Example #1
0
static void toString(const SkRRect& rrect, SkString* str) {
    SkRect r = rrect.getBounds();
    str->appendf("[%g,%g %g:%g]",
                 SkScalarToFloat(r.fLeft), SkScalarToFloat(r.fTop),
                 SkScalarToFloat(r.width()), SkScalarToFloat(r.height()));
    if (rrect.isOval()) {
        str->append("()");
    } else if (rrect.isSimple()) {
        const SkVector& rad = rrect.getSimpleRadii();
        str->appendf("(%g,%g)", rad.x(), rad.y());
    } else if (rrect.isComplex()) {
        SkVector radii[4] = {
            rrect.radii(SkRRect::kUpperLeft_Corner),
            rrect.radii(SkRRect::kUpperRight_Corner),
            rrect.radii(SkRRect::kLowerRight_Corner),
            rrect.radii(SkRRect::kLowerLeft_Corner),
        };
        str->appendf("(%g,%g %g,%g %g,%g %g,%g)",
                     radii[0].x(), radii[0].y(),
                     radii[1].x(), radii[1].y(),
                     radii[2].x(), radii[2].y(),
                     radii[3].x(), radii[3].y());
    }
}
std::unique_ptr<GrFragmentProcessor> GrRRectEffect::Make(GrClipEdgeType edgeType,
                                                         const SkRRect& rrect,
                                                         const GrShaderCaps& caps) {
    if (rrect.isRect()) {
        return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
    }

    if (rrect.isOval()) {
        return GrOvalEffect::Make(edgeType, rrect.getBounds(), caps);
    }

    if (rrect.isSimple()) {
        if (SkRRectPriv::GetSimpleRadii(rrect).fX < kRadiusMin ||
            SkRRectPriv::GetSimpleRadii(rrect).fY < kRadiusMin) {
            // In this case the corners are extremely close to rectangular and we collapse the
            // clip to a rectangular clip.
            return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
        }
        if (SkRRectPriv::GetSimpleRadii(rrect).fX == SkRRectPriv::GetSimpleRadii(rrect).fY) {
            return CircularRRectEffect::Make(edgeType, CircularRRectEffect::kAll_CornerFlags,
                                               rrect);
        } else {
            return EllipticalRRectEffect::Make(edgeType, rrect);
        }
    }

    if (rrect.isComplex() || rrect.isNinePatch()) {
        // Check for the "tab" cases - two adjacent circular corners and two square corners.
        SkScalar circularRadius = 0;
        uint32_t cornerFlags  = 0;

        SkVector radii[4];
        bool squashedRadii = false;
        for (int c = 0; c < 4; ++c) {
            radii[c] = rrect.radii((SkRRect::Corner)c);
            SkASSERT((0 == radii[c].fX) == (0 == radii[c].fY));
            if (0 == radii[c].fX) {
                // The corner is square, so no need to squash or flag as circular.
                continue;
            }
            if (radii[c].fX < kRadiusMin || radii[c].fY < kRadiusMin) {
                radii[c].set(0, 0);
                squashedRadii = true;
                continue;
            }
            if (radii[c].fX != radii[c].fY) {
                cornerFlags = ~0U;
                break;
            }
            if (!cornerFlags) {
                circularRadius = radii[c].fX;
                cornerFlags = 1 << c;
            } else {
                if (radii[c].fX != circularRadius) {
                   cornerFlags = ~0U;
                   break;
                }
                cornerFlags |= 1 << c;
            }
        }

        switch (cornerFlags) {
            case CircularRRectEffect::kAll_CornerFlags:
                // This rrect should have been caught in the simple case above. Though, it would
                // be correctly handled in the fallthrough code.
                SkASSERT(false);
            case CircularRRectEffect::kTopLeft_CornerFlag:
            case CircularRRectEffect::kTopRight_CornerFlag:
            case CircularRRectEffect::kBottomRight_CornerFlag:
            case CircularRRectEffect::kBottomLeft_CornerFlag:
            case CircularRRectEffect::kLeft_CornerFlags:
            case CircularRRectEffect::kTop_CornerFlags:
            case CircularRRectEffect::kRight_CornerFlags:
            case CircularRRectEffect::kBottom_CornerFlags: {
                SkTCopyOnFirstWrite<SkRRect> rr(rrect);
                if (squashedRadii) {
                    rr.writable()->setRectRadii(rrect.getBounds(), radii);
                }
                return CircularRRectEffect::Make(edgeType, cornerFlags, *rr);
            }
            case CircularRRectEffect::kNone_CornerFlags:
                return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
            default: {
                if (squashedRadii) {
                    // If we got here then we squashed some but not all the radii to zero. (If all
                    // had been squashed cornerFlags would be 0.) The elliptical effect doesn't
                    // support some rounded and some square corners.
                    return nullptr;
                }
                if (rrect.isNinePatch()) {
                    return EllipticalRRectEffect::Make(edgeType, rrect);
                }
                return nullptr;
            }
        }
    }

    return nullptr;
}