h" SkPaint paint; paint.setAlpha(128);This code creates an SkPaint object called paint and sets the alpha value to 128 using the setAlpha method. This will result in a partially transparent paint when drawn to the canvas. Package Library: Skia Graphics Library.